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Adjust line breaks, to prevent regression.
svn-id: r21738
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@ -317,7 +317,7 @@ void SimonEngine::showmessage_print_char(byte chr) {
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print_char_helper_1(&chr, 1);
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print_char_helper_5(_textWindow);
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} else if (chr == 0 || chr == ' ' || chr == 10) {
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uint count = (getGameType() == GType_FF) ? _printCharPixelCount + 1: _numLettersToPrint;
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uint count = (getGameType() == GType_FF) ? _printCharPixelCount + 1: _printCharPixelCount;
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if (_printCharMaxPos - _printCharCurPos >= count) {
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_printCharCurPos += _printCharPixelCount;
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print_char_helper_1(_lettersToPrintBuf, _numLettersToPrint);
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