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GLK: COMPREHEND: Fix spelling mistake of OO-Topos detection
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@ -110,7 +110,7 @@ void Comprehend::createDebugger() {
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void Comprehend::createGame() {
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if (_gameDescription._gameId == "crimsoncrown")
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_game = new CrimsonCrownGame();
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else if (_gameDescription._gameId == "ootopis")
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else if (_gameDescription._gameId == "ootopos")
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_game = new OOToposGame();
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else if (_gameDescription._gameId == "talisman")
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_game = new OOToposGame();
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@ -29,7 +29,7 @@ namespace Comprehend {
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const PlainGameDescriptor COMPREHEND_GAME_LIST[] = {
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{"crimsoncrown", "Crimson Crown"},
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{"ootopis", "OO-Topos"},
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{"ootopos", "OO-Topos"},
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#ifndef RELEASE_BUILD
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{"talisman", "Talisman: Challenging the Sands of Time"},
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#endif
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@ -45,7 +45,7 @@ struct ComprehendDetectionEntry {
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const ComprehendDetectionEntry COMPREHEND_GAMES[] = {
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{"crimsoncrown", "cc1.gda", "f2abf019675ac5c9bcfd81032bc7787b"},
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{"ootopis", "g0", "56460c1ee669c253607534155d7e9db4"},
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{"ootopos", "g0", "56460c1ee669c253607534155d7e9db4"},
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#ifndef RELEASE_BUILD
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{"talisman", "g0", "35770d4815e610b5252e3fcd9f11def3"},
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#endif
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