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Remove old hack and comment
svn-id: r14224
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@ -1292,15 +1292,10 @@ void ScummEngine_v8::o8_kernelSetFunctions() {
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// warning("o8_kernelSetFunctions: setBannerColors(%d, %d, %d, %d)", args[1], args[2], args[3], args[4]);
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break;
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case 23: // setActorChoreLimbFrame
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// FIXME: This still isn't quite working correctly. See bug #754419
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// This opcode is used a lot in script 28.
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// warning("o8_kernelSetFunctions: setActorChoreLimbFrame(%d, %d, %d, %d)", args[1], args[2], args[3], args[4]);
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a = derefActor(args[1], "o8_kernelSetFunctions:setActorChoreLimbFrame");
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a->startAnimActor(args[2]);
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a->animateLimb(args[3], args[4]);
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break;
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case 24: // clearTextQueue
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// TODO - clearTextQueue. Maybe this should just call removeBlastTexts() ?
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@ -1486,15 +1481,6 @@ void ScummEngine_v8::o8_kernelGetFunctions() {
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void ScummEngine_v8::o8_getActorChore() {
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int actnum = pop();
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Actor *a = derefActor(actnum, "o8_getActorChore");
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// FIXME: This is a hack for the cannon scene, as something isn't quite right
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// here yet..
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if ((_roomResource == 10) && (vm.slot[_currentScript].number == 2021)) {
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//warning("o8_getActorChore() hack: would have returned %d", a->frame);
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push(11);
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return;
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}
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push(a->frame);
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}
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