BACKENDS: Add OSystem::resetGraphicsScale() default implementation

This commit is contained in:
Max Horn 2011-06-08 12:10:14 +02:00
parent bdd5256e15
commit 0b7f475e35
3 changed files with 1 additions and 6 deletions

View File

@ -51,6 +51,3 @@ void BaseBackend::fillScreen(uint32 col) {
memset(screen->pixels, col, screen->h * screen->pitch);
unlockScreen();
}
void BaseBackend::resetGraphicsScale() {
}

View File

@ -32,8 +32,6 @@ public:
virtual void displayMessageOnOSD(const char *msg);
virtual void fillScreen(uint32 col);
virtual void resetGraphicsScale();
};

View File

@ -456,7 +456,7 @@ public:
* reset the scale to x1 so the screen will not be too big when starting
* the game.
*/
virtual void resetGraphicsScale() = 0;
virtual void resetGraphicsScale() {}
#ifdef USE_RGB_COLOR
/**