TEEN: Change Inventory members to comple with CFG

This commit is contained in:
Max Horn 2011-05-21 20:01:06 +02:00
parent 90d3fc9f5b
commit 0bca049ce8
2 changed files with 99 additions and 96 deletions

View File

@ -43,22 +43,22 @@ Inventory::Inventory(TeenAgentEngine *engine) {
if (!s)
error("no inventory background");
debug(0, "loading inventory background...");
background.load(s, Surface::kTypeOns);
_background.load(s, Surface::kTypeOns);
}
uint32 items_size = varia.getSize(4);
if (items_size == 0)
error("invalid inventory items size");
debug(0, "loading items, size: %u", items_size);
items = new byte[items_size];
varia.read(4, items, items_size);
_items = new byte[items_size];
varia.read(4, _items, items_size);
byte offsets = items[0];
byte offsets = _items[0];
assert(offsets == 92);
for (byte i = 0; i < offsets; ++i) {
offset[i] = READ_LE_UINT16(items + i * 2 + 1);
_offset[i] = READ_LE_UINT16(_items + i * 2 + 1);
}
offset[92] = items_size;
_offset[92] = items_size;
Resources *res = Resources::instance();
for (byte i = 0; i <= 92; ++i) {
@ -66,31 +66,31 @@ Inventory::Inventory(TeenAgentEngine *engine) {
uint16 obj_addr = res->dseg.get_word(0xc4a4 + i * 2);
if (obj_addr != 0)
io.load(res->dseg.ptr(obj_addr));
objects.push_back(io);
_objects.push_back(io);
}
inventory = res->dseg.ptr(0xc48d);
_inventory = res->dseg.ptr(0xc48d);
for (int y = 0; y < 4; ++y)
for (int x = 0; x < 6; ++x) {
int i = y * 6 + x;
graphics[i].rect.left = 28 + 45 * x - 1;
graphics[i].rect.top = 23 + 31 * y - 1;
graphics[i].rect.right = graphics[i].rect.left + 40;
graphics[i].rect.bottom = graphics[i].rect.top + 26;
_graphics[i]._rect.left = 28 + 45 * x - 1;
_graphics[i]._rect.top = 23 + 31 * y - 1;
_graphics[i]._rect.right = _graphics[i]._rect.left + 40;
_graphics[i]._rect.bottom = _graphics[i]._rect.top + 26;
}
varia.close();
hovered_obj = selected_obj = NULL;
_hoveredObj = _selectedObj = NULL;
}
Inventory::~Inventory() {
delete[] items;
delete[] _items;
}
bool Inventory::has(byte item) const {
for (int i = 0; i < 24; ++i) {
if (inventory[i] == item)
if (_inventory[i] == item)
return true;
}
return false;
@ -100,32 +100,32 @@ void Inventory::remove(byte item) {
debug(0, "removing %u from inventory", item);
int i;
for (i = 0; i < 24; ++i) {
if (inventory[i] == item) {
if (_inventory[i] == item) {
break;
}
}
for (; i < 23; ++i) {
inventory[i] = inventory[i + 1];
graphics[i].free();
_inventory[i] = _inventory[i + 1];
_graphics[i].free();
}
inventory[23] = 0;
graphics[23].free();
_inventory[23] = 0;
_graphics[23].free();
}
void Inventory::clear() {
debug(0, "clearing inventory");
for (int i = 0; i < 24; ++i) {
inventory[i] = 0;
graphics[i].free();
_inventory[i] = 0;
_graphics[i].free();
}
}
void Inventory::reload() {
for (int i = 0; i < 24; ++i) {
graphics[i].free();
uint item = inventory[i];
_graphics[i].free();
uint item = _inventory[i];
if (item != 0)
graphics[i].load(this, item);
_graphics[i].load(this, item);
}
}
@ -134,8 +134,8 @@ void Inventory::add(byte item) {
return;
debug(0, "adding %u to inventory", item);
for (int i = 0; i < 24; ++i) {
if (inventory[i] == 0) {
inventory[i] = item;
if (_inventory[i] == 0) {
_inventory[i] = item;
return;
}
}
@ -165,27 +165,27 @@ bool Inventory::processEvent(const Common::Event &event) {
if (!_active) {
if (event.mouse.y < 5)
activate(true);
mouse = event.mouse;
_mouse = event.mouse;
return false;
}
if (event.mouse.x < 17 || event.mouse.x >= 303 || (event.mouse.y - mouse.y > 0 && event.mouse.y >= 153)) {
if (event.mouse.x < 17 || event.mouse.x >= 303 || (event.mouse.y - _mouse.y > 0 && event.mouse.y >= 153)) {
activate(false);
mouse = event.mouse;
_mouse = event.mouse;
return false;
}
mouse = event.mouse;
hovered_obj = NULL;
_mouse = event.mouse;
_hoveredObj = NULL;
for (int i = 0; i < 24; ++i) {
byte item = inventory[i];
byte item = _inventory[i];
if (item == 0)
continue;
graphics[i].hovered = graphics[i].rect.in(mouse);
if (graphics[i].hovered)
hovered_obj = &objects[item];
_graphics[i]._hovered = _graphics[i]._rect.in(_mouse);
