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SDL: Fix gamepad mouse cursor wrapping on hi-res screens
The cursor position was overflowing a signed 16-bits integer once multiplied with MULTIPLIER when using a resolution such as 2560x1440. It would be nice changing this code to make more sense, sadly it is thightly coupled with platform specific subclasses. Fixes #10996.
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backends/events/sdl
@ -287,8 +287,8 @@ void SdlEventSource::updateKbdMouse() {
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}
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bool SdlEventSource::handleKbdMouse(Common::Event &event) {
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int16 oldKmX = _km.x;
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int16 oldKmY = _km.y;
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int32 oldKmX = _km.x;
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int32 oldKmY = _km.y;
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updateKbdMouse();
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@ -66,7 +66,8 @@ protected:
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//@{
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struct KbdMouse {
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int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count, joy_x, joy_y;
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int32 x, y;
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int16 x_vel, y_vel, x_max, y_max, x_down_count, y_down_count, joy_x, joy_y;
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uint32 last_time, delay_time, x_down_time, y_down_time;
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bool modifier;
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};
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