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BLADERUNNER: Act 4 meet with Rachael polish
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@ -1752,6 +1752,18 @@ enum GameModelAnimations {
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kModelAnimationFemaleTargetWithGunActive = 449,
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kModelAnimationFemaleTargetWithGunDead = 450, // 449+1
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kModelAnimationRachaelWalking = 822,
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kModelAnimationRachaelIdle = 823,
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kModelAnimationRachaelIdleOscilate = 824, // unused
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kModelAnimationRachaelTalkSoftNod = 825,
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kModelAnimationRachaelTalkNodToLeft = 826,
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kModelAnimationRachaelTalkSuggestWithNodToLeft = 827,
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kModelAnimationRachaelTalkIndiffWithNodToLeft = 828,
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kModelAnimationRachaelTalkOfferPointing = 829,
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kModelAnimationRachaelTalkHaltMovement = 830,
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kModelAnimationRachaelTalkHandOnChest = 831,
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kModelAnimationRachaelTalkHandWaveToRight = 832,
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kModelAnimationBadge = 931,
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kModelAnimationBomb = 932,
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kModelAnimationCandy = 933,
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@ -48,7 +48,7 @@ void AIScriptMcCoy::Initialize() {
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_animationLoopFrameMin = 0;
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_animationLoopFrameMax = 3;
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_animationStateNextSpecial = 3;
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_animationNextSpecial = 20;
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_animationNextSpecial = kModelAnimationMcCoyProtestingTalk;
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_nextSoundId = -1;
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_NR10SteeleShooting = false;
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_fallSpeed = 0;
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@ -623,7 +623,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
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_animationState = _animationStateNextSpecial;
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*animation = _animationNextSpecial;
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_animationStateNextSpecial = 4;
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_animationNextSpecial = 20;
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_animationNextSpecial = kModelAnimationMcCoyProtestingTalk;
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} else if (_animationFrame <= 4 && Game_Flag_Query(kFlagMcCoyAnimation1)) {
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Game_Flag_Reset(kFlagMcCoyAnimation1);
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*animation = kModelAnimationMcCoyIdle;
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@ -1472,11 +1472,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
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if (_animationState < 3 || _animationState > 12) {
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_animationState = 13;
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_animationStateNext = 3;
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_animationNext = 20;
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_animationNext = kModelAnimationMcCoyProtestingTalk;
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} else {
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Game_Flag_Reset(kFlagMcCoyAnimation1);
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_animationStateNextSpecial = 4;
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_animationNextSpecial = 20;
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_animationNextSpecial = kModelAnimationMcCoyProtestingTalk;
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}
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break;
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@ -1564,11 +1564,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
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if (_animationState < 3 || _animationState > 12) {
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_animationState = 13;
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_animationStateNext = 5;
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_animationNext = 21;
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_animationNext = kModelAnimationMcCoyScratchHeadTalk;
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} else {
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Game_Flag_Reset(kFlagMcCoyAnimation1);
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_animationStateNextSpecial = 5;
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_animationNextSpecial = 21;
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_animationNextSpecial = kModelAnimationMcCoyScratchHeadTalk;
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}
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break;
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@ -1577,11 +1577,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
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if (_animationState < 3 || _animationState > 12) {
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_animationState = 13;
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_animationStateNext = 6;
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_animationNext = 27;
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_animationNext = kModelAnimationMcCoyScratchEarLongerTalk;
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} else {
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Game_Flag_Reset(kFlagMcCoyAnimation1);
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_animationStateNextSpecial = 6;
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_animationNextSpecial = 27;
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_animationNextSpecial = kModelAnimationMcCoyScratchEarLongerTalk;
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}
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break;
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@ -1590,11 +1590,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
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if (_animationState < 3 || _animationState > 12) {
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_animationState = 13;
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_animationStateNext = 7;
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_animationNext = 22;
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_animationNext = kModelAnimationMcCoyPointingTalk;
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} else {
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Game_Flag_Reset(kFlagMcCoyAnimation1);
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_animationStateNextSpecial = 7;
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_animationNextSpecial = 22;
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_animationNextSpecial = kModelAnimationMcCoyPointingTalk;
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}
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break;
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@ -1602,11 +1602,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
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if (_animationState < 3 || _animationState > 12) {
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_animationState = 13;
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_animationStateNext = 8;
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_animationNext = 23;
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_animationNext = kModelAnimationMcCoyUpsetTalk;
