TSAGE: Fix for visual speakers animation in R2R

This commit is contained in:
Paul Gilbert 2013-07-07 14:35:08 -04:00
parent 0f30ba2f10
commit 08e3adcf28

View File

@ -843,8 +843,12 @@ void StripManager::signal() {
}
}
if ((g_vm->getGameID() == GType_Ringworld2) && (_obj44List.size() > 0))
static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker)->proc15();
if (g_vm->getGameID() == GType_Ringworld2) {
Ringworld2::VisualSpeaker *speaker = static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker);
speaker->_fieldF6 = obj44._field8;
if (_obj44List.size() > 0)
speaker->proc15();
}
_textShown = true;
_activeSpeaker->setText(choiceList[strIndex]);