SCI: don't adjust new windows to _wmgrPort for oldGfxFunctions() games (till kq4 .502), fixes all window positions for those especially sq3old speech bubble windows

svn-id: r49025
This commit is contained in:
Martin Kiewitz 2010-05-13 20:19:54 +00:00
parent faffc57136
commit 070b2e14fe

View File

@ -26,6 +26,7 @@
#include "common/util.h"
#include "sci/sci.h"
#include "sci/engine/features.h"
#include "sci/engine/state.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/paint16.h"
@ -98,7 +99,10 @@ void GfxPorts::init(bool usesOldGfxFunctions, SciGui *gui, GfxPaint16 *paint16,
openPort(_wmgrPort);
setPort(_wmgrPort);
setOrigin(0, offTop);
// SCI0 games till kq4 (.502 - not including) did not adjust against _wmgrPort in kNewWindow
// We leave _wmgrPort top at 0, so the adjustment wont get done
if (!g_sci->_features->usesOldGfxFunctions())
setOrigin(0, offTop);
_wmgrPort->rect.bottom = _screen->getHeight() - offTop;
_wmgrPort->rect.right = _screen->getWidth();
_wmgrPort->rect.moveTo(0, 0);
@ -107,6 +111,10 @@ void GfxPorts::init(bool usesOldGfxFunctions, SciGui *gui, GfxPaint16 *paint16,
_windowList.push_front(_wmgrPort);
_picWind = newWindow(Common::Rect(0, offTop, _screen->getWidth(), _screen->getHeight()), 0, 0, SCI_WINDOWMGR_STYLE_TRANSPARENT | SCI_WINDOWMGR_STYLE_NOFRAME, 0, true);
// For SCI0 games till kq4 (.502 - not including) we set _picWind top to offTop instead
// Because of the menu/status bar
if (g_sci->_features->usesOldGfxFunctions())
_picWind->top = offTop;
priorityBandsMemoryActive = false;
@ -278,6 +286,7 @@ Window *GfxPorts::newWindow(const Common::Rect &dims, const Common::Rect *restor
if (draw)
drawWindow(pwnd);
setPort((Port *)pwnd);
// All SCI0 games till kq4 .502 (not including) did not adjust against _wmgrPort, we set _wmgrPort->top to 0 in that case
setOrigin(pwnd->rect.left, pwnd->rect.top + _wmgrPort->top);
pwnd->rect.moveTo(0, 0);
return pwnd;