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o Add reported German IHNM and ITE
o Fix IHNM. It does not have actors now (all actors in IHNM are in resources, not hardcoded) svn-id: r16478
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071b09cab4
commit
0a89a28e45
@ -389,6 +389,11 @@ void Actor::updateActorsScene() {
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ActorLocation possibleLocation;
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Point delta;
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if (_vm->_gameType == GType_IHNM) {
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warning("Actors aren't implemented for IHNM yet");
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return;
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}
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_activeSpeech.stringsCount = 0;
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_protagonist = NULL;
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@ -163,6 +163,7 @@ static GAME_FILEDESC IHNMCD_GameFiles[] = {
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{"musicfm.res", GAME_MUSICFILE_FM},
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{"musicgm.res", GAME_MUSICFILE_GM},
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{"scream.res", GAME_RESOURCEFILE},
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{"patch.re_", GAME_PATCHFILE},
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{"scripts.res", GAME_SCRIPTFILE},
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{"sfx.res", GAME_SOUNDFILE},
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{"voices1.res", GAME_VOICEFILE},
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@ -174,6 +175,22 @@ static GAME_FILEDESC IHNMCD_GameFiles[] = {
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{"voicess.res", GAME_VOICEFILE}
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};
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// I Have No Mouth and I Must Scream - Retail German CD version
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static GAME_FILEDESC IHNMCDDE_GameFiles[] = {
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{"musicfm.res", GAME_MUSICFILE_FM},
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{"musicgm.res", GAME_MUSICFILE_GM},
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{"scream.res", GAME_RESOURCEFILE},
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{"scripts.res", GAME_SCRIPTFILE},
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{"patch.re_", GAME_PATCHFILE},
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{"sfx.res", GAME_SOUNDFILE},
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{"voices1.res", GAME_VOICEFILE},
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{"voices2.res", GAME_VOICEFILE},
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{"voices3.res", GAME_VOICEFILE},
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{"voices5.res", GAME_VOICEFILE},
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{"voices6.res", GAME_VOICEFILE},
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{"voicess.res", GAME_VOICEFILE}
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};
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static GAME_FONTDESC IHNMCD_GameFonts[] = {
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{GAME_FONT_MEDIUM, 2},
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{GAME_FONT_LARGE, 3},
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@ -219,6 +236,12 @@ static GAME_MD5 game_md5[] = {
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{ GID_ITE_CD, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false },
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{ GID_ITE_CD, "41bb6b95d792dde5196bdb78740895a6", "voices.rsc", false },
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// reported by mld. Bestsellergamers cover disk
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{ GID_ITE_CD_DE, "869fc23c8f38f575979ec67152914fee", "ite.rsc", false },
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{ GID_ITE_CD_DE, "a891405405edefc69c9d6c420c868b84", "scripts.rsc", false },
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{ GID_ITE_CD_DE, "e2ccb61c325d6d1ead3be0e731fe29fe", "sounds.rsc", false },
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{ GID_ITE_CD_DE, "2fbad5d10b9b60a3415dc4aebbb11718", "voices.rsc", false },
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{ GID_ITE_DEMO_G, "986c79c4d2939dbe555576529fd37932", "ite.rsc", false },
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{ GID_ITE_DEMO_G, "d5697dd3240a3ceaddaa986c47e1a2d7", "scripts.rsc", false },
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{ GID_ITE_DEMO_G, "c58e67c506af4ffa03fd0aac2079deb0", "voices.rsc", false },
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@ -268,12 +291,11 @@ static GAME_MD5 game_md5[] = {
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{ GID_ITE_MACDEMO1, "b3a831fbed337d1f1300fee1dd474f6c", "soundsd.rsc", false },
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{ GID_ITE_MACDEMO1, "e139d86bab2ee8ba3157337f894a92d4", "voicesd.rsc", false },
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// My CD also has a file called 'patch.re_'. I assume it contains
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// bugfixes, but let's ignore it for now.