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} else {
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Game_Flag_Reset(kFlagMcCoyAnimation1);
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_animationStateNextSpecial = 8;
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_animationNextSpecial = 23;
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_animationNextSpecial = kModelAnimationMcCoyUpsetTalk;
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}
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break;
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@ -1614,11 +1614,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
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if (_animationState < 3 || _animationState > 12) {
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_animationState = 13;
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_animationStateNext = 9;
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_animationNext = 24;
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_animationNext = kModelAnimationMcCoyDismissiveTalk;
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} else {
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Game_Flag_Reset(kFlagMcCoyAnimation1);
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_animationStateNextSpecial = 9;
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_animationNextSpecial = 24;
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_animationNextSpecial = kModelAnimationMcCoyDismissiveTalk;
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}
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break;
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@ -1626,11 +1626,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
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if (_animationState < 3 || _animationState > 12) {
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_animationState = 13;
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_animationStateNext = 10;
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_animationNext = 25;
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_animationNext = kModelAnimationMcCoyScratchEarTalk;
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} else {
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Game_Flag_Reset(kFlagMcCoyAnimation1);
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_animationStateNextSpecial = 10;
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_animationNextSpecial = 25;
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_animationNextSpecial = kModelAnimationMcCoyScratchEarTalk;
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}
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break;
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@ -1638,11 +1638,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
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if (_animationState < 3 || _animationState > 12) {
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_animationState = 13;
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_animationStateNext = 11;
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_animationNext = 26;
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_animationNext = kModelAnimationMcCoyHandsOnWaistTalk;
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} else {
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Game_Flag_Reset(kFlagMcCoyAnimation1);
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_animationStateNextSpecial = 11;
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_animationNextSpecial = 26;
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_animationNextSpecial = kModelAnimationMcCoyHandsOnWaistTalk;
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}
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break;
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@ -1650,11 +1650,11 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
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if (_animationState < 3 || _animationState > 12) {
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_animationState = 13;
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_animationStateNext = 12;
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_animationNext = 27;
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_animationNext = kModelAnimationMcCoyScratchEarLongerTalk;
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} else {
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Game_Flag_Reset(kFlagMcCoyAnimation1);
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_animationStateNextSpecial = 12;
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_animationNextSpecial = 27;
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_animationNextSpecial = kModelAnimationMcCoyScratchEarLongerTalk;
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}
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break;
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@ -162,6 +162,10 @@ bool AIScriptRachael::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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}
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break;
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case kGoalRachaelIsInsideElevatorStartTalkAct4:
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dialogue_act4();
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break;
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case kGoalRachaelIsOutWalksToPoliceHQAct4:
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// added goal for restored content
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// fall through
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@ -195,101 +199,101 @@ bool AIScriptRachael::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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bool AIScriptRachael::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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*animation = 823;
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*animation = kModelAnimationRachaelIdle;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(823) - 1) {
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelIdle) - 1) {
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_animationFrame = 0;
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}
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break;
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case 1:
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*animation = 822;
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*animation = kModelAnimationRachaelWalking;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(822) - 1) {
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelWalking) - 1) {
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_animationFrame = 0;
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}
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break;
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case 2:
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if (!_animationFrame && _flag) {
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*animation = 823;
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*animation = kModelAnimationRachaelIdle;
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_animationState = 0;
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} else {
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*animation = 825;
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*animation = kModelAnimationRachaelTalkSoftNod;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(825) - 1) {
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkSoftNod) - 1) {
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_animationFrame = 0;
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}
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}
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break;
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case 3:
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*animation = 826;
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*animation = kModelAnimationRachaelTalkNodToLeft;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(826) - 1) {
