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XEEN: Display correct trainer message for whether chars can levelup
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@ -44,7 +44,7 @@ Town::Town(XeenEngine *vm) : ButtonContainer(vm) {
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_v10 = _v11 = 0;
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_v12 = _v13 = 0;
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_v14 = 0;
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_v20 = 0;
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_maxLevel = 0;
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_v21 = 0;
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_v22 = 0;
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_v23 = 0;
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@ -431,42 +431,45 @@ Common::String Town::createTownText(Character &ch) {
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if (_vm->_files->_isDarkCc) {
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switch (party._mazeId) {
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case 29:
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_v20 = 30;
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_maxLevel = 30;
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break;
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case 31:
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_v20 = 50;
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_maxLevel = 50;
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break;
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case 37:
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_v20 = 200;
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_maxLevel = 200;
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break;
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default:
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_v20 = 100;
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_maxLevel = 100;
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break;
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}
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} else {
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switch (party._mazeId) {
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case 28:
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_v20 = 10;
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_maxLevel = 10;
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break;
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case 30:
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_v20 = 15;
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_maxLevel = 15;
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break;
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default:
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_v20 = 20;
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_maxLevel = 20;
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break;
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}
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}
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_experienceToNextLevel = ch.experienceToNextLevel();
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if (_experienceToNextLevel >= 0x10000 && ch._level._permanent < _v20) {
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if (_experienceToNextLevel && ch._level._permanent < _maxLevel) {
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// Need more experience
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int nextLevel = ch._level._permanent + 1;
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return Common::String::format(Res.EXPERIENCE_FOR_LEVEL,
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msg = Common::String::format(Res.EXPERIENCE_FOR_LEVEL,
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ch._name.c_str(), _experienceToNextLevel, nextLevel);
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} else if (ch._level._permanent >= 20) {
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} else if (ch._level._permanent >= _maxLevel) {
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// At maximum level
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_experienceToNextLevel = 1;
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msg = Common::String::format(Res.LEARNED_ALL, ch._name.c_str());
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} else {
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// Eligble for level increase
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msg = Common::String::format(Res.ELIGIBLE_FOR_LEVEL,
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ch._name.c_str(), ch._level._permanent + 1);
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}
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@ -904,7 +907,7 @@ Character *Town::doTrainingOptions(Character *c) {
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_drawFrameIndex = 0;
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Common::String name;
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if (c->_level._permanent >= _v20) {
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if (c->_level._permanent >= _maxLevel) {
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name = isDarkCc ? "gtlost.voc" : "trainin1.voc";
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} else {
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name = isDarkCc ? "gtlost.voc" : "trainin0.voc";
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@ -54,7 +54,7 @@ private:
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int _v5, _v6;
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int _v10, _v11, _v12;
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int _v13, _v14;
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uint _v20;
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uint _maxLevel;
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int _v21;
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uint _v22;
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int _v23;
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