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{ GID_IHNM_CD, "0439083e3dfdc51b486071d45872ae52", "musicfm.res", false },
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{ GID_IHNM_CD, "80f875a1fb384160d1f4b27166eef583", "musicgm.res", false },
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{ GID_IHNM_CD, "46bbdc65d164ba7e89836a0935eec8e6", "scream.res", false },
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{ GID_IHNM_CD, "be38bbc5a26be809dbf39f13befebd01", "scripts.res", false },
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{ GID_IHNM_CD, "58b79e61594779513c7f2d35509fa89e", "patch.re_", false },
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{ GID_IHNM_CD, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false },
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{ GID_IHNM_CD, "fc6440b38025f4b2cc3ff55c3da5c3eb", "voices1.res", false },
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{ GID_IHNM_CD, "b37f10fd1696ade7d58704ccaaebceeb", "voices2.res", false },
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@ -283,6 +305,21 @@ static GAME_MD5 game_md5[] = {
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{ GID_IHNM_CD, "f580ed7568c7d6ef34e934ba20adf834", "voices6.res", false },
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{ GID_IHNM_CD, "54b1f2013a075338ceb0e258d97808bd", "voicess.res", false },
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// Reported by mld. German Retail
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{ GID_IHNM_CD_DE, "0439083e3dfdc51b486071d45872ae52", "musicfm.res", false },
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{ GID_IHNM_CD_DE, "80f875a1fb384160d1f4b27166eef583", "musicgm.res", false },
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{ GID_IHNM_CD_DE, "c92370d400e6f2a3fc411c3729d09224", "scream.res", false },
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{ GID_IHNM_CD_DE, "32aa01a89937520fe0ea513950117292", "scripts.res", false },
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// FIXME: may be wrong
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{ GID_IHNM_CD_DE, "58b79e61594779513c7f2d35509fa89e", "patch.re_", false },
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{ GID_IHNM_CD_DE, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false },
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{ GID_IHNM_CD_DE, "424971e1e2373187c3f5734fe36071a2", "voices1.res", false },
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{ GID_IHNM_CD_DE, "c270e0980782af43641a86e4a14e2a32", "voices2.res", false },
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{ GID_IHNM_CD_DE, "49e42befea883fd101ec3d0f5d0647b9", "voices3.res", false },
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{ GID_IHNM_CD_DE, "c477443c52a0aa56e686ebd8d051e4ab", "voices5.res", false },
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{ GID_IHNM_CD_DE, "2b9aea838f74b4eecfb29a8f205a2bd4", "voices6.res", false },
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{ GID_IHNM_CD_DE, "8b09a196a52627cacb4eab13bfe0b2c3", "voicess.res", false },
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{ GID_IHNM_DEMO, "46bbdc65d164ba7e89836a0935eec8e6", "scream.res", false },
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{ GID_IHNM_DEMO, "9626bda8978094ff9b29198bc1ed5f9a", "scripts.res", false },
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{ GID_IHNM_DEMO, "1c610d543f32ec8b525e3f652536f269", "sfx.res", false },
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@ -454,6 +491,24 @@ static GAMEDESC GameDescs[] = {
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0
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},
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// Inherit the earth - DOS CD German version
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{
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"ite",
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GType_ITE,
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GID_ITE_CD_DE,
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"Inherit the Earth (De DOS CD Version)",
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320, 200,
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137,
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ITE_DEFAULT_SCENE,
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&ITE_Resources,
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ARRAYSIZE(ITECD_GameFiles),
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ITECD_GameFiles,
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ARRAYSIZE(ITECD_GameFonts),
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ITECD_GameFonts,
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&ITECD_GameSound,
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GF_LANG_DE
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},
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// Inherit the earth - CD version
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{
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"ite",
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@ -542,6 +597,24 @@ static GAMEDESC GameDescs[] = {
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IHNMCD_GameFonts,
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&IHNM_GameSound,
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GF_DEFAULT_TO_1X_SCALER
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},
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// I Have No Mouth And I Must Scream - De CD version
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{
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"ihnm",
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GType_IHNM,
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GID_IHNM_CD_DE,
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"I Have No Mouth and I Must Scream (DE DOS)",
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640, 480,
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7,
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152,
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&IHNM_Resources,
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ARRAYSIZE(IHNMCDDE_GameFiles),
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IHNMCDDE_GameFiles,
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ARRAYSIZE(IHNMCD_GameFonts),
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IHNMCD_GameFonts,
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&IHNM_GameSound,
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GF_DEFAULT_TO_1X_SCALER
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}
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};
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@ -245,7 +245,8 @@ int SagaEngine::go() {
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if (msec > MAX_TIME_DELTA) {
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msec = MAX_TIME_DELTA;
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}
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if (!_vm->_scene->isInDemo())
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if (!_vm->_scene->isInDemo() && _gameType == GType_ITE)
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if (_vm->_interface->getMode() == kPanelMain ||
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_vm->_interface->getMode() == kPanelConverse ||
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_vm->_interface->getMode() == kPanelNull)
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@ -140,12 +140,13 @@ enum GAME_IDS {
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GID_ITE_AMIGACD_DE, // TODO
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GID_ITE_OLDMAC_DE, // TODO
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GID_ITE_AMIGA_FL_DE,// TODO
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GID_ITE_CD_DE, // don't have it
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GID_ITE_CD_DE, // reported by mld. Bestsellergamers cover disk
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GID_ITE_AMIGA_AGA_DEMO, // TODO
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GID_ITE_AMIGA_ECS_DEMO, // TODO
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GID_IHNM_DEMO,
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GID_IHNM_CD
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GID_IHNM_CD,
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GID_IHNM_CD_DE // reported by mld. German retail
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};
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enum GAME_FILETYPES {
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@ -156,7 +157,8 @@ enum GAME_FILETYPES {
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GAME_DEMOFILE = 1 << 4,
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GAME_MUSICFILE = 1 << 5,
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GAME_MUSICFILE_GM = 1 << 6,
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GAME_MUSICFILE_FM = 1 << 7
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GAME_MUSICFILE_FM = 1 << 7,
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GAME_PATCHFILE = 1 << 8
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};
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enum GAME_SOUNDINFO_TYPES {
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