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https://github.com/libretro/scummvm.git
synced 2024-12-12 12:09:15 +00:00
TEEN: Change Inventory members to comple with CFG
This commit is contained in:
parent
90d3fc9f5b
commit
0bca049ce8
@ -43,22 +43,22 @@ Inventory::Inventory(TeenAgentEngine *engine) {
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if (!s)
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error("no inventory background");
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debug(0, "loading inventory background...");
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background.load(s, Surface::kTypeOns);
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_background.load(s, Surface::kTypeOns);
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}
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uint32 items_size = varia.getSize(4);
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if (items_size == 0)
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error("invalid inventory items size");
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debug(0, "loading items, size: %u", items_size);
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items = new byte[items_size];
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varia.read(4, items, items_size);
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_items = new byte[items_size];
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varia.read(4, _items, items_size);
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byte offsets = items[0];
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byte offsets = _items[0];
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assert(offsets == 92);
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for (byte i = 0; i < offsets; ++i) {
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offset[i] = READ_LE_UINT16(items + i * 2 + 1);
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_offset[i] = READ_LE_UINT16(_items + i * 2 + 1);
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}
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offset[92] = items_size;
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_offset[92] = items_size;
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Resources *res = Resources::instance();
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for (byte i = 0; i <= 92; ++i) {
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@ -66,31 +66,31 @@ Inventory::Inventory(TeenAgentEngine *engine) {
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uint16 obj_addr = res->dseg.get_word(0xc4a4 + i * 2);
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if (obj_addr != 0)
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io.load(res->dseg.ptr(obj_addr));
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objects.push_back(io);
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_objects.push_back(io);
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}
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inventory = res->dseg.ptr(0xc48d);
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_inventory = res->dseg.ptr(0xc48d);
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for (int y = 0; y < 4; ++y)
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for (int x = 0; x < 6; ++x) {
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int i = y * 6 + x;
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graphics[i].rect.left = 28 + 45 * x - 1;
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graphics[i].rect.top = 23 + 31 * y - 1;
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graphics[i].rect.right = graphics[i].rect.left + 40;
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graphics[i].rect.bottom = graphics[i].rect.top + 26;
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_graphics[i]._rect.left = 28 + 45 * x - 1;
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_graphics[i]._rect.top = 23 + 31 * y - 1;
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_graphics[i]._rect.right = _graphics[i]._rect.left + 40;
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_graphics[i]._rect.bottom = _graphics[i]._rect.top + 26;
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}
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varia.close();
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hovered_obj = selected_obj = NULL;
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_hoveredObj = _selectedObj = NULL;
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}
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Inventory::~Inventory() {
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delete[] items;
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delete[] _items;
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}
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bool Inventory::has(byte item) const {
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for (int i = 0; i < 24; ++i) {
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if (inventory[i] == item)
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if (_inventory[i] == item)
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return true;
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}
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return false;
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@ -100,32 +100,32 @@ void Inventory::remove(byte item) {
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debug(0, "removing %u from inventory", item);
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int i;
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for (i = 0; i < 24; ++i) {
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if (inventory[i] == item) {
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if (_inventory[i] == item) {
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break;
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}
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}
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for (; i < 23; ++i) {
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inventory[i] = inventory[i + 1];
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graphics[i].free();
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_inventory[i] = _inventory[i + 1];
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_graphics[i].free();
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}
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inventory[23] = 0;
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graphics[23].free();
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_inventory[23] = 0;
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_graphics[23].free();
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}
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void Inventory::clear() {
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debug(0, "clearing inventory");
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for (int i = 0; i < 24; ++i) {
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inventory[i] = 0;
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graphics[i].free();
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_inventory[i] = 0;
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_graphics[i].free();
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}
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}
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void Inventory::reload() {
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for (int i = 0; i < 24; ++i) {
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graphics[i].free();
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uint item = inventory[i];
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_graphics[i].free();
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uint item = _inventory[i];
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if (item != 0)
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graphics[i].load(this, item);
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_graphics[i].load(this, item);
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}
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}
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@ -134,8 +134,8 @@ void Inventory::add(byte item) {
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return;
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debug(0, "adding %u to inventory", item);
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for (int i = 0; i < 24; ++i) {
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if (inventory[i] == 0) {
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inventory[i] = item;
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if (_inventory[i] == 0) {
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_inventory[i] = item;
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return;
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}
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}
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@ -165,27 +165,27 @@ bool Inventory::processEvent(const Common::Event &event) {
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if (!_active) {
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if (event.mouse.y < 5)
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activate(true);
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mouse = event.mouse;
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_mouse = event.mouse;
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return false;
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}