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkNodToLeft) - 1) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 825;
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*animation = kModelAnimationRachaelTalkSoftNod;
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}
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break;
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case 4:
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*animation = 827;
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*animation = kModelAnimationRachaelTalkSuggestWithNodToLeft;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(827) - 1) {
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkSuggestWithNodToLeft) - 1) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 825;
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*animation = kModelAnimationRachaelTalkSoftNod;
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}
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break;
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case 5:
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*animation = 828;
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*animation = kModelAnimationRachaelTalkIndiffWithNodToLeft;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(828) - 1) {
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkIndiffWithNodToLeft) - 1) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 825;
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*animation = kModelAnimationRachaelTalkSoftNod;
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}
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break;
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case 6:
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*animation = 829;
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*animation = kModelAnimationRachaelTalkOfferPointing;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(829) - 1) {
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkOfferPointing) - 1) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 825;
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*animation = kModelAnimationRachaelTalkSoftNod;
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}
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break;
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case 7:
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*animation = 830;
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*animation = kModelAnimationRachaelTalkHaltMovement;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(830) - 1) {
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkHaltMovement) - 1) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 825;
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*animation = kModelAnimationRachaelTalkSoftNod;
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}
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break;
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case 8:
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*animation = 831;
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*animation = kModelAnimationRachaelTalkHandOnChest;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(831) - 1) {
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkHandOnChest) - 1) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 825;
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*animation = kModelAnimationRachaelTalkSoftNod;
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}
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break;
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case 9:
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*animation = 832;
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*animation = kModelAnimationRachaelTalkHandWaveToRight;
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_animationFrame++;
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(832) - 1) {
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if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkHandWaveToRight) - 1) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 825;
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*animation = kModelAnimationRachaelTalkSoftNod;
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}
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break;
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@ -304,10 +308,10 @@ bool AIScriptRachael::UpdateAnimation(int *animation, int *frame) {
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bool AIScriptRachael::ChangeAnimationMode(int mode) {
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switch (mode) {
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case kAnimationModeIdle:
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if (_animationState >= 2 && _animationState <= 9) {
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if (_animationState >= 2 && _animationState <= 9) { // talking states
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_flag = 1;
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} else {
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_animationState = 0;
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_animationState = 0; // idle state
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_animationFrame = 0;
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}
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break;
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@ -531,46 +535,46 @@ void AIScriptRachael::dialogue_agenda2() {
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}
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// Not used in the game
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void AIScriptRachael::dialogue_agenda3() {
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Actor_Says(kActorMcCoy, 2865, 3); // Lobby
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void AIScriptRachael::dialogue_act4() {
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Actor_Says(kActorMcCoy, 2865, 17); // Lobby
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if (_vm->_cutContent) {
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Game_Flag_Set(kFlagMA06toMA07);
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Ambient_Sounds_Add_Looping_Sound(kSfxSPINUP1, 75, 0, 1);
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Game_Flag_Set(kFlagMA06toMA07); // to Ground Floor / Lobby
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Delay(500);
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AI_Movement_Track_Pause(kActorRachael);
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Actor_Face_Actor(kActorRachael, kActorMcCoy, true);
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}
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Actor_Says(kActorRachael, 320, 3); // McCoy
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Actor_Says(kActorRachael, 330, 3); // RachaelRememberMe
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Actor_Says(kActorRachael, 320, 12); // McCoy
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Actor_Says(kActorRachael, 330, 17); // RachaelRememberMe
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if (_vm->_cutContent) {
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Actor_Face_Actor(kActorMcCoy, kActorRachael, true);
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}
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Actor_Says(kActorMcCoy, 2870, 3); // Jesus DontKnowWhatIRememberAnyMore
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Actor_Says(kActorRachael, 340, 3); // NowYouLookInTrouble
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Actor_Says(kActorMcCoy, 2875, 3); // Saw me here before
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Actor_Says(kActorRachael, 350, 3); // YesWhatHappened
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Actor_Says(kActorMcCoy, 2880, 3); // Suddenly
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Actor_Says(kActorMcCoy, 2885, 3); // MyAnimalMaggiePrizedPosessionDisappeared
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Actor_Says(kActorRachael, 360, 3); // ImSorry
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Actor_Says(kActorRachael, 370, 3); // IKnowTheFeeling
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Actor_Says(kActorMcCoy, 2890, 3); // You do?
