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fix for bug #1153682:
BS1: 64-bit crash when menu appears svn-id: r19290
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@ -96,7 +96,7 @@ Menu::Menu(Screen *pScreen, Mouse *pMouse) {
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_objectBarStatus = MENU_CLOSED;
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_fadeSubject = 0;
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_fadeObject = 0;
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for (cnt = 0; cnt < TOTAL_subjects; cnt++)
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for (cnt = 0; cnt < 16; cnt++)
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_subjects[cnt] = NULL;
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for (cnt = 0; cnt < TOTAL_pockets; cnt++)
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_objects[cnt] = NULL;
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