GLK: COMPREHEND: Fix spelling mistake of OO-Topos detection

This commit is contained in:
Paul Gilbert 2020-09-12 22:17:02 -07:00
parent 9fb1d80a1d
commit 088ca9cf7a
2 changed files with 3 additions and 3 deletions

View File

@ -110,7 +110,7 @@ void Comprehend::createDebugger() {
void Comprehend::createGame() {
if (_gameDescription._gameId == "crimsoncrown")
_game = new CrimsonCrownGame();
else if (_gameDescription._gameId == "ootopis")
else if (_gameDescription._gameId == "ootopos")
_game = new OOToposGame();
else if (_gameDescription._gameId == "talisman")
_game = new OOToposGame();

View File

@ -29,7 +29,7 @@ namespace Comprehend {
const PlainGameDescriptor COMPREHEND_GAME_LIST[] = {
{"crimsoncrown", "Crimson Crown"},
{"ootopis", "OO-Topos"},
{"ootopos", "OO-Topos"},
#ifndef RELEASE_BUILD
{"talisman", "Talisman: Challenging the Sands of Time"},
#endif
@ -45,7 +45,7 @@ struct ComprehendDetectionEntry {
const ComprehendDetectionEntry COMPREHEND_GAMES[] = {
{"crimsoncrown", "cc1.gda", "f2abf019675ac5c9bcfd81032bc7787b"},
{"ootopis", "g0", "56460c1ee669c253607534155d7e9db4"},
{"ootopos", "g0", "56460c1ee669c253607534155d7e9db4"},
#ifndef RELEASE_BUILD
{"talisman", "g0", "35770d4815e610b5252e3fcd9f11def3"},
#endif