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KEYMAPPER: Add DPAD_CENTER as hardware input source
And define an event for it as a JoystickButton Some controllers produce this key press with their DPAD, typically to select and interact with options. See: https://developer.android.com/develop/ui/views/touch-and-input/game-controllers/controller-input Fire TV remote controller is such a contoller. see: https://developer.amazon.com/docs/fire-tv/remote-input.html
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@ -267,6 +267,7 @@ const HardwareInputTableEntry defaultJoystickButtons[] = {
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{ "JOY_DOWN", JOYSTICK_BUTTON_DPAD_DOWN, _s("D-pad Down") },
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{ "JOY_LEFT", JOYSTICK_BUTTON_DPAD_LEFT, _s("D-pad Left") },
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{ "JOY_RIGHT", JOYSTICK_BUTTON_DPAD_RIGHT, _s("D-pad Right") },
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{ "JOY_CENTER", JOYSTICK_BUTTON_DPAD_CENTER, _s("D-pad Center") },
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{ nullptr, 0, nullptr }
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};
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@ -158,7 +158,8 @@ enum JoystickButton {
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JOYSTICK_BUTTON_DPAD_UP,
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JOYSTICK_BUTTON_DPAD_DOWN,
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JOYSTICK_BUTTON_DPAD_LEFT,
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JOYSTICK_BUTTON_DPAD_RIGHT
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JOYSTICK_BUTTON_DPAD_RIGHT,
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JOYSTICK_BUTTON_DPAD_CENTER
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};
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/**
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