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if (event.mouse.x < 17 || event.mouse.x >= 303 || (event.mouse.y - mouse.y > 0 && event.mouse.y >= 153)) {
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if (event.mouse.x < 17 || event.mouse.x >= 303 || (event.mouse.y - _mouse.y > 0 && event.mouse.y >= 153)) {
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activate(false);
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mouse = event.mouse;
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_mouse = event.mouse;
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return false;
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}
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mouse = event.mouse;
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hovered_obj = NULL;
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_mouse = event.mouse;
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_hoveredObj = NULL;
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for (int i = 0; i < 24; ++i) {
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byte item = inventory[i];
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byte item = _inventory[i];
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if (item == 0)
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continue;
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graphics[i].hovered = graphics[i].rect.in(mouse);
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if (graphics[i].hovered)
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hovered_obj = &objects[item];
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_graphics[i]._hovered = _graphics[i]._rect.in(_mouse);
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if (_graphics[i]._hovered)
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_hoveredObj = &_objects[item];
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}
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return true;
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@ -194,22 +194,22 @@ bool Inventory::processEvent(const Common::Event &event) {
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if (!_active)
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return false;
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if (hovered_obj == NULL)
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if (_hoveredObj == NULL)
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return true;
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debug(0, "lclick on %u:%s", hovered_obj->id, hovered_obj->name.c_str());
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debug(0, "lclick on %u:%s", _hoveredObj->id, _hoveredObj->name.c_str());
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if (selected_obj == NULL) {
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if (tryObjectCallback(hovered_obj))
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if (_selectedObj == NULL) {
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if (tryObjectCallback(_hoveredObj))
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return true;
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//activate(false);
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int w = res->font7.render(NULL, 0, 0, hovered_obj->description, 0xd1);
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_engine->scene->displayMessage(hovered_obj->description, 0xd1, Common::Point((320 - w) / 2, 162));
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int w = res->font7.render(NULL, 0, 0, _hoveredObj->description, 0xd1);
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_engine->scene->displayMessage(_hoveredObj->description, 0xd1, Common::Point((320 - w) / 2, 162));
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return true;
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}
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int id1 = selected_obj->id;
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int id2 = hovered_obj->id;
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int id1 = _selectedObj->id;
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int id2 = _hoveredObj->id;
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if (id1 == id2)
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return true;
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@ -246,15 +246,15 @@ bool Inventory::processEvent(const Common::Event &event) {
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if (!_active)
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return false;
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if (hovered_obj != NULL) {
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debug(0, "rclick object %u:%s", hovered_obj->id, hovered_obj->name.c_str());
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if (hovered_obj->id != 51 && tryObjectCallback(hovered_obj)) //do not process callback for banknote on r-click
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if (_hoveredObj != NULL) {
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debug(0, "rclick object %u:%s", _hoveredObj->id, _hoveredObj->name.c_str());
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if (_hoveredObj->id != 51 && tryObjectCallback(_hoveredObj)) //do not process callback for banknote on r-click
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return true;
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}
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selected_obj = hovered_obj;
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if (selected_obj)
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debug(0, "selected object %s", selected_obj->name.c_str());
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_selectedObj = _hoveredObj;
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if (_selectedObj)
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debug(0, "selected object %s", _selectedObj->name.c_str());
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return true;
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case Common::EVENT_KEYDOWN:
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@ -279,13 +279,13 @@ bool Inventory::processEvent(const Common::Event &event) {
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void Inventory::Item::free() {
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animation.free();
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surface.free();
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_animation.free();
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_surface.free();
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}
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void Inventory::Item::backgroundEffect(Graphics::Surface *s) {
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uint w = rect.right - rect.left, h = rect.bottom - rect.top;
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byte *line = (byte *)s->getBasePtr(rect.left, rect.top);
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uint w = _rect.right - _rect.left, h = _rect.bottom - _rect.top;
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byte *line = (byte *)s->getBasePtr(_rect.left, _rect.top);
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for(uint y = 0; y < h; ++y, line += s->pitch) {
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byte *dst = line;
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for(uint x = 0; x < w; ++x, ++dst) {
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@ -295,54 +295,54 @@ void Inventory::Item::backgroundEffect(Graphics::Surface *s) {
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}
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void Inventory::Item::load(Inventory *inventory, uint item_id) {
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InventoryObject *obj = &inventory->objects[item_id];
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InventoryObject *obj = &inventory->_objects[item_id];
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if (obj->animated) {
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if (animation.empty()) {
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debug(0, "loading item %d from offset %x", obj->id, inventory->offset[obj->id - 1]);
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Common::MemoryReadStream s(inventory->items + inventory->offset[obj->id - 1], inventory->offset[obj->id] - inventory->offset[obj->id - 1]);
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animation.load(&s, Animation::kTypeInventory);
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if (_animation.empty()) {
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debug(0, "loading item %d from offset %x", obj->id, inventory->_offset[obj->id - 1]);
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Common::MemoryReadStream s(inventory->_items + inventory->_offset[obj->id - 1], inventory->_offset[obj->id] - inventory->_offset[obj->id - 1]);
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_animation.load(&s, Animation::kTypeInventory);
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}
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} else {
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if (surface.empty()) {
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debug(0, "loading item %d from offset %x", obj->id, inventory->offset[obj->id - 1]);
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Common::MemoryReadStream s(inventory->items + inventory->offset[obj->id - 1], inventory->offset[obj->id] - inventory->offset[obj->id - 1]);
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surface.load(&s, Surface::kTypeOns);
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if (_surface.empty()) {
