GNAP: Initialize some unitialized variables in GnapEngine

This commit is contained in:
Strangerke 2016-05-30 07:07:28 +02:00
parent 879d8e6603
commit 06eef7a408

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@ -138,6 +138,33 @@ GnapEngine::GnapEngine(OSystem *syst, const ADGameDescription *gd) :
_savegameSprites[i] = nullptr;
for (int i = 0; i < 30; i++)
_menuInventorySprites[i] = nullptr;
_newSceneNum = 0;
_sceneDone = false;
_inventory = 0;
_gameFlags = 0;
_hotspotsCount = 0;
_sceneClickedHotspot = -1;
_isLeavingScene = false;
_isStockDatLoaded = false;
_newCursorValue = 0;
_cursorValue = 0;
_verbCursor = 0;
_cursorIndex = -1;
_leftClickMouseX = 0;
_leftClickMouseY = 0;
_grabCursorSprite = nullptr;
_grabCursorSpriteIndex = 0;
_newGrabCursorSpriteIndex = 0;
_fullScreenSprite = nullptr;
_fullScreenSpriteId = 0;
_deviceX1 = 0;
_deviceY1 = 0;
_deviceX2 = 0;
_deviceY2 = 0;
_soundTimerIndexA = 0;
_soundTimerIndexB = 0;
_soundTimerIndexC = 0;
}
GnapEngine::~GnapEngine() {