TSAGE: Fixes for R2R Bridge conversation

This commit is contained in:
Paul Gilbert 2013-10-03 22:50:40 -04:00
parent 6f15edded5
commit 06d95c0d2a

View File

@ -44,6 +44,10 @@ VisualSpeaker::VisualSpeaker(): Speaker() {
}
void VisualSpeaker::remove() {
_numFrames = 0;
_delayAmount = 0;
R2_GLOBALS._playStream.stop();
if (_object2) {
if (_fieldF8) {
_fieldF8 = 0;
@ -1176,7 +1180,7 @@ void SpeakerQuinn300::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 300);
@ -1187,9 +1191,6 @@ void SpeakerQuinn300::proc15() {
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
if (_object2->_mover)
_object2->addMover(NULL);
}
if (v == 0) {
@ -1205,7 +1206,7 @@ void SpeakerQuinn300::proc15() {
((SceneItem *)_action)->_sceneRegionId = 0;
switch (_object2->_visage) {
case 10:
case 10:
_object1.setup((v - 1) / 4 + 4010, ((v - ((v - 1) / 4 * 4) - 1) % 8) * 2 + 1, 1);
break;
case 302:
@ -1214,6 +1215,8 @@ void SpeakerQuinn300::proc15() {
case 308:
_object1.setup(308, 5, 1);
break;
default:
break;
}
_object1.animate(ANIM_MODE_5, this);