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This is normal for earlier games
svn-id: r12967
This commit is contained in:
parent
d669bb7028
commit
099bd2cb47
@ -651,7 +651,9 @@ void ScummEngine::stopObjectCode() {
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if (ss->where != WIO_GLOBAL && ss->where != WIO_LOCAL) {
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if (ss->cutsceneOverride) {
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warning("Object %d ending with active cutscene/override (%d)", ss->number, ss->cutsceneOverride);
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// Earlier games only checked global scripts at this point
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if (_version >= 5)
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warning("Object %d ending with active cutscene/override (%d)", ss->number, ss->cutsceneOverride);
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ss->cutsceneOverride = 0;
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}
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} else {
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@ -819,8 +821,8 @@ void ScummEngine::killScriptsAndResources() {
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}
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ss->status = ssDead;
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} else if (ss->where == WIO_LOCAL) {
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// HACK to make Indy3 Demo work
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if (ss->cutsceneOverride != 0 && !(_gameId == GID_INDY3 && (_features & GF_OLD_BUNDLE) && _roomResource == 3)) {
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// Earlier games only checked global scripts at this point
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if (ss->cutsceneOverride != 0 && _version >= 5) {
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warning("Script %d stopped with active cutscene/override in exit", ss->number);
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ss->cutsceneOverride = 0;
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}
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@ -1107,7 +1109,7 @@ void ScummEngine::beginOverride() {
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fetchScriptByte();
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fetchScriptWord();
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// This is based on disassembly
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// FIXME: why is this here? it doesn't seem to belong here?
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VAR(VAR_OVERRIDE) = 0;
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}
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@ -1937,15 +1937,9 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
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_currentScript = 0xFF;
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} else if (ss->where == WIO_LOCAL) {
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if (ss->cutsceneOverride != 0) {
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if (_gameId == GID_ZAK256 && _roomResource == 15 && ss->number == 202) {
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// HACK to make Zak256 work (see bug #770093)
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warning("Script %d stopped with active cutscene/override in exit", ss->number);
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} else if (_gameId == GID_INDY3 && (_features & GF_OLD_BUNDLE) && _roomResource == 3) {
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// HACK to make Indy3 Demo work
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warning("Script %d stopped with active cutscene/override in exit", ss->number);
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} else {
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// Earlier games only checked global scripts at this point
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if (_version >= 5)
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error("Script %d stopped with active cutscene/override in exit", ss->number);
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}
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}
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_currentScript = 0xFF;
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}
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