BURIED: Fix warnings

This commit is contained in:
Eugene Sandulenko 2021-03-16 23:02:59 +01:00
parent 6e49bfd0ae
commit 077fe677a5
3 changed files with 13 additions and 13 deletions

View File

@ -53,7 +53,7 @@ private:
Common::Rect _gallery;
Common::Rect _quit;
int _curButton;
bool _buttonDrawnDown;
//bool _buttonDrawnDown;
Graphics::Surface *_background;
};

View File

@ -375,7 +375,7 @@ private:
int _firstStingerFileID;
int _lastStingerFileID;
int _stingerDelay;
int _timerFlagOffset;
//int _timerFlagOffset;
};
PlayArthurOffsetTimed::PlayArthurOffsetTimed(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation,
@ -924,7 +924,7 @@ public:
private:
Common::Rect _canister;
};
};
TakeWaterCanister::TakeWaterCanister(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation) :
BaseOxygenTimer(vm, viewWindow, sceneStaticData, priorLocation) {
@ -956,7 +956,7 @@ int TakeWaterCanister::mouseDown(Window *viewWindow, const Common::Point &pointL
return SC_FALSE;
}
int TakeWaterCanister::specifyCursor(Window *viewWindow, const Common::Point &pointLocation) {
if (_canister.contains(pointLocation) && ((SceneViewWindow *)viewWindow)->getGlobalFlags().aiICTakenWaterCanister == 0)
return kCursorOpenHand;
@ -991,7 +991,7 @@ ScienceWingZoomIntoPanel::ScienceWingZoomIntoPanel(BuriedEngine *vm, Window *vie
int ScienceWingZoomIntoPanel::mouseUp(Window *viewWindow, const Common::Point &pointLocation) {
if (_clickRegion.contains(pointLocation))
((SceneViewWindow *)viewWindow)->moveToDestination(_clickDestination);
return SC_FALSE;
}
@ -1239,7 +1239,7 @@ public:
ScienceWingMachineRoomDoor(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation);
int mouseUp(Window *viewWindow, const Common::Point &pointLocation);
int specifyCursor(Window *viewWindow, const Common::Point &pointLocation);
private:
int _cursorID;
Common::Rect _clickRegion;
@ -1310,9 +1310,9 @@ public:
int specifyCursor(Window *viewWindow, const Common::Point &pointLocation);
private:
uint32 _entryStartTime;
//uint32 _entryStartTime;
Common::Rect _door;
bool _jumped;
//bool _jumped;
};
NexusDoor::NexusDoor(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation) :
@ -1448,7 +1448,7 @@ int NexusPuzzle::gdiPaint(Window *viewWindow) {
return SC_REPAINT;
}
int NexusPuzzle::mouseDown(Window *viewWindow, const Common::Point &pointLocation) {
// Puzzle is only in adventure mode
if (((SceneViewWindow *)viewWindow)->getGlobalFlags().generalWalkthroughMode == 1)

View File

@ -55,7 +55,7 @@ TopOfTowerGuardEncounter::TopOfTowerGuardEncounter(BuriedEngine *vm, Window *vie
_showGuard = _staticData.location.timeZone != priorLocation.timeZone || _staticData.location.environment != priorLocation.environment;
if (((GameUIWindow *)viewWindow->getParent())->_inventoryWindow->isItemInInventory(kItemBloodyArrow))
_staticData.destForward.destinationScene.depth = 1;
_staticData.destForward.destinationScene.depth = 1;
}
int TopOfTowerGuardEncounter::postEnterRoom(Window *viewWindow, const Location &priorLocation) {
@ -138,7 +138,7 @@ int TowerStairsGuardEncounter::preExitRoom(Window *viewWindow, const Location &n
class WallSlideDeath : public SceneBase {
public:
WallSlideDeath(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation);
int postExitRoom(Window *viewWindow, const Location &newLocation);
int postExitRoom(Window *viewWindow, const Location &newLocation);
};
WallSlideDeath::WallSlideDeath(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation) :
@ -171,7 +171,7 @@ public:
private:
bool _timerStarted;
uint32 _startTime;
//uint32 _startTime;
bool _walkthrough;
};
@ -981,7 +981,7 @@ public:
private:
uint32 _startingTime;
bool _finished;
//bool _finished;
};
KingsChamberGuardEncounter::KingsChamberGuardEncounter(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation) :