Implemented game options menu.

svn-id: r31378
This commit is contained in:
Johannes Schickel 2008-04-04 08:13:35 +00:00
parent 84e19f913b
commit 0aecc4fb03
6 changed files with 195 additions and 27 deletions

View File

@ -230,6 +230,7 @@ void KyraEngine_v2::gui_printString(const char *format, int x, int y, int col1,
void KyraEngine_v2::loadButtonShapes() {
const uint8 *src = _screen->getCPagePtr(3);
_screen->loadBitmap("_BUTTONS.CSH", 3, 3, 0);
_gui->_scrollUpButton.data0ShapePtr = _buttonShapes[0] = _screen->makeShapeCopy(src, 0);
_gui->_scrollUpButton.data2ShapePtr = _buttonShapes[1] = _screen->makeShapeCopy(src, 1);
_gui->_scrollUpButton.data1ShapePtr = _buttonShapes[2] = _screen->makeShapeCopy(src, 2);
@ -247,6 +248,30 @@ void KyraEngine_v2::loadButtonShapes() {
_buttonShapes[18] = _screen->makeShapeCopy(src, 18);
}
void KyraEngine_v2::setupLangButtonShapes() {
switch (_lang) {
case 0:
_inventoryButtons[0].data0ShapePtr = _buttonShapes[6];
_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7];
break;
case 1:
_inventoryButtons[0].data0ShapePtr = _buttonShapes[8];
_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[9];
break;
case 2:
_inventoryButtons[0].data0ShapePtr = _buttonShapes[10];
_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[11];
break;
default:
_inventoryButtons[0].data0ShapePtr = _buttonShapes[6];
_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7];
break;
}
}
GUI_v2::GUI_v2(KyraEngine_v2 *vm) : GUI(vm), _vm(vm), _screen(vm->screen_v2()) {
_backUpButtonList = _unknownButtonList = 0;
initStaticData();
@ -1208,6 +1233,7 @@ int GUI_v2::optionsButton(Button *button) {
}
initMenuLayout(_mainMenu);
initMenuLayout(_gameOptions);
//XXX
initMenuLayout(_choiceMenu);
_loadMenu.numberOfItems = 6;
@ -1276,7 +1302,7 @@ int GUI_v2::optionsButton(Button *button) {
if (!_loadedSave && _reloadTemporarySave) {
_vm->_unkSceneScreenFlag1 = true;
//XXX
_vm->loadGame("TEMP.SAV");
_vm->_unkSceneScreenFlag1 = false;
}
@ -1285,6 +1311,19 @@ int GUI_v2::optionsButton(Button *button) {
#pragma mark -
void GUI_v2::renewHighlight(Menu &menu) {
if (!_displayMenu)
return;
MenuItem &item = menu.item[menu.highlightedItem];
int x = item.x + menu.x; int y = item.y + menu.y;
int x2 = x + item.width - 1; int y2 = y + item.height - 1;
redrawText(menu);
_screen->fillRect(x+2, y+2, x2-2, y2-2, item.bkgdColor);
redrawHighlight(menu);
_screen->updateScreen();
}
void GUI_v2::setupPalette() {
//if (_isDeathMenu)
// memcpy(_vm->_unkBuffer1040Bytes, _screen->getPalette(0), 768);
@ -1434,6 +1473,126 @@ int GUI_v2::resumeGame(Button *caller) {
return 0;
}
int GUI_v2::gameOptions(Button *caller) {
updateMenuButton(caller);
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
bool textEnabled = _vm->textEnabled();
int lang = _vm->_lang;
setupOptionsButtons();
initMenu(_gameOptions);
_isOptionsMenu = true;
while (_isOptionsMenu) {
processHighlights(_gameOptions, _vm->_mouseX, _vm->_mouseY);
getInput();
}
restorePage1(_vm->_screenBuffer);
backUpPage1(_vm->_screenBuffer);
if (textEnabled && !_vm->textEnabled() && !_vm->speechEnabled()) {
_vm->_configVoice = 1;
choiceDialog(0x1E, 0);
}
if (_vm->_lang != lang) {
_reloadTemporarySave = true;
_vm->saveGame("TEMP.SAV", "Temporary Kyrandia 2 Savegame");
_vm->loadCCodeBuffer("C_CODE.XXX");
if (_vm->_flags.isTalkie)
_vm->loadOptionsBuffer("OPTIONS.XXX");
else
_vm->_optionsBuffer = _vm->_cCodeBuffer;
_vm->loadChapterBuffer(_vm->_newChapterFile);
_vm->loadNPCScript();
_vm->setupLangButtonShapes();
}
_vm->writeSettings();
initMenu(*_currentMenu);
updateAllMenuButtons();
return 0;
}
int GUI_v2::quitOptionsMenu(Button *caller) {
updateMenuButton(caller);
_isOptionsMenu = false;
return 0;
}
int GUI_v2::toggleWalkspeed(Button *caller) {
updateMenuButton(caller);
if (_vm->_configWalkspeed == 5)
_vm->_configWalkspeed = 3;
else
_vm->_configWalkspeed = 5;
_vm->_timer->setDelay(0, _vm->_configWalkspeed);
setupOptionsButtons();
renewHighlight(_gameOptions);
return 0;
}
int GUI_v2::changeLanguage(Button *caller) {
updateMenuButton(caller);
++_vm->_lang;
_vm->_lang %= 3;
setupOptionsButtons();
renewHighlight(_gameOptions);
return 0;
}
int GUI_v2::toggleText(Button *caller) {
updateMenuButton(caller);
if (_vm->textEnabled()) {
if (_vm->speechEnabled())
_vm->_configVoice = 1;
else
_vm->_configVoice = 3;
} else {
if (_vm->speechEnabled())
_vm->_configVoice = 2;
else
_vm->_configVoice = 0;
}
setupOptionsButtons();
renewHighlight(_gameOptions);
return 0;
}
void GUI_v2::setupOptionsButtons() {
if (_vm->_configWalkspeed == 3)
_gameOptions.item[0].itemId = 28;
else
_gameOptions.item[0].itemId = 27;
if (_vm->textEnabled())
_gameOptions.item[2].itemId = 18;
else
_gameOptions.item[2].itemId = 17;
switch (_vm->_lang) {
case 0:
_gameOptions.item[1].itemId = 31;
break;
case 1:
_gameOptions.item[1].itemId = 32;
break;
case 2:
_gameOptions.item[1].itemId = 33;
break;
default:
break;
}
}
int GUI_v2::loadMenu(Button *caller) {
if (!_vm->_menuDirectlyToLoad) {
updateMenuButton(caller);