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debug(0, "loading item %d from offset %x", obj->id, inventory->_offset[obj->id - 1]);
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Common::MemoryReadStream s(inventory->_items + inventory->_offset[obj->id - 1], inventory->_offset[obj->id] - inventory->_offset[obj->id - 1]);
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_surface.load(&s, Surface::kTypeOns);
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}
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}
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}
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void Inventory::Item::render(Inventory *inventory, uint item_id, Graphics::Surface *dst, int delta) {
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InventoryObject *obj = &inventory->objects[item_id];
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InventoryObject *obj = &inventory->_objects[item_id];
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Resources *res = Resources::instance();
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backgroundEffect(dst);
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rect.render(dst, hovered ? 233 : 234);
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_rect.render(dst, _hovered ? 233 : 234);
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load(inventory, item_id);
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if (obj->animated) {
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if (hovered) {
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Surface *s = animation.currentFrame(delta);
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if (animation.currentIndex() == 0)
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s = animation.currentFrame(1); //force index to be 1 here
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if (_hovered) {
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Surface *s = _animation.currentFrame(delta);
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if (_animation.currentIndex() == 0)
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s = _animation.currentFrame(1); //force index to be 1 here
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if (s != NULL)
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s->render(dst, rect.left + 1, rect.top + 1);
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s->render(dst, _rect.left + 1, _rect.top + 1);
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} else {
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Surface *s = animation.firstFrame();
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Surface *s = _animation.firstFrame();
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if (s != NULL)
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s->render(dst, rect.left + 1, rect.top + 1);
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s->render(dst, _rect.left + 1, _rect.top + 1);
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}
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} else {
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surface.render(dst, rect.left + 1, rect.top + 1);
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_surface.render(dst, _rect.left + 1, _rect.top + 1);
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}
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Common::String name;
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if (inventory->selected_obj) {
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name = inventory->selected_obj->name;
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if (inventory->_selectedObj) {
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name = inventory->_selectedObj->name;
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name += " & ";
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}
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if (inventory->selected_obj != inventory->hovered_obj)
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if (inventory->_selectedObj != inventory->_hoveredObj)
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name += obj->name;
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if (hovered && inventory->_engine->scene->getMessage().empty()) {
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if (_hovered && inventory->_engine->scene->getMessage().empty()) {
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int w = res->font7.render(NULL, 0, 0, name, 0xd1, true);
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res->font7.render(dst, (320 - w) / 2, 180, name, 0xd1, true);
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}
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@ -352,17 +352,17 @@ void Inventory::render(Graphics::Surface *surface, int delta) {
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if (!_active)
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return;
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background.render(surface);
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_background.render(surface);
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for (int y = 0; y < 4; y++) {
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for (int x = 0; x < 6; x++) {
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int idx = x + 6 * y;
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byte item = inventory[idx];
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byte item = _inventory[idx];
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if (item == 0)
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continue;
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//debug(0, "%d,%d -> %u", x0, y0, item);
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graphics[idx].render(this, item, surface, delta);
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_graphics[idx].render(this, item, surface, delta);
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}
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}
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}
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@ -51,37 +51,40 @@ public:
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bool processEvent(const Common::Event &event);
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InventoryObject *selectedObject() { return selected_obj; }
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void resetSelectedObject() { selected_obj = NULL; }
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InventoryObject *selectedObject() { return _selectedObj; }
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void resetSelectedObject() { _selectedObj = NULL; }
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private:
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TeenAgentEngine *_engine;
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Surface background;
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byte *items;
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uint offset[93];
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Surface _background;
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byte *_items;
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uint _offset[93];
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Common::Array<InventoryObject> _objects;
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byte *_inventory;
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Common::Array<InventoryObject> objects;
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byte *inventory;
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struct Item {
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Animation animation;
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Surface surface;
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Rect rect;
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bool hovered;
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Animation _animation;
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Surface _surface;
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Rect _rect;
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bool _hovered;
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Item() : hovered(false) {}
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Item() : _hovered(false) {}
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void free();
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void load(Inventory *inventory, uint item_id);
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void backgroundEffect(Graphics::Surface *s);
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void render(Inventory *inventory, uint item_id, Graphics::Surface *surface, int delta);
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} graphics[24];
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};
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Item _graphics[24];
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bool _active;
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Common::Point mouse;
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int hovered;
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Common::Point _mouse;
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bool tryObjectCallback(InventoryObject *obj);
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InventoryObject *hovered_obj, *selected_obj;
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InventoryObject *_hoveredObj;
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InventoryObject *_selectedObj;
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};
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} // End of namespace TeenAgent
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