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GUI: Add I18N comments to the launcher buttons
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@ -244,21 +244,29 @@ void LauncherDialog::build() {
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#endif
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new StaticTextWidget(this, _title + ".Version", Common::U32String(gScummVMFullVersion));
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if (!g_system->hasFeature(OSystem::kFeatureNoQuit))
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if (!g_system->hasFeature(OSystem::kFeatureNoQuit)) {
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// I18N: Button Quit ScummVM program. Q is the shortcut, Ctrl+Q, put it in parens for non-latin (~Q~)
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new ButtonWidget(this, _title + ".QuitButton", _("~Q~uit"), _("Quit ScummVM"), kQuitCmd);
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}
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// I18N: Button About ScummVM program. b is the shortcut, Ctrl+b, put it in parens for non-latin (~b~)
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new ButtonWidget(this, _title + ".AboutButton", _("A~b~out"), _("About ScummVM"), kAboutCmd);
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// I18N: Button caption. O is the shortcut, Ctrl+O, put it in parens for non-latin (~O~)
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new ButtonWidget(this, _title + ".OptionsButton", _("Global ~O~ptions..."), _("Change global ScummVM options"), kOptionsCmd, 0, _c("Global ~O~pts...", "lowres"));
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// Above the lowest button rows: two more buttons (directly below the list box)
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DropdownButtonWidget *addButton =
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// I18N: Button caption. A is the shortcut, Ctrl+A, put it in parens for non-latin (~A~)
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new DropdownButtonWidget(this, _title + ".AddGameButton", _("~A~dd Game..."), _("Add games to the list"), kAddGameCmd, 0, _c("~A~dd Game...", "lowres"));
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_addButton = addButton;
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_removeButton =
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// I18N: Button caption. R is the shortcut, Ctrl+R, put it in parens for non-latin (~R~)
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new ButtonWidget(this, _title + ".RemoveGameButton", _("~R~emove Game"), _("Remove game from the list. The game data files stay intact"), kRemoveGameCmd, 0, _c("~R~emove Game", "lowres"));
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if (g_system->getOverlayWidth() > 320) {
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// I18N: Button caption. Mass add games
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addButton->appendEntry(_("Mass Add..."), kMassAddGameCmd);
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} else {
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// I18N: Button caption for lower resolution GUI. Mass add games
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addButton->appendEntry(_c("Mass Add...", "lowres"), kMassAddGameCmd);
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}
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