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CHAMBER: Add the engine skeleton
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101
engines/chamber/chamber.cpp
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101
engines/chamber/chamber.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/error.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "chamber/chamber.h"
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namespace Chamber {
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ChamberEngine::ChamberEngine(OSystem *syst)
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: Engine(syst) {
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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// Don't forget to register your random source
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_rnd = new Common::RandomSource("chamber");
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debug("ChamberEngine::ChamberEngine");
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}
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ChamberEngine::~ChamberEngine() {
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debug("ChamberEngine::~ChamberEngine");
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// Dispose your resources here
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delete _rnd;
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}
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Common::Error ChamberEngine::run() {
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// Initialize graphics using following:
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initGraphics(320, 200);
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// Additional setup.
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debug("ChamberEngine::init");
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// Your main even loop should be (invoked from) here.
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debug("ChamberEngine::go: Hello, World!");
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// Simple main event loop
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Common::Event evt;
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while (!shouldQuit()) {
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g_system->getEventManager()->pollEvent(evt);
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g_system->delayMillis(10);
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}
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return Common::kNoError;
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}
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bool ChamberEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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Common::Error ChamberEngine::loadGameStream(Common::SeekableReadStream *stream) {
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Common::Serializer s(stream, nullptr);
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syncGameStream(s);
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return Common::kNoError;
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}
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Common::Error ChamberEngine::saveGameStream(Common::WriteStream *stream, bool isAutosave) {
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Common::Serializer s(nullptr, stream);
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syncGameStream(s);
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return Common::kNoError;
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}
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void ChamberEngine::syncGameStream(Common::Serializer &s) {
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// Use methods of Serializer to save/load fields
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int dummy = 0;
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s.syncAsUint16LE(dummy);
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}
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} // End of namespace Chamber
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54
engines/chamber/chamber.h
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54
engines/chamber/chamber.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CHAMBER_H
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#define CHAMBER_H
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#include "common/random.h"
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#include "common/serializer.h"
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#include "engines/engine.h"
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#include "gui/debugger.h"
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namespace Chamber {
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class Console;
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class ChamberEngine : public Engine {
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private:
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// We need random numbers
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Common::RandomSource *_rnd;
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public:
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ChamberEngine(OSystem *syst);
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~ChamberEngine();
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Common::Error run() override;
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bool hasFeature(EngineFeature f) const override;
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bool canLoadGameStateCurrently() override { return true; }
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bool canSaveGameStateCurrently() override { return true; }
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Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
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Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
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void syncGameStream(Common::Serializer &s);
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};
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} // End of namespace Chamber
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#endif
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3
engines/chamber/configure.engine
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3
engines/chamber/configure.engine
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# This file is included from the main "configure" script
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# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
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add_engine chamber "Chamber" no
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4
engines/chamber/credits.pl
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4
engines/chamber/credits.pl
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begin_section("Chamber");
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add_person("Retro-Junk;", "bambarbee", "");
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add_person("Eugene Sandulenko", "sev", "");
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end_section();
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66
engines/chamber/detection.cpp
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66
engines/chamber/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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namespace Chamber {
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static const PlainGameDescriptor ChamberGames[] = {
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{"chamber", "Chamber of the Sci-Mutant Priestess"},
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{ 0, 0 }
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};
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static const ADGameDescription gameDescriptions[] = {
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{
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"chamber",
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"",
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AD_ENTRY1s("desce.bin", "d6b2b07bbb6b6d5a292c17536ad7dd44", 10419),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_UNSTABLE,
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GUIO0()
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},
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AD_TABLE_END_MARKER
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};
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} // End of namespace Chamber
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class ChamberMetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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ChamberMetaEngineDetection() : AdvancedMetaEngineDetection(Chamber::gameDescriptions, sizeof(ADGameDescription), Chamber::ChamberGames) {
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}
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const char *getName() const override {
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return "chamber";
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}
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const char *getEngineName() const override {
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return "chamber";
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}
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const char *getOriginalCopyright() const override {
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return "Chamber (C) 1989 ERE Informatique";
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}
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};
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REGISTER_PLUGIN_STATIC(CHAMBER_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, ChamberMetaEngineDetection);
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44
engines/chamber/metaengine.cpp
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44
engines/chamber/metaengine.cpp
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@ -0,0 +1,44 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "chamber/chamber.h"
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#include "engines/advancedDetector.h"
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class ChamberMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "chamber";
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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};
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Common::Error ChamberMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Chamber::ChamberEngine(syst);
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return Common::kNoError;
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}
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#if PLUGIN_ENABLED_DYNAMIC(CHAMBER)
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REGISTER_PLUGIN_DYNAMIC(CHAMBER, PLUGIN_TYPE_ENGINE, ChamberMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(CHAMBER, PLUGIN_TYPE_ENGINE, ChamberMetaEngine);
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#endif
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19
engines/chamber/module.mk
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19
engines/chamber/module.mk
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MODULE := engines/chamber
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MODULE_OBJS := \
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metaengine.o \
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chamber.o
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MODULE_DIRS += \
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engines/chamber
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# This module can be built as a plugin
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ifeq ($(ENABLE_CHAMBER), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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