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https://github.com/libretro/scummvm.git
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AGS: Move the engine options into the engine plugin
This commit is contained in:
parent
39b04a1617
commit
06cd9b6d16
@ -30,10 +30,6 @@
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#include "ags/detection.h"
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#include "ags/detection_tables.h"
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#include "gui/ThemeEval.h"
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#include "gui/widget.h"
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#include "gui/widgets/popup.h"
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namespace AGS3 {
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static const char *const HEAD_SIG = "CLIB\x1a";
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@ -65,103 +61,6 @@ static bool isAGSFile(Common::File &f) {
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return false;
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}
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class AGSOptionsWidget : public GUI::OptionsContainerWidget {
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public:
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explicit AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
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// OptionsContainerWidget API
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void load() override;
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bool save() override;
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private:
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// OptionsContainerWidget API
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void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
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GUI::PopUpWidget *_langPopUp;
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Common::StringArray _traFileNames;
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GUI::CheckboxWidget *_forceTextAACheckbox;
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};
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AGSOptionsWidget::AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) :
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OptionsContainerWidget(boss, name, "AGSGameOptionsDialog", false, domain) {
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// Language
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GUI::StaticTextWidget *textWidget = new GUI::StaticTextWidget(widgetsBoss(), _dialogLayout + ".translation_desc", _("Game language:"), _("Language to use for multilingual games"));
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textWidget->setAlign(Graphics::kTextAlignRight);
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_langPopUp = new GUI::PopUpWidget(widgetsBoss(), _dialogLayout + ".translation");
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_langPopUp->appendEntry(_("<default>"), (uint32) - 1);
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Common::String path = ConfMan.get("path", _domain);
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Common::FSDirectory dir(path);
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Common::ArchiveMemberList traFileList;
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dir.listMatchingMembers(traFileList, "*.tra");
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int i = 0;
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for (Common::ArchiveMemberList::iterator iter = traFileList.begin(); iter != traFileList.end(); ++iter) {
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Common::String traFileName = (*iter)->getName();
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traFileName.erase(traFileName.size() - 4); // remove .tra extension
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_traFileNames.push_back(traFileName);
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_langPopUp->appendEntry(traFileName, i++);
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}
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// Force font antialiasing
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_forceTextAACheckbox = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + ".textAA", _("Force antialiased text"), _("Use antialiasing to draw text even if the game does not ask for it"));
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}
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void AGSOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
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layouts.addDialog(layoutName, overlayedLayout);
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layouts.addLayout(GUI::ThemeLayout::kLayoutVertical).addPadding(16, 16, 16, 16);
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layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal).addPadding(0, 0, 0, 0);
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layouts.addWidget("translation_desc", "OptionsLabel");
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layouts.addWidget("translation", "PopUp").closeLayout();
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layouts.addWidget("textAA", "Checkbox");
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layouts.closeLayout().closeDialog();
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}
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void AGSOptionsWidget::load() {
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Common::ConfigManager::Domain *gameConfig = ConfMan.getDomain(_domain);
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if (!gameConfig)
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return;
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uint32 curLangIndex = (uint32) - 1;
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Common::String curLang;
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gameConfig->tryGetVal("translation", curLang);
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if (!curLang.empty()) {
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for (uint i = 0; i < _traFileNames.size(); ++i) {
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if (_traFileNames[i].equalsIgnoreCase(curLang)) {
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curLangIndex = i;
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break;
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}
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}
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}
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_langPopUp->setSelectedTag(curLangIndex);
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Common::String forceTextAA;
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gameConfig->tryGetVal("force_text_aa", forceTextAA);
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if (!forceTextAA.empty()) {
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bool val;
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if (parseBool(forceTextAA, val))
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_forceTextAACheckbox->setState(val);
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}
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}
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bool AGSOptionsWidget::save() {
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uint langIndex = _langPopUp->getSelectedTag();
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if (langIndex < _traFileNames.size())
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ConfMan.set("translation", _traFileNames[langIndex], _domain);
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else
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ConfMan.removeKey("translation", _domain);
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ConfMan.setBool("force_text_aa", _forceTextAACheckbox->getState(), _domain);
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return true;
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}
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} // namespace AGS3
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const DebugChannelDef AGSMetaEngineDetection::debugFlagList[] = {
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@ -293,8 +192,4 @@ ADDetectedGame AGSMetaEngineDetection::fallbackDetect(const FileMap &allFiles, c
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return ADDetectedGame();
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}
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GUI::OptionsContainerWidget *AGSMetaEngineDetection::buildEngineOptionsWidgetStatic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
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return new AGS3::AGSOptionsWidget(boss, name, target);
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}
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REGISTER_PLUGIN_STATIC(AGS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AGSMetaEngineDetection);
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@ -94,8 +94,6 @@ public:
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bool canPlayUnknownVariants() const override {
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return true;
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}
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GUI::OptionsContainerWidget *buildEngineOptionsWidgetStatic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const override;
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};
