MORTEVIELLE: Added stub engine implementation. Engine is now compilable.

This commit is contained in:
Paul Gilbert 2011-12-31 22:53:24 +11:00 committed by Strangerke
parent 09928318f5
commit 0766140a4e
7 changed files with 215 additions and 2 deletions

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@ -0,0 +1,70 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "mortevielle/mortevielle.h"
#include "mortevielle/detection_tables.h"
namespace Mortevielle {
uint32 MortevielleEngine::getGameFlags() const { return _gameDescription->flags; }
}
static const PlainGameDescriptor MortevielleGame[] = {
{"mortevielle", "Mortville Manor"},
{0, 0}
};
class MortevielleMetaEngine : public AdvancedMetaEngine {
public:
MortevielleMetaEngine() : AdvancedMetaEngine(Mortevielle::gameDescriptions, sizeof(ADGameDescription),
MortevielleGame) {
}
virtual const char *getName() const {
return "Mortevielle";
}
virtual const char *getOriginalCopyright() const {
return "Mortville Manor (C) 1988 Lankhor";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
};
bool MortevielleMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Mortevielle::MortevielleEngine(syst, desc);
}
return desc != 0;
}
bool MortevielleMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
#if PLUGIN_ENABLED_DYNAMIC(MORTEVIELLE)
REGISTER_PLUGIN_DYNAMIC(MORTEVIELLE, PLUGIN_TYPE_ENGINE, MortevielleMetaEngine);
#else
REGISTER_PLUGIN_STATIC(MORTEVIELLE, PLUGIN_TYPE_ENGINE, MortevielleMetaEngine);
#endif

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@ -0,0 +1,38 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
namespace Mortevielle {
static const ADGameDescription gameDescriptions[] = {
{
"mortevielle",
"",
AD_ENTRY1s("mortvielle.txt", "d41d8cd98f00b204e9800998ecf8427e", 0),
Common::FR_FRA,
Common::kPlatformPC,
ADGF_UNSTABLE,
GUIO1(GUIO_NOASPECT)
},
AD_TABLE_END_MARKER
};
} // End of namespace Mortevielle

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@ -4,6 +4,7 @@ MODULE_OBJS := \
actions.o \
alert.o \
boite.o \
detection.o \
disk.o \
droite.o \
keyboard.o \
@ -12,6 +13,7 @@ MODULE_OBJS := \
mor.o \
mor2.o \
mort.o \
mortevielle.o \
mouse.o \
outtext.o \
ovd1.o \

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@ -66,7 +66,7 @@ void divers(int np, bool b) {
/* NIVEAU 0 */
int main(int argc, const char *argv[]) {
int mortevielle_main(int argc, const char *argv[]) {
/*init_debug;*/
/* ecri_seg;*/
//pio_initialize(argc, argv);

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@ -32,7 +32,8 @@ namespace Mortevielle {
extern void divers(int np, bool b);
/* NIVEAU 0 */
extern int main(int argc, const char *argv[]);
extern int mortevielle_main(int argc, const char *argv[]);
} // End of namespace Mortevielle
#endif

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@ -0,0 +1,47 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mortevielle/mortevielle.h"
#include "mortevielle/mort.h"
namespace Mortevielle {
MortevielleEngine::MortevielleEngine(OSystem *system, const ADGameDescription *gameDesc):
Engine(system), _gameDescription(gameDesc) {
}
MortevielleEngine::~MortevielleEngine() {
}
bool MortevielleEngine::hasFeature(EngineFeature f) const {
return false;
}
Common::Error MortevielleEngine::run() {
// Dispatch to the game's main routine
const char *argv[] = { "" };
mortevielle_main(1, argv);
return Common::kNoError;
}
} // End of namespace Mortevielle

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@ -0,0 +1,55 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MORTEVIELLE_H
#define MORTEVIELLE_H
#include "engines/advancedDetector.h"
#include "engines/engine.h"
#include "common/error.h"
namespace Mortevielle {
enum {
kMortevielleCore = 1 << 0
};
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 200
class MortevielleEngine : public Engine {
private:
const ADGameDescription *_gameDescription;
public:
MortevielleEngine(OSystem *system, const ADGameDescription *gameDesc);
~MortevielleEngine();
virtual bool hasFeature(EngineFeature f) const;
virtual Common::Error run();
uint32 getGameFlags() const;
};
extern MortevielleEngine *g_vm;
} // End of namespace Mortevielle
#endif