SWORD25: Split detection code & adapt to new plugins.

This commit is contained in:
aryanrawlani28 2020-08-04 04:42:52 +05:30 committed by Eugene Sandulenko
parent a21da27bf1
commit 0880ab9357
6 changed files with 121 additions and 53 deletions

2
configure vendored
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@ -6161,7 +6161,7 @@ EOF
done
declare -a static_detect_engines=("PLUMBERS" "AGI" "SCUMM" "SKY" "DREAMWEB" "DRASCULA" "LURE"
"SWORD1" "SWORD2")
"SWORD1" "SWORD2" "SWORD25")
detectId="_DETECTION"
echo "Creating engines/plugins_table.h"

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@ -24,13 +24,8 @@
#include "common/translation.h"
#include "engines/advancedDetector.h"
#include "sword25/sword25.h"
#include "sword25/detection_enums.h"
#include "sword25/detection_tables.h"
#include "sword25/kernel/persistenceservice.h"
namespace Sword25 {
uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; }
}
static const PlainGameDescriptor sword25Game[] = {
{"sword25", "Broken Sword 2.5"},
@ -69,53 +64,13 @@ public:
return "Broken Sword 2.5 (C) Malte Thiesen, Daniel Queteschiner and Michael Elsdorfer";
}
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
bool hasFeature(MetaEngineFeature f) const override;
const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override;
int getMaximumSaveSlot() const override { return Sword25::PersistenceService::getSlotCount(); }
SaveStateList listSaves(const char *target) const override;
};
bool Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Sword25::Sword25Engine(syst, desc);
}
return desc != 0;
}
bool Sword25MetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves);
}
const ExtraGuiOptions Sword25MetaEngine::getExtraGuiOptions(const Common::String &target) const {
ExtraGuiOptions options;
options.push_back(sword25ExtraGuiOption);
return options;
}
SaveStateList Sword25MetaEngine::listSaves(const char *target) const {
Common::String pattern = target;
pattern = pattern + ".###";
SaveStateList saveList;
Sword25::PersistenceService ps;
Sword25::setGameTarget(target);
ps.reloadSlots();
for (uint i = 0; i < ps.getSlotCount(); ++i) {
if (ps.isSlotOccupied(i)) {
Common::String desc = ps.getSavegameDescription(i);
saveList.push_back(SaveStateDescriptor(i, desc));
}
}
return saveList;
}
#if PLUGIN_ENABLED_DYNAMIC(SWORD25)
REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
#else
REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
#endif
REGISTER_PLUGIN_STATIC(SWORD25_DETECTION, PLUGIN_TYPE_METAENGINE, Sword25MetaEngine);

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@ -0,0 +1,30 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
namespace Sword25 {
enum GameFlags {
GF_EXTRACTED = 1 << 0
};
} // End of namespace Sword25

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@ -0,0 +1,83 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/advancedDetector.h"
#include "sword25/sword25.h"
#include "sword25/kernel/persistenceservice.h"
namespace Sword25 {
uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; }
} // End of namespace Sword25
class Sword25MetaEngineConnect : public AdvancedMetaEngineConnect {
public:
const char *getName() const override {
return "sword25";
}
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
bool hasFeature(MetaEngineFeature f) const override;
int getMaximumSaveSlot() const override { return Sword25::PersistenceService::getSlotCount(); }
SaveStateList listSaves(const char *target) const override;
};
bool Sword25MetaEngineConnect::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Sword25::Sword25Engine(syst, desc);
}
return desc != 0;
}
bool Sword25MetaEngineConnect::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves);
}
SaveStateList Sword25MetaEngineConnect::listSaves(const char *target) const {
Common::String pattern = target;
pattern = pattern + ".###";
SaveStateList saveList;
Sword25::PersistenceService ps;
Sword25::setGameTarget(target);
ps.reloadSlots();
for (uint i = 0; i < ps.getSlotCount(); ++i) {
if (ps.isSlotOccupied(i)) {
Common::String desc = ps.getSavegameDescription(i);
saveList.push_back(SaveStateDescriptor(i, desc));
}
}
return saveList;
}
#if PLUGIN_ENABLED_DYNAMIC(SWORD25)
REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngineConnect);
#else
REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngineConnect);
#endif

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@ -2,7 +2,7 @@ MODULE := engines/sword25
MODULE_OBJS := \
console.o \
detection.o \
metaengine.o \
sword25.o \
fmv/movieplayer.o \
fmv/movieplayer_script.o \
@ -62,3 +62,6 @@ endif
# Include common rules
include $(srcdir)/rules.mk
# Detection objects
DETECT_OBJS += $(MODULE)/detection.o

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@ -27,6 +27,7 @@
#include "engines/engine.h"
#include "sword25/console.h"
#include "sword25/detection_enums.h"
namespace Common {
class Error;
@ -58,10 +59,6 @@ enum {
kDebugResource = 1 << 2
};
enum GameFlags {
GF_EXTRACTED = 1 << 0
};
#define MESSAGE_BASIC 1
#define MESSAGE_INTERMEDIATE 2
#define MESSAGE_DETAILED 3