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Actor_Says(kActorRachael, 380, 3); // EverythingWeBelieve
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Actor_Says(kActorRachael, 390, 3); // WhatIsReality
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Actor_Says(kActorRachael, 400, 3); // MaybeAllSomeoneElsesFantasy
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Actor_Says(kActorMcCoy, 2895, 3); // That would make us a fantasy
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Actor_Says(kActorRachael, 410, 3); // ThatsRightAndInTheBlinkOfAnEyeGoesAway
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Actor_Says(kActorMcCoy, 2900, 3); // But just yesterday
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Actor_Says(kActorRachael, 420, 3); // YesterdayTwoMonthsAgo
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Actor_Says(kActorMcCoy, 2905, 3); // ButIfWeBothRemembered
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Actor_Says(kActorRachael, 430, 3); // CopiesOnlyCopies
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Actor_Says(kActorRachael, 440, 3); // OnlyThingWeCanTrustIsNow
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Actor_Says(kActorMcCoy, 2910, 3); // NotLosingMyMindEscapedReplicant
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Actor_Says(kActorMcCoy, 2920, 3); // SomeoneSettingMeUpUsingMe
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Actor_Says(kActorRachael, 450, 3); // NothingWrongWithAcceptingWhatYouAre
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Actor_Says(kActorMcCoy, 2925, 3); // NotAReplicantGoddamnit
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Actor_Says(kActorMcCoy, 2930, 3); // MaybeYouCanHelpMeYouAreTyrellsNiece
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Actor_Says(kActorRachael, 460, 3); // Why not take that V-K test
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Actor_Says(kActorMcCoy, 2935, 3); // YeahGoodIdeaMaybeIllDoThat
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Actor_Says(kActorRachael, 470, 3); // Hope you get the answers looking for McCoy.
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Actor_Says(kActorMcCoy, 2870, 13); // Jesus DontKnowWhatIRememberAnyMore
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Actor_Says(kActorRachael, 340, 12); // NowYouLookInTrouble
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Actor_Says(kActorMcCoy, 2875, 15); // Saw me here before
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Actor_Says(kActorRachael, 350, 3); // YesWhatHappened
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Actor_Says(kActorMcCoy, 2880, 16); // Suddenly
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Actor_Says(kActorMcCoy, 2885, 12); // MyAnimalMaggiePrizedPosessionDisappeared
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Actor_Says(kActorRachael, 360, 3); // ImSorry
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Actor_Says(kActorRachael, 370, 3); // IKnowTheFeeling
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Actor_Says(kActorMcCoy, 2890, 18); // You do?
