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HOPKINS: set private a couple of members of AnimationManager
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@ -34,21 +34,23 @@ class HopkinsEngine;
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class AnimationManager {
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private:
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int loadSpriteBank(int idx, const Common::String &filename);
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public:
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HopkinsEngine *_vm;
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int loadSpriteBank(int idx, const Common::String &filename);
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void searchAnim(const byte *data, int animIndex, int count);
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public:
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bool _clearAnimationFl;
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bool NO_SEQ;
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bool NO_COUL;
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public:
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AnimationManager();
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void setParent(HopkinsEngine *vm) { _vm = vm; }
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void playAnim(const Common::String &filename, uint32 rate, uint32 rate2, uint32 rate3);
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void playAnim2(const Common::String &filename, uint32 a2, uint32 a3, uint32 a4);
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void loadAnim(const Common::String &animName);
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void clearAnim();
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void searchAnim(const byte *data, int animIndex, int count);
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void playAnim(const Common::String &filename, uint32 rate, uint32 rate2, uint32 rate3);
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void playAnim2(const Common::String &filename, uint32 a2, uint32 a3, uint32 a4);
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void playSequence(const Common::String &file, uint32 rate1, uint32 rate2, uint32 rate3);
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void playSequence2(const Common::String &file, uint32 rate1, uint32 rate2, uint32 rate3);
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};
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