mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-25 04:01:03 +00:00
FULLPIPE: More work on scene02
This commit is contained in:
parent
1454408e96
commit
0ba2fbc2d0
@ -60,6 +60,10 @@ namespace Fullpipe {
|
||||
#define MSG_SC1_SHOWOSK 1019
|
||||
#define MSG_SC1_SHOWOSK2 468
|
||||
#define MSG_SC1_UTRUBACLICK 1100
|
||||
#define MSG_SC2_HIDELADDER 1023
|
||||
#define MSG_SC2_LADDERCLICK 1101
|
||||
#define MSG_SC2_PUTMANUP 1026
|
||||
#define MSG_SC2_SHOWLADDER 1027
|
||||
#define MSG_SC3_HIDEDOMINO 3177
|
||||
#define MSG_SC3_ONTAKECOIN 5338
|
||||
#define MSG_SC3_RELEASEEGG 2681
|
||||
|
45
engines/fullpipe/floaters.cpp
Normal file
45
engines/fullpipe/floaters.cpp
Normal file
@ -0,0 +1,45 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "fullpipe/floaters.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
||||
void Floaters::init(GameVar *var) {
|
||||
warning("STUB: Floaters::init()");
|
||||
}
|
||||
|
||||
void Floaters::genFlies(Scene *sc, int x, int y, int a5, int a6) {
|
||||
warning("STUB: Floaters::genFlies()");
|
||||
}
|
||||
|
||||
void Floaters::update() {
|
||||
warning("STUB: Floaters::update()");
|
||||
}
|
||||
|
||||
void Floaters::stopAll() {
|
||||
warning("STUB: Floaters::stopAll()");
|
||||
}
|
||||
|
||||
|
||||
} // End of namespace Fullpipe
|
67
engines/fullpipe/floaters.h
Normal file
67
engines/fullpipe/floaters.h
Normal file
@ -0,0 +1,67 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef FULLPIPE_FLOATERS_H
|
||||
#define FULLPIPE_FLOATERS_H
|
||||
|
||||
namespace Fullpipe {
|
||||
|
||||
class StaticANIObject;
|
||||
class Scene;
|
||||
|
||||
struct FloaterArray1 {
|
||||
int val1;
|
||||
int val2;
|
||||
};
|
||||
|
||||
struct FloaterArray2 {
|
||||
StaticANIObject *ani;
|
||||
int val2;
|
||||
int val3;
|
||||
int val4;
|
||||
int val5;
|
||||
int val6;
|
||||
int val7;
|
||||
int val8;
|
||||
double val9;
|
||||
double val11;
|
||||
int val13;
|
||||
int countdown;
|
||||
int val15;
|
||||
int fflags;
|
||||
};
|
||||
|
||||
class Floaters {
|
||||
public:
|
||||
//HRGN hRgn;
|
||||
Common::Array<FloaterArray1 *> _array1;
|
||||
Common::Array<FloaterArray2 *> _array2;
|
||||
|
||||
void init(GameVar *var);
|
||||
void genFlies(Scene *sc, int x, int y, int a5, int a6);
|
||||
void update();
|
||||
void stopAll();
|
||||
};
|
||||
|
||||
} // End of namespace Fullpipe
|
||||
|
||||
#endif /* FULLPIPE_FLOATERS_H */
|
@ -52,6 +52,7 @@ class Inventory2;
|
||||
struct CursorInfo;
|
||||
struct EntranceInfo;
|
||||
class ExCommand;
|
||||
class Floaters;
|
||||
class GameProject;
|
||||
class GameObject;
|
||||
class GlobalMessageQueueList;
|
||||
@ -163,6 +164,8 @@ public:
|
||||
|
||||
MovTable *_movTable;
|
||||
|
||||
Floaters *_floaters;
|
||||
|
||||
void initMap();
|
||||
void updateMapPiece(int mapId, int update);
|
||||
void updateScreen();
|
||||
|
@ -3,6 +3,7 @@ MODULE := engines/fullpipe
|
||||
MODULE_OBJS = \
|
||||
behavior.o \
|
||||
detection.o \
|
||||
floaters.o \
|
||||
fullpipe.o \
|
||||
gameloader.o \
|
||||
gfx.o \
|
||||
|
@ -39,6 +39,7 @@
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/modal.h"
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/floaters.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
||||
