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BBVS: Silent some CppCheck warnings
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59f440c36a
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@ -268,10 +268,10 @@ void BbvsEngine::drawScreen() {
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}
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void BbvsEngine::updateGame() {
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int currTicks, inputTicks;
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int inputTicks;
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if (_gameTicks > 0) {
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currTicks = _system->getMillis();
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int currTicks = _system->getMillis();
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inputTicks = (currTicks - _gameTicks) / 17;
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_gameTicks = currTicks - (currTicks - _gameTicks) % 17;
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} else {
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@ -1994,7 +1994,7 @@ void BbvsEngine::walkFindPath(WalkArea *sourceWalkArea, int infoCount) {
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}
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int BbvsEngine::calcDistance(const Common::Point &pt1, const Common::Point &pt2) {
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return sqrt((pt1.x - pt2.x) * (pt1.x - pt2.x) + (pt1.y - pt2.y) * (pt1.y - pt2.y));
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return (int)sqrt((double)(pt1.x - pt2.x) * (pt1.x - pt2.x) + (pt1.y - pt2.y) * (pt1.y - pt2.y));
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}
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void BbvsEngine::walkFoundPath(int count) {
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@ -109,7 +109,7 @@ SaveStateList BbvsMetaEngine::listSaves(const char *target) const {
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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@ -793,10 +793,10 @@ int MinigameBbAirGuitar::run(bool fromMainGame) {
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void MinigameBbAirGuitar::update() {
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int currTicks, inputTicks;
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int inputTicks;
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if (_gameTicks > 0) {
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currTicks = _vm->_system->getMillis();
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int currTicks = _vm->_system->getMillis();
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inputTicks = 3 * (currTicks - _gameTicks) / 50;
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_gameTicks = currTicks - (currTicks - _gameTicks - 50 * inputTicks / 3);
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} else {
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@ -1216,10 +1216,10 @@ int MinigameBbAnt::run(bool fromMainGame) {
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void MinigameBbAnt::update() {
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int currTicks, inputTicks;
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int inputTicks;
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if (_gameTicks > 0) {
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currTicks = _vm->_system->getMillis();
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int currTicks = _vm->_system->getMillis();
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inputTicks = 3 * (currTicks - _gameTicks) / 50;
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_gameTicks = currTicks - (currTicks - _gameTicks - 50 * inputTicks / 3);
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} else {
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@ -982,8 +982,8 @@ void MinigameBbLoogie::updateIndicator(int objIndex) {
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int unk2div = loogieObj->unk2 / 8 * 8;
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int v6 = 0;
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if (unk2div >= 8) {
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int v7 = 1;
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if (unk2div != 8) {
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int v7 = 1;
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do {
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v6 += 8 * kLoogieOffY[v7++];
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} while (v7 != unk2mod);
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@ -1311,10 +1311,10 @@ int MinigameBbLoogie::run(bool fromMainGame) {
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void MinigameBbLoogie::update() {
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int currTicks, inputTicks;
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int inputTicks;
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if (_gameTicks > 0) {
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currTicks = _vm->_system->getMillis();
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int currTicks = _vm->_system->getMillis();
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inputTicks = (currTicks - _gameTicks) / 17;
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_gameTicks = currTicks - (currTicks - _gameTicks) % 17;
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} else {
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@ -1230,10 +1230,10 @@ int MinigameBbTennis::run(bool fromMainGame) {
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void MinigameBbTennis::update() {
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int currTicks, inputTicks;
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int inputTicks;
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if (_gameTicks > 0) {
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currTicks = _vm->_system->getMillis();
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int currTicks = _vm->_system->getMillis();
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inputTicks = 3 * (currTicks - _gameTicks) / 50;
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_gameTicks = currTicks - (currTicks - _gameTicks - 50 * inputTicks / 3);
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} else {
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