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ILLUSIONS: Migrate engine to Path
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parent
d5736f602e
commit
0ab0721905
@ -47,12 +47,12 @@ void BBDOUVideoPlayer::start(uint32 videoId, uint32 objectId, uint32 priority, u
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Control *videoControl = _vm->_dict->getObjectControl(objectId);
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videoControl->_flags |= 0x0008;
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_vm->_input->discardAllEvents();
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Common::String filename = Common::String::format("%08x.avi", videoId);
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Common::Path filename(Common::String::format("%08x.avi", videoId));
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_videoDecoder = new Video::AVIDecoder();
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if (!_videoDecoder->loadFile(filename)) {
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delete _videoDecoder;
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_videoDecoder = nullptr;
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warning("Unable to open video %s", filename.c_str());
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warning("Unable to open video %s", filename.toString().c_str());
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notifyCallingThread();
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return;
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}
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@ -132,7 +132,7 @@ IllusionsEngine_BBDOU::IllusionsEngine_BBDOU(OSystem *syst, const IllusionsGameD
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Common::Error IllusionsEngine_BBDOU::run() {
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// Init search paths
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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const Common::FSNode gameDataDir(ConfMan.getPath("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "music");
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SearchMan.addSubDirectoryMatching(gameDataDir, "resource");
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SearchMan.addSubDirectoryMatching(gameDataDir, "resrem");
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@ -41,12 +41,12 @@ void DuckmanVideoPlayer::start(uint32 videoId, uint32 callingThreadId) {
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debug(0, "DuckmanVideoPlayer::play(%08X, %08X)", videoId, callingThreadId);
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_callingThreadId = callingThreadId;
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_vm->_input->discardAllEvents();
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Common::String filename = Common::String::format("%08x.avi", videoId);
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Common::Path filename(Common::String::format("%08x.avi", videoId));
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_videoDecoder = new Video::AVIDecoder();
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if (!_videoDecoder->loadFile(filename)) {
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delete _videoDecoder;
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_videoDecoder = nullptr;
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warning("Unable to open video %s", filename.c_str());
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warning("Unable to open video %s", filename.toString().c_str());
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return;
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}
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_videoDecoder->start();
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@ -82,7 +82,7 @@ IllusionsEngine_Duckman::IllusionsEngine_Duckman(OSystem *syst, const IllusionsG
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Common::Error IllusionsEngine_Duckman::run() {
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// Init search paths
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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const Common::FSNode gameDataDir(ConfMan.getPath("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "music");
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SearchMan.addSubDirectoryMatching(gameDataDir, "sfx", 0, 2);
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SearchMan.addSubDirectoryMatching(gameDataDir, "video");
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@ -30,19 +30,19 @@ namespace Illusions {
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byte *ResourceReaderFileReader::readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) {
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debug("ResourceReaderFileReader::readResource(%08X, %08X)", sceneId, resId);
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Common::String filename = buildResourceFilename(resId);
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Common::Path filename = buildResourceFilename(resId);
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Common::File fd;
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if (!fd.open(filename))
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error("Resource::loadData() Could not open %s for reading", filename.c_str());
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error("Resource::loadData() Could not open %s for reading", filename.toString().c_str());
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dataSize = fd.size();
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byte *data = (byte*)malloc(dataSize);
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fd.read(data, dataSize);
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return data;
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}
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Common::String ResourceReaderFileReader::buildResourceFilename(uint32 resId) {
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Common::Path ResourceReaderFileReader::buildResourceFilename(uint32 resId) {
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const char *ext = getResourceExtension(resId);
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return Common::String::format("%08X%s", resId, ext);
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return Common::Path(Common::String::format("%08X%s", resId, ext));
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}
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const char *ResourceReaderFileReader::getResourceExtension(uint32 resId) {
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@ -31,7 +31,7 @@ class ResourceReaderFileReader : public BaseResourceReader {
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public:
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byte *readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) override;
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protected:
