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TSAGE: Fix for visual speakers animation in R2R
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@ -843,8 +843,12 @@ void StripManager::signal() {
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}
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}
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if ((g_vm->getGameID() == GType_Ringworld2) && (_obj44List.size() > 0))
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static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker)->proc15();
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if (g_vm->getGameID() == GType_Ringworld2) {
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Ringworld2::VisualSpeaker *speaker = static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker);
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speaker->_fieldF6 = obj44._field8;
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if (_obj44List.size() > 0)
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speaker->proc15();
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}
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_textShown = true;
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_activeSpeaker->setText(choiceList[strIndex]);
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