CE backend needs to overload a few functions - list them with an appropriate comment and hope they'll last more than a few months this time :p

svn-id: r16030
This commit is contained in:
Nicolas Bacca 2004-12-11 15:17:47 +00:00
parent 4e1096e070
commit 0852a6e218

View File

@ -58,7 +58,7 @@ public:
// Set the size of the video bitmap.
// Typically, 320x200
void initSize(uint w, uint h);
virtual void initSize(uint w, uint h); // overloaded by CE backend
// Set colors of the palette
void setPalette(const byte *colors, uint start, uint num);
@ -79,7 +79,7 @@ public:
// Warp the mouse cursor. Where set_mouse_pos() only informs the
// backend of the mouse cursor's current position, this function
// actually moves the cursor to the specified position.
void warpMouse(int x, int y);
virtual void warpMouse(int x, int y); // overloaded by CE backend
// Set the bitmap that's used when drawing the cursor.
void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor);
@ -95,10 +95,10 @@ public:
// Get the next event.
// Returns true if an event was retrieved.
bool pollEvent(Event &event);
virtual bool pollEvent(Event &event); // overloaded by CE backend
// Set function that generates samples
bool setSoundCallback(SoundProc proc, void *param);
virtual bool setSoundCallback(SoundProc proc, void *param); // overloaded by CE backend
void clearSoundCallback();
@ -116,7 +116,7 @@ public:
void updateCD();
// Quit
void quit();
virtual void quit(); // overloaded by CE backend
// Add a callback timer
@ -290,26 +290,26 @@ protected:
void addDirtyRgnAuto(const byte *buf);
void makeChecksums(const byte *buf);
void addDirtyRect(int x, int y, int w, int h);
virtual void addDirtyRect(int x, int y, int w, int h); // overloaded by CE backend
void drawMouse();
void undrawMouse();
virtual void drawMouse(); // overloaded by CE backend
virtual void undrawMouse(); // overloaded by CE backend
/** Set the position of the virtual mouse cursor. */
void setMousePos(int x, int y);
void fillMouseEvent(Event &event, int x, int y);
virtual void fillMouseEvent(Event &event, int x, int y); // overloaded by CE backend
void toggleMouseGrab();
void internUpdateScreen();
virtual void internUpdateScreen(); // overloaded by CE backend
void loadGFXMode();
void unloadGFXMode();
void hotswapGFXMode();
virtual void loadGFXMode(); // overloaded by CE backend
virtual void unloadGFXMode(); // overloaded by CE backend
virtual void hotswapGFXMode(); // overloaded by CE backend
void setFullscreenMode(bool enable);
void setAspectRatioCorrection(bool enable);
bool saveScreenshot(const char *filename);
virtual bool saveScreenshot(const char *filename); // overloaded by CE backend
int effectiveScreenHeight() const { return (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor; }