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BACKENDS: Add OSystem::resetGraphicsScale() default implementation
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@ -51,6 +51,3 @@ void BaseBackend::fillScreen(uint32 col) {
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memset(screen->pixels, col, screen->h * screen->pitch);
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unlockScreen();
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}
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void BaseBackend::resetGraphicsScale() {
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}
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@ -32,8 +32,6 @@ public:
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virtual void displayMessageOnOSD(const char *msg);
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virtual void fillScreen(uint32 col);
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virtual void resetGraphicsScale();
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};
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@ -456,7 +456,7 @@ public:
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* reset the scale to x1 so the screen will not be too big when starting
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* the game.
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*/
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virtual void resetGraphicsScale() = 0;
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virtual void resetGraphicsScale() {}
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#ifdef USE_RGB_COLOR
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/**
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