View File

@ -111,7 +111,7 @@ private:
Button _menuButtons[7];
Button _scrollUpButton;
Button _scrollDownButton;
Menu _mainMenu, _choiceMenu, _loadMenu, _saveMenu, _savenameMenu, _deathMenu;
Menu _mainMenu, _gameOptions, _choiceMenu, _loadMenu, _saveMenu, _savenameMenu, _deathMenu;
void initStaticData();
const char *getMenuTitle(const Menu &menu);
@ -133,6 +133,8 @@ private:
uint8 defaultColor1() const { return 0xCF; }
uint8 defaultColor2() const { return 0xF8; }
void renewHighlight(Menu &menu);
void setupPalette();
void restorePalette();
@ -153,6 +155,7 @@ private:
bool _isDeathMenu;
bool _isSaveMenu;
bool _isChoiceMenu;
bool _isOptionsMenu;
bool _madeSave;
bool _loadedSave;
bool _restartGame;
@ -166,6 +169,16 @@ private:
int quitGame(Button *caller);
int resumeGame(Button *caller);
// options menu
int gameOptions(Button *caller);
int quitOptionsMenu(Button *caller);
int toggleWalkspeed(Button *caller);
int changeLanguage(Button *caller);
int toggleText(Button *caller);
void setupOptionsButtons();
// load menu
bool _noLoadProcess;
int loadMenu(Button *caller);

