fixed a few alignment issues

svn-id: r3943
This commit is contained in:
Ludvig Strigeus 2002-04-15 14:37:47 +00:00
parent 4493373af5
commit 084834f776

View File

@ -4810,11 +4810,24 @@ void SimonState::vc_19() {
error("vc_19: chain to script not implemented");
}
/* helper routines */
/* write unaligned 16-bit */
static void write_16_le(void *p, uint16 a) {
((byte*)p)[0] = (byte) (a);
((byte*)p)[1] = (byte) (a >> 8);
}
/* read unaligned 16-bit */
static uint16 read_16_le(void *p) {
return ((byte*)p)[0] | (((byte*)p)[1] << 8);
}
/* FIXME: unaligned access */
void SimonState::vc_20() {
/* no idea what's going on */
uint16 a = vc_read_next_word();
*(uint16*)_vc_ptr = a;
write_16_le(_vc_ptr, a);
_vc_ptr += 2;
}
@ -4822,19 +4835,21 @@ void SimonState::vc_20() {
void SimonState::vc_21() {
if (!(_game & GAME_SIMON2)) {
int16 a = vc_read_next_word();
uint16 *tmp = (uint16*)(_vc_ptr + a);
byte *tmp = _vc_ptr + a;
uint16 val = read_16_le(tmp + 4);
if (tmp[2] != 0) {
tmp[2]--;
_vc_ptr = (byte*)tmp + 6;
if (val != 0) {
write_16_le(tmp + 4, val - 1);
_vc_ptr = tmp + 6;
}
} else {
int16 a = vc_read_next_word();
byte *tmp = _vc_ptr + a;
uint16 val = read_16_le(tmp + 3);
if (*(uint16*)(tmp+3) != 0) {
(*(uint16*)(tmp+3))--;
_vc_ptr = (byte*)tmp + 5;
if (val != 0) {
write_16_le(tmp + 3, val - 1);
_vc_ptr = tmp + 5;
}
}
}
@ -6203,7 +6218,7 @@ void SimonState::o_pathfind(int x,int y,uint var_1,uint var_2) {
p = (uint16*)_pathfind_array[20-i];
if (!p)
continue;
for(j=0; p[0] != 0xE703; j++,p+=2) { /* 0xE703 = byteswapped 999 */
for(j=0; READ_BE_UINT16_UNALIGNED(&p[0]) != 999; j++,p+=2) { /* 0xE703 = byteswapped 999 */
x_diff = abs(READ_BE_UINT16_UNALIGNED(&p[0]) - x);
y_diff = abs(READ_BE_UINT16_UNALIGNED(&p[1]) - 12 - y);
@ -6452,7 +6467,7 @@ void SimonState::draw_icon_c(FillOrCopyStruct *fcs, uint icon, uint x, uint y) {
dst += (y*25 + fcs->y) * _dx_surface_pitch;
src = _icon_file_ptr;
src += ((uint16*)src)[icon];
src += READ_LE_UINT16(&((uint16*)src)[icon]);
decompress_icon(dst, src, 24, 12, 0xE0,_dx_surface_pitch);
@ -6467,11 +6482,11 @@ void SimonState::draw_icon_c(FillOrCopyStruct *fcs, uint icon, uint x, uint y) {
dst += (y+fcs->y)*_dx_surface_pitch;
src = _icon_file_ptr;
src += ((uint16*)src)[icon*2+0];
src += READ_LE_UINT16(&((uint16*)src)[icon*2+0]);
decompress_icon(dst, src, 20, 10, 0xE0,_dx_surface_pitch);
src = _icon_file_ptr;
src += ((uint16*)src)[icon*2+1];
src += READ_LE_UINT16(&((uint16*)src)[icon*2+1]);
decompress_icon(dst, src, 20, 10, 0xD0,_dx_surface_pitch);
dx_unlock_2();
@ -7195,7 +7210,7 @@ void SimonState::render_string(uint num_1, uint color, uint width, uint height,
byte *img_hdr = src + 48 + chr * 4;
uint img_height = img_hdr[2];
uint img_width = img_hdr[3],i;
byte *img = src + *(uint16*)img_hdr;
byte *img = src + READ_LE_UINT16(img_hdr);
byte *cur_dst = dst;
assert(img_width > 0 && img_width < 50 && img_height>0 && img_height<50);
@ -8596,7 +8611,7 @@ void SimonState::dump_video_script(byte *src, bool one_opcode_only) {
do {
if (!(_game & GAME_SIMON2)) {
opcode = READ_BE_UINT16_UNALIGNED((uint16*)src);
opcode = READ_BE_UINT16_UNALIGNED(src);
src+=2;
} else {
opcode = *src++;
@ -8619,7 +8634,7 @@ void SimonState::dump_video_script(byte *src, bool one_opcode_only) {
case 'v': fprintf(_dump_file,"[%d] ", READ_BE_UINT16_UNALIGNED(src)); src+=2; break;
case 'i': fprintf(_dump_file,"%d ", (int16)READ_BE_UINT16_UNALIGNED(src)); src+=2; break;
case 'q':
while (*(uint16*)src != 0xE703) {
while (READ_BE_UINT16_UNALIGNED(src) != 999) {
fprintf(_dump_file,"(%d,%d) ", READ_BE_UINT16_UNALIGNED(src), READ_BE_UINT16_UNALIGNED(src+2));
src += 4;
}