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Actor_Says(kActorRachael, 380, 18); // EverythingWeBelieve
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Actor_Says(kActorRachael, 390, 12); // WhatIsReality
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Actor_Says(kActorRachael, 400, 13); // MaybeAllSomeoneElsesFantasy
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Actor_Says(kActorMcCoy, 2895, 14); // That would make us a fantasy
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Actor_Says(kActorRachael, 410, 15); // ThatsRightAndInTheBlinkOfAnEyeGoesAway
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Actor_Says(kActorMcCoy, 2900, 16); // But just yesterday
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Actor_Says(kActorRachael, 420, 14); // YesterdayTwoMonthsAgo
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Actor_Says(kActorMcCoy, 2905, 13); // ButIfWeBothRemembered
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Actor_Says(kActorRachael, 430, 16); // CopiesOnlyCopies
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Actor_Says(kActorRachael, 440, 12); // OnlyThingWeCanTrustIsNow
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Actor_Says(kActorMcCoy, 2910, 14); // NotLosingMyMindEscapedReplicant
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Actor_Says(kActorMcCoy, 2920, 17); // SomeoneSettingMeUpUsingMe
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Actor_Says(kActorRachael, 450, 3); // NothingWrongWithAcceptingWhatYouAre
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Actor_Says(kActorMcCoy, 2925, 15); // NotAReplicantGoddamnit
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Actor_Says(kActorMcCoy, 2930, 14); // MaybeYouCanHelpMeYouAreTyrellsNiece
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Actor_Says(kActorRachael, 460, 13); // Why not take that V-K test
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Actor_Says(kActorMcCoy, 2935, 19); // YeahGoodIdeaMaybeIllDoThat
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Actor_Says(kActorRachael, 470, 18); // Hope you get the answers looking for McCoy.
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}
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} // End of namespace BladeRunner
|
||||
|
@ -420,7 +420,7 @@ DECLARE_SCRIPT(Rachael)
|
||||
void dialogue_start();
|
||||
void dialogue_agenda1();
|
||||
void dialogue_agenda2();
|
||||
void dialogue_agenda3();
|
||||
void dialogue_act4();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(GeneralDoll)
|
||||
|
@ -158,6 +158,9 @@ void SceneScriptMA06::PlayerWalkedIn() {
|
||||
Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsInsideElevatorStartTalkAct4);
|
||||
//
|
||||
Delay(500);
|
||||
Game_Flag_Reset(kFlagMA01toMA06);
|
||||
Game_Flag_Reset(kFlagMA02toMA06);
|
||||
Game_Flag_Reset(kFlagMA07toMA06);
|
||||
Ambient_Sounds_Adjust_Looping_Sound(kSfxSPINUP1, 0, 0, 1);
|
||||
Ambient_Sounds_Adjust_Looping_Sound(kSfxAPRTFAN1, 0, 0, 1);
|
||||
Ambient_Sounds_Adjust_Looping_Sound(kSfxELEAMB3, 0, 0, 1);
|
||||
@ -165,10 +168,6 @@ void SceneScriptMA06::PlayerWalkedIn() {
|
||||
Ambient_Sounds_Remove_Looping_Sound(kSfxAPRTFAN1, 1); // stop other ambient
|
||||
Ambient_Sounds_Remove_Looping_Sound(kSfxELEAMB3, 1); // stop other ambient
|
||||
|
||||
Game_Flag_Reset(kFlagMA01toMA06);
|
||||
Game_Flag_Reset(kFlagMA02toMA06);
|
||||
Game_Flag_Reset(kFlagMA07toMA06);
|
||||
|
||||
// Player_Gains_Control();
|
||||
Set_Enter(kSetMA07, kSceneMA07);
|
||||
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA06LoopDoorClose, true);
|
||||
|
@ -74,7 +74,11 @@ void SceneScriptUG04::InitializeScene() {
|
||||
}
|
||||
|
||||
void SceneScriptUG04::SceneLoaded() {
|
||||
Obstacle_Object("NAV", true);
|
||||
#if BLADERUNNER_ORIGINAL_BUGS
|
||||
Obstacle_Object("NAV", true); // a bug? this object does not exist in the scene
|
||||
#else
|
||||
Obstacle_Object("VAN", true);
|
||||
#endif // BLADERUNNER_ORIGINAL_BUGS
|
||||
Unobstacle_Object("RUBBLE", true);
|
||||
Unobstacle_Object("FLOOR DEBRIS WADS", true);
|
||||
Unobstacle_Object("FLOOR DEBRIS WADS01", true);
|
||||
|
Loading…
x
Reference in New Issue
Block a user