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#endif
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138
engines/ags/dialogs.cpp
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138
engines/ags/dialogs.cpp
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@ -0,0 +1,138 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "common/str-array.h"
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#include "common/translation.h"
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#include "common/util.h"
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#include "ags/metaengine.h"
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#include "gui/ThemeEval.h"
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#include "gui/widget.h"
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#include "gui/widgets/popup.h"
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namespace AGS3 {
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class AGSOptionsWidget : public GUI::OptionsContainerWidget {
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public:
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explicit AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
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// OptionsContainerWidget API
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void load() override;
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bool save() override;
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private:
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// OptionsContainerWidget API
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void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
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GUI::PopUpWidget *_langPopUp;
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Common::StringArray _traFileNames;
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GUI::CheckboxWidget *_forceTextAACheckbox;
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};
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AGSOptionsWidget::AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) :
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OptionsContainerWidget(boss, name, "AGSGameOptionsDialog", false, domain) {
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// Language
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GUI::StaticTextWidget *textWidget = new GUI::StaticTextWidget(widgetsBoss(), _dialogLayout + ".translation_desc", _("Game language:"), _("Language to use for multilingual games"));
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textWidget->setAlign(Graphics::kTextAlignRight);
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_langPopUp = new GUI::PopUpWidget(widgetsBoss(), _dialogLayout + ".translation");
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_langPopUp->appendEntry(_("<default>"), (uint32) - 1);
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Common::String path = ConfMan.get("path", _domain);
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Common::FSDirectory dir(path);
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Common::ArchiveMemberList traFileList;
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dir.listMatchingMembers(traFileList, "*.tra");
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int i = 0;
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for (Common::ArchiveMemberList::iterator iter = traFileList.begin(); iter != traFileList.end(); ++iter) {
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Common::String traFileName = (*iter)->getName();
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traFileName.erase(traFileName.size() - 4); // remove .tra extension
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_traFileNames.push_back(traFileName);
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_langPopUp->appendEntry(traFileName, i++);
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}
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// Force font antialiasing
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_forceTextAACheckbox = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + ".textAA", _("Force antialiased text"), _("Use antialiasing to draw text even if the game does not ask for it"));
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}
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void AGSOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
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layouts.addDialog(layoutName, overlayedLayout);
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layouts.addLayout(GUI::ThemeLayout::kLayoutVertical).addPadding(16, 16, 16, 16);
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layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal).addPadding(0, 0, 0, 0);
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layouts.addWidget("translation_desc", "OptionsLabel");
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layouts.addWidget("translation", "PopUp").closeLayout();
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layouts.addWidget("textAA", "Checkbox");
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layouts.closeLayout().closeDialog();
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}
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void AGSOptionsWidget::load() {
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Common::ConfigManager::Domain *gameConfig = ConfMan.getDomain(_domain);
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if (!gameConfig)
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return;
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uint32 curLangIndex = (uint32) - 1;
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Common::String curLang;
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gameConfig->tryGetVal("translation", curLang);
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if (!curLang.empty()) {
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for (uint i = 0; i < _traFileNames.size(); ++i) {
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if (_traFileNames[i].equalsIgnoreCase(curLang)) {
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curLangIndex = i;
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break;
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}
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}
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}
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_langPopUp->setSelectedTag(curLangIndex);
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Common::String forceTextAA;
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gameConfig->tryGetVal("force_text_aa", forceTextAA);
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if (!forceTextAA.empty()) {
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bool val;
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if (parseBool(forceTextAA, val))
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_forceTextAACheckbox->setState(val);
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}
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}
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bool AGSOptionsWidget::save() {
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uint langIndex = _langPopUp->getSelectedTag();
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if (langIndex < _traFileNames.size())
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ConfMan.set("translation", _traFileNames[langIndex], _domain);
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else
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ConfMan.removeKey("translation", _domain);
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ConfMan.setBool("force_text_aa", _forceTextAACheckbox->getState(), _domain);
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return true;
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}
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} // namespace AGS3
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GUI::OptionsContainerWidget *AGSMetaEngine::buildEngineOptionsWidgetDynamic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
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return new AGS3::AGSOptionsWidget(boss, name, target);
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}
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@ -52,6 +52,8 @@ public:
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*/
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Common::String getSavegameFile(int saveGameIdx, const char *target = nullptr) const override;
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GUI::OptionsContainerWidget *buildEngineOptionsWidgetDynamic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const override;
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/**
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* Determine whether the engine supports the specified MetaEngine feature.
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*
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@ -2,6 +2,7 @@ MODULE := engines/ags
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MODULE_OBJS = \
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ags.o \
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dialogs.o \
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events.o \
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game_scanner.o \
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globals.o \
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