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SWORD25: Split detection code & adapt to new plugins.
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a21da27bf1
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2
configure
vendored
2
configure
vendored
@ -6161,7 +6161,7 @@ EOF
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done
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declare -a static_detect_engines=("PLUMBERS" "AGI" "SCUMM" "SKY" "DREAMWEB" "DRASCULA" "LURE"
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"SWORD1" "SWORD2")
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"SWORD1" "SWORD2" "SWORD25")
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detectId="_DETECTION"
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echo "Creating engines/plugins_table.h"
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@ -24,13 +24,8 @@
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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#include "sword25/sword25.h"
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#include "sword25/detection_enums.h"
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#include "sword25/detection_tables.h"
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#include "sword25/kernel/persistenceservice.h"
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namespace Sword25 {
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uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; }
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}
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static const PlainGameDescriptor sword25Game[] = {
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{"sword25", "Broken Sword 2.5"},
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@ -69,53 +64,13 @@ public:
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return "Broken Sword 2.5 (C) Malte Thiesen, Daniel Queteschiner and Michael Elsdorfer";
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}
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override;
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int getMaximumSaveSlot() const override { return Sword25::PersistenceService::getSlotCount(); }
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SaveStateList listSaves(const char *target) const override;
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};
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bool Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new Sword25::Sword25Engine(syst, desc);
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}
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return desc != 0;
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}
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bool Sword25MetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves);
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}
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const ExtraGuiOptions Sword25MetaEngine::getExtraGuiOptions(const Common::String &target) const {
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ExtraGuiOptions options;
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options.push_back(sword25ExtraGuiOption);
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return options;
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}
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SaveStateList Sword25MetaEngine::listSaves(const char *target) const {
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Common::String pattern = target;
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pattern = pattern + ".###";
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SaveStateList saveList;
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Sword25::PersistenceService ps;
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Sword25::setGameTarget(target);
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ps.reloadSlots();
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for (uint i = 0; i < ps.getSlotCount(); ++i) {
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if (ps.isSlotOccupied(i)) {
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Common::String desc = ps.getSavegameDescription(i);
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saveList.push_back(SaveStateDescriptor(i, desc));
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}
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}
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return saveList;
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}
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#if PLUGIN_ENABLED_DYNAMIC(SWORD25)
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REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
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#endif
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REGISTER_PLUGIN_STATIC(SWORD25_DETECTION, PLUGIN_TYPE_METAENGINE, Sword25MetaEngine);
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30
engines/sword25/detection_enums.h
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30
engines/sword25/detection_enums.h
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@ -0,0 +1,30 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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namespace Sword25 {
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enum GameFlags {
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GF_EXTRACTED = 1 << 0
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};
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} // End of namespace Sword25
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83
engines/sword25/metaengine.cpp
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83
engines/sword25/metaengine.cpp
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@ -0,0 +1,83 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "sword25/sword25.h"
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#include "sword25/kernel/persistenceservice.h"
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namespace Sword25 {
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uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; }
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} // End of namespace Sword25
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class Sword25MetaEngineConnect : public AdvancedMetaEngineConnect {
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public:
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const char *getName() const override {
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return "sword25";
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}
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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int getMaximumSaveSlot() const override { return Sword25::PersistenceService::getSlotCount(); }
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SaveStateList listSaves(const char *target) const override;
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};
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bool Sword25MetaEngineConnect::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new Sword25::Sword25Engine(syst, desc);
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}
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return desc != 0;
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}
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bool Sword25MetaEngineConnect::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves);
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}
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SaveStateList Sword25MetaEngineConnect::listSaves(const char *target) const {
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Common::String pattern = target;
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pattern = pattern + ".###";
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SaveStateList saveList;
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Sword25::PersistenceService ps;
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Sword25::setGameTarget(target);
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ps.reloadSlots();
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for (uint i = 0; i < ps.getSlotCount(); ++i) {
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if (ps.isSlotOccupied(i)) {
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Common::String desc = ps.getSavegameDescription(i);
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saveList.push_back(SaveStateDescriptor(i, desc));
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}
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}
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return saveList;
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}
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#if PLUGIN_ENABLED_DYNAMIC(SWORD25)
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REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngineConnect);
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#else
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REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngineConnect);
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#endif
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@ -2,7 +2,7 @@ MODULE := engines/sword25
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MODULE_OBJS := \
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console.o \
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detection.o \
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metaengine.o \
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sword25.o \
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fmv/movieplayer.o \
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fmv/movieplayer_script.o \
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@ -62,3 +62,6 @@ endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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@ -27,6 +27,7 @@
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#include "engines/engine.h"
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#include "sword25/console.h"
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#include "sword25/detection_enums.h"
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namespace Common {
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class Error;
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@ -58,10 +59,6 @@ enum {
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kDebugResource = 1 << 2
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};
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enum GameFlags {
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GF_EXTRACTED = 1 << 0
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};
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#define MESSAGE_BASIC 1
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#define MESSAGE_INTERMEDIATE 2
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#define MESSAGE_DETAILED 3
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