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SCI: Use for loop in gameHasFanMadePatch()
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@ -476,28 +476,19 @@ bool SciEngine::gameHasFanMadePatch() {
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// TODO: The bugs in SQ6 can't be tested till SCI2.1 support is finished
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//{ GID_SQ6, 380, 16308, 15042, 0x0C }, // English
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//{ GID_SQ6, 380, 11652, 0, 0x00 }, // German - patched file is the same size as the original
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// ** End marker ***************************
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{ GID_FANMADE, 0, 0, 0, 0x00 }
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};
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int curEntry = 0;
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for (int i = 0; i < ARRAYSIZE(patchInfo); ++i) {
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if (patchInfo[i].gameID == getGameId()) {
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Resource *targetScript = _resMan->findResource(ResourceId(kResourceTypeScript, patchInfo[i].targetScript), 0);
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while (true) {
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if (patchInfo[curEntry].targetSize == 0)
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break;
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if (patchInfo[curEntry].gameID == getGameId()) {
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Resource *targetScript = _resMan->findResource(ResourceId(kResourceTypeScript, patchInfo[curEntry].targetScript), 0);
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if (targetScript && targetScript->size() + 2 == patchInfo[curEntry].targetSize) {
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if (patchInfo[curEntry].patchedByteOffset == 0)
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if (targetScript && targetScript->size() + 2 == patchInfo[i].targetSize) {
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if (patchInfo[i].patchedByteOffset == 0)
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return true;
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else if (targetScript->getUint8At(patchInfo[curEntry].patchedByteOffset - 2) == patchInfo[curEntry].patchedByte)
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else if (targetScript->getUint8At(patchInfo[i].patchedByteOffset - 2) == patchInfo[i].patchedByte)
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return true;
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}
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}
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curEntry++;
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}
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return false;
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