HOPKINS: set private a couple of members of AnimationManager

This commit is contained in:
Strangerke 2013-01-27 23:48:50 +01:00
parent e923cdef5b
commit 0b78d86335

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@ -34,21 +34,23 @@ class HopkinsEngine;
class AnimationManager {
private:
int loadSpriteBank(int idx, const Common::String &filename);
public:
HopkinsEngine *_vm;
int loadSpriteBank(int idx, const Common::String &filename);
void searchAnim(const byte *data, int animIndex, int count);
public:
bool _clearAnimationFl;
bool NO_SEQ;
bool NO_COUL;
public:
AnimationManager();
void setParent(HopkinsEngine *vm) { _vm = vm; }
void playAnim(const Common::String &filename, uint32 rate, uint32 rate2, uint32 rate3);
void playAnim2(const Common::String &filename, uint32 a2, uint32 a3, uint32 a4);
void loadAnim(const Common::String &animName);
void clearAnim();
void searchAnim(const byte *data, int animIndex, int count);
void playAnim(const Common::String &filename, uint32 rate, uint32 rate2, uint32 rate3);
void playAnim2(const Common::String &filename, uint32 a2, uint32 a3, uint32 a4);
void playSequence(const Common::String &file, uint32 rate1, uint32 rate2, uint32 rate3);
void playSequence2(const Common::String &file, uint32 rate1, uint32 rate2, uint32 rate3);
};