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Common::String buildResourceFilename(uint32 resId);
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Common::Path buildResourceFilename(uint32 resId);
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const char *getResourceExtension(uint32 resId);
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};
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@ -51,15 +51,15 @@ void MusicPlayer::play(uint32 musicId, bool looping, int16 volume, int16 pan) {
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} else {
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_flags &= ~8;
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}
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Common::String filename = Common::String::format("%08x.wav", _musicId);
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Common::Path filename(Common::String::format("%08x.wav", _musicId));
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Common::File *fd = new Common::File();
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if (!fd->open(filename)) {
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delete fd;
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error("MusicPlayer::play() Could not open %s", filename.c_str());
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error("MusicPlayer::play() Could not open %s", filename.toString().c_str());
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}
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Audio::SeekableAudioStream *wavStream = Audio::makeWAVStream(fd, DisposeAfterUse::YES);
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if (wavStream == nullptr) {
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error("MusicPlayer::play() Could not load %s", filename.c_str());
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error("MusicPlayer::play() Could not load %s", filename.toString().c_str());
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}
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Audio::AudioStream *audioStream = Audio::makeLoopingAudioStream(wavStream, looping ? 0 : 1);
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g_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, audioStream, -1, volume, pan);
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@ -158,12 +158,12 @@ void MidiPlayer::stop() {
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void MidiPlayer::sysMidiPlay(uint32 musicId) {
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Common::StackLock lock(_mutex);
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Common::String filename = Common::String::format("%08x.mid", musicId);
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debug(0, "MidiPlayer::sysMidiPlay() %s", filename.c_str());
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Common::Path filename(Common::String::format("%08x.mid", musicId));
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debug(0, "MidiPlayer::sysMidiPlay() %s", filename.toString().c_str());
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Common::File fd;
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if (!fd.open(filename)) {
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error("MidiPlayer::sysMidiPlay() Could not open %s", filename.c_str());
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error("MidiPlayer::sysMidiPlay() Could not open %s", filename.toString().c_str());
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}
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_dataSize = fd.size();
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@ -259,15 +259,15 @@ void VoicePlayer::stopCueing() {
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}
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void VoicePlayer::start(int16 volume, int16 pan) {
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Common::String filename = Common::String::format("%s.wav", _voiceName.c_str());
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Common::Path filename(Common::String::format("%s.wav", _voiceName.c_str()));
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Common::File *fd = new Common::File();
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if (!fd->open(filename)) {
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delete fd;
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error("VoicePlayer::start() Could not open %s", filename.c_str());
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error("VoicePlayer::start() Could not open %s", filename.toString().c_str());
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}
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Audio::AudioStream *audioStream = Audio::makeWAVStream(fd, DisposeAfterUse::YES);
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if (audioStream == nullptr) {
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error("VoicePlayer::start() Could not load %s", filename.c_str());
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error("VoicePlayer::start() Could not load %s", filename.toString().c_str());
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}
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g_system->getMixer()->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, audioStream, -1, volume, pan);
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_voiceStatus = 4;
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@ -321,15 +321,15 @@ Sound::~Sound() {
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}
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void Sound::load() {
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Common::String filename = Common::String::format("%08x/%08x.wav", _soundGroupId, _soundEffectId);
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Common::Path filename(Common::String::format("%08x/%08x.wav", _soundGroupId, _soundEffectId));
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Common::File *fd = new Common::File();
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if (!fd->open(filename)) {
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delete fd;
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error("Sound::load() Could not open %s", filename.c_str());
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error("Sound::load() Could not open %s", filename.toString().c_str());
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}
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_stream = Audio::makeWAVStream(fd, DisposeAfterUse::YES);
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if (_stream == nullptr) {
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warning("Sound::load() Could not load %s", filename.c_str());
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warning("Sound::load() Could not load %s", filename.toString().c_str());
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}
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}
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