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svn-id: r11668
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@ -111,4 +111,4 @@ const char SwordDebug::_mCodeNames[100][35] = {
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"fnGreen",
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"fnPurple",
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"fnBlack"
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};
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};
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@ -61,7 +61,7 @@ void SwordSound::engine(void) {
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// first of all, add any random sfx to the queue...
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for (uint16 cnt = 0; cnt < TOTAL_FX_PER_ROOM; cnt++) {
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uint16 fxNo;
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if (fxNo = _roomsFixedFx[SwordLogic::_scriptVars[SCREEN]][cnt]) {
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if (fxNo == _roomsFixedFx[SwordLogic::_scriptVars[SCREEN]][cnt]) {
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if (_fxList[fxNo].type == FX_RANDOM) {
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if (_rnd.getRandomNumber(_fxList[fxNo].delay) == 0)
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addToQueue(fxNo);
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@ -90,4 +90,4 @@ private:
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SwordSound *_sound;
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SwordMenu *_menu;
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SwordMusic *_music;
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};
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};
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