View File

@ -359,11 +359,12 @@ void KyraEngine_v2::startup() {
_gfxBackUpRect = new uint8[_screen->getRectSize(32, 32)];
_itemList = new Item[30];
memset(_itemList, 0, sizeof(Item)*30);
resetItemList();
loadButtonShapes();
resetItemList();
_loadedZTable = 1;
loadZShapes(_loadedZTable);
initInventoryButtonList();
setupLangButtonShapes();
loadInventoryShapes();
_res->loadFileToBuf("PALETTE.COL", _screen->_currentPalette, 0x300);
@ -404,7 +405,7 @@ void KyraEngine_v2::startup() {
setNextIdleAnimTimer();
//XXX
_timer->setDelay(0, 5);
setWalkspeed(_configWalkspeed);
}
void KyraEngine_v2::runLoop() {

View File

@ -612,6 +612,7 @@ protected:
GUI_v2 *_gui;
void loadButtonShapes();
void setupLangButtonShapes();
uint8 *_buttonShapes[19];
void initInventoryButtonList();

View File

@ -1470,28 +1470,6 @@ void KyraEngine_v2::initInventoryButtonList() {
for (int i = 5; i <= 14; ++i)
_inventoryButtons[i].buttonCallback = inventoryCallback;
switch (_lang) {
case 0:
_inventoryButtons[0].data0ShapePtr = _buttonShapes[6];
_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7];
break;
case 1:
_inventoryButtons[0].data0ShapePtr = _buttonShapes[8];
_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[9];
break;
case 2:
_inventoryButtons[0].data0ShapePtr = _buttonShapes[10];
_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[11];
break;
default:
_inventoryButtons[0].data0ShapePtr = _buttonShapes[6];
_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7];
break;
}
_buttonList = &_inventoryButtons[0];
for (size_t i = 1; i < 15; ++i)
_buttonList = _gui->addButtonToList(_buttonList, &_inventoryButtons[i]);
@ -1518,6 +1496,7 @@ void GUI_v2::initStaticData() {
_mainMenu.item[1].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::saveMenu);
GUI_V2_MENU_ITEM(_mainMenu.item[2], 1, 0x23, -1, 0x40, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_mainMenu.item[3], 1, 0x04, -1, 0x51, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::gameOptions);
GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 0x25, -1, 0x62, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 0x05, -1, 0x73, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_mainMenu.item[5].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::quitGame);
@ -1526,6 +1505,20 @@ void GUI_v2::initStaticData() {
for (int i = 0; i < 7; ++i)
_mainMenu.item[i].itemId = menuStr[0 * 8 + i + 1];
GUI_V2_MENU(_gameOptions, -1, -1, 0x120, 0x88, 0xF8, 0xF9, 0xFA, menuStr[1 * 8], 0xFB, -1, 8, 4, 4, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_gameOptions.item[0], 1, 0, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x15, 8, 0x20, 0);
_gameOptions.item[0].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::toggleWalkspeed);
GUI_V2_MENU_ITEM(_gameOptions.item[1], 1, 0, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x26, 8, 0x31, 0);
_gameOptions.item[1].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::changeLanguage);
GUI_V2_MENU_ITEM(_gameOptions.item[2], 1, 0, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x16, 8, 0x42, 0);
_gameOptions.item[2].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::toggleText);
GUI_V2_MENU_ITEM(_gameOptions.item[3], 1, 0x10, -1, 0x6E, 0x6C, 0x0F, 0xFD, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_gameOptions.item[3].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::quitOptionsMenu);
for (int i = 4; i <= 6; ++i)
_gameOptions.item[i].enabled = false;
for (int i = 0; i < 7; ++i)
_gameOptions.item[i].itemId = menuStr[1 * 8 + i + 1];
GUI_V2_MENU(_choiceMenu, -1, -1, 0x140, 0x38, 0xF8, 0xF9, 0xFA, 0, 0xFE, -1, 8, 0, 2, -1, -1, -1, -1);
GUI_V2_MENU_ITEM(_choiceMenu.item[0], 1, 0x14, 0x18, 0x1E, 0x48, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
_choiceMenu.item[0].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::choiceYes);

View File

@ -113,7 +113,8 @@ void KyraEngine_v2::setWalkspeed(uint8 newSpeed) {
else
newSpeed = 5;
_timer->setDelay(5, newSpeed);
_configWalkspeed = newSpeed;
_timer->setDelay(0, newSpeed);
}