@ -1593,19 +1594,28 @@ void scene02_initScene(Scene *sc) {
|
||||
g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150;
|
||||
}
|
||||
|
||||
//g_fullpipe->_floaters->init(g_fullpipe->_gameLoader->_gameVar->getSubVarByName("SC_2"));
|
||||
g_fullpipe->_floaters->init(g_fullpipe->_gameLoader->_gameVar->getSubVarByName("SC_2"));
|
||||
}
|
||||
|
||||
warning("STUB: scene02_initScene()");
|
||||
void sceneHandler02_ladderClick() {
|
||||
warning("STUB: sceneHandler02_ladderClick()");
|
||||
}
|
||||
|
||||
void sceneHandler02_showLadder() {
|
||||
warning("STUB: sceneHandler02_showLadder()");
|
||||
}
|
||||
|
||||
void sceneHandler02_hideLadder() {
|
||||
warning("STUB: sceneHandler02_hideLadder()");
|
||||
}
|
||||
|
||||
int sceneHandler02(ExCommand *ex) {
|
||||
int res = 0;
|
||||
|
||||
#if 0
|
||||
if (cmd->_messageKind != 17)
|
||||
if (ex->_messageKind != 17)
|
||||
return 0;
|
||||
|
||||
switch(cmd->_messageNum) {
|
||||
switch(ex->_messageNum) {
|
||||
case MSG_SC2_LADDERCLICK:
|
||||
sceneHandler02_ladderClick();
|
||||
return 0;
|
||||
@ -1615,7 +1625,7 @@ int sceneHandler02(ExCommand *ex) {
|
||||
return 0;
|
||||
|
||||
case MSG_SC2_PUTMANUP:
|
||||
g_aniMan2->_priority = 0;
|
||||
g_fullpipe->_aniMan2->_priority = 0;
|
||||
return 0;
|
||||
|
||||
case MSG_SC2_HIDELADDER:
|
||||
@ -1624,11 +1634,11 @@ int sceneHandler02(ExCommand *ex) {
|
||||
|
||||
case 33:
|
||||
if (g_fullpipe->_aniMan2) {
|
||||
if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) {
|
||||
if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200)
|
||||
g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300;
|
||||
|
||||
if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200 )
|
||||
g_currentScene->bg.x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
|
||||
if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200)
|
||||
g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
|
||||
|
||||
res = 1;
|
||||
}
|
||||
@ -1636,29 +1646,26 @@ int sceneHandler02(ExCommand *ex) {
|
||||
if (g_vars->scene02_boxOpen) {
|
||||
if (g_vars->scene02_boxDelay >= 1) {
|
||||
--g_vars->scene02_boxDelay;
|
||||
} else if (g_fullpipe->_floaters.size() >= 1) {
|
||||
if (g_fullpipe->_floaters->array2[0]->val5 == -50) {
|
||||
} else if (g_fullpipe->_floaters->_array2.size() >= 1) {
|
||||
if (g_fullpipe->_floaters->_array2[0]->val5 == -50) {
|
||||
g_fullpipe->_floaters->stopAll();
|
||||
g_vars->scene02_boxOpen = false;
|
||||
g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150;
|
||||
} else {
|
||||
g_floaters.array2[0]->val3 = -50;
|
||||
g_fullpipe->_floaters->_array2[0]->val3 = -50;
|
||||
}
|
||||
} else {
|
||||
g_fullpipe->_floaters->genFlies(g_fullpipe->_currentScene, g_fullpipe->_rnd->getRandomNumber(700) + 100, -50, 0, 0);
|
||||
g_vars_scene02_boxDelay = 500 * g_fullpipe->_rnd->getRandomNumber(32767) + 1000;
|
||||
g_vars->scene02_boxDelay = 500 * g_fullpipe->_rnd->getRandomNumber(32767) + 1000;
|
||||
}
|
||||
}
|
||||
|
||||
g_fullpipe->_floaters->update();
|
||||
g_fullpipe->_behaviorManager->updateBehaviors();
|
||||
|
||||
startSceneTrack();
|
||||
g_fullpipe->startSceneTrack();
|
||||
}
|
||||
|
||||
#endif
|
||||
warning("STUB: sceneHandler02()");
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user