if (_graphics[i]._hovered)
_hoveredObj = &_objects[item];
}
return true;
@ -194,22 +194,22 @@ bool Inventory::processEvent(const Common::Event &event) {
if (!_active)
return false;
if (hovered_obj == NULL)
if (_hoveredObj == NULL)
return true;
debug(0, "lclick on %u:%s", hovered_obj->id, hovered_obj->name.c_str());
debug(0, "lclick on %u:%s", _hoveredObj->id, _hoveredObj->name.c_str());
if (selected_obj == NULL) {
if (tryObjectCallback(hovered_obj))
if (_selectedObj == NULL) {
if (tryObjectCallback(_hoveredObj))
return true;
//activate(false);
int w = res->font7.render(NULL, 0, 0, hovered_obj->description, 0xd1);
_engine->scene->displayMessage(hovered_obj->description, 0xd1, Common::Point((320 - w) / 2, 162));
int w = res->font7.render(NULL, 0, 0, _hoveredObj->description, 0xd1);
_engine->scene->displayMessage(_hoveredObj->description, 0xd1, Common::Point((320 - w) / 2, 162));
return true;
}
int id1 = selected_obj->id;
int id2 = hovered_obj->id;
int id1 = _selectedObj->id;
int id2 = _hoveredObj->id;
if (id1 == id2)
return true;
@ -246,15 +246,15 @@ bool Inventory::processEvent(const Common::Event &event) {
if (!_active)
return false;
if (hovered_obj != NULL) {
debug(0, "rclick object %u:%s", hovered_obj->id, hovered_obj->name.c_str());
if (hovered_obj->id != 51 && tryObjectCallback(hovered_obj)) //do not process callback for banknote on r-click
if (_hoveredObj != NULL) {
debug(0, "rclick object %u:%s", _hoveredObj->id, _hoveredObj->name.c_str());
if (_hoveredObj->id != 51 && tryObjectCallback(_hoveredObj)) //do not process callback for banknote on r-click
return true;
}
selected_obj = hovered_obj;
if (selected_obj)
debug(0, "selected object %s", selected_obj->name.c_str());
_selectedObj = _hoveredObj;
if (_selectedObj)
debug(0, "selected object %s", _selectedObj->name.c_str());
return true;
case Common::EVENT_KEYDOWN:
@ -279,13 +279,13 @@ bool Inventory::processEvent(const Common::Event &event) {
void Inventory::Item::free() {
animation.free();
surface.free();
_animation.free();
_surface.free();
}
void Inventory::Item::backgroundEffect(Graphics::Surface *s) {
uint w = rect.right - rect.left, h = rect.bottom - rect.top;
byte *line = (byte *)s->getBasePtr(rect.left, rect.top);
uint w = _rect.right - _rect.left, h = _rect.bottom - _rect.top;
byte *line = (byte *)s->getBasePtr(_rect.left, _rect.top);
for(uint y = 0; y < h; ++y, line += s->pitch) {
byte *dst = line;
for(uint x = 0; x < w; ++x, ++dst) {
@ -295,54 +295,54 @@ void Inventory::Item::backgroundEffect(Graphics::Surface *s) {
}
void Inventory::Item::load(Inventory *inventory, uint item_id) {
InventoryObject *obj = &inventory->objects[item_id];
InventoryObject *obj = &inventory->_objects[item_id];
if (obj->animated) {
if (animation.empty()) {
debug(0, "loading item %d from offset %x", obj->id, inventory->offset[obj->id - 1]);
Common::MemoryReadStream s(inventory->items + inventory->offset[obj->id - 1], inventory->offset[obj->id] - inventory->offset[obj->id - 1]);
animation.load(&s, Animation::kTypeInventory);
if (_animation.empty()) {
debug(0, "loading item %d from offset %x", obj->id, inventory->_offset[obj->id - 1]);
Common::MemoryReadStream s(inventory->_items + inventory->_offset[obj->id - 1], inventory->_offset[obj->id] - inventory->_offset[obj->id - 1]);
_animation.load(&s, Animation::kTypeInventory);
}
} else {
if (surface.empty()) {
debug(0, "loading item %d from offset %x", obj->id, inventory->offset[obj->id - 1]);
Common::MemoryReadStream s(inventory->items + inventory->offset[obj->id - 1], inventory->offset[obj->id] - inventory->offset[obj->id - 1]);
surface.load(&s, Surface::kTypeOns);
if (_surface.empty()) {
debug(0, "loading item %d from offset %x", obj->id, inventory->_offset[obj->id - 1]);
Common::MemoryReadStream s(inventory->_items + inventory->_offset[obj->id - 1], inventory->_offset[obj->id] - inventory->_offset[obj->id - 1]);
_surface.load(&s, Surface::kTypeOns);
}
}
}
void Inventory::Item::render(Inventory *inventory, uint item_id, Graphics::Surface *dst, int delta) {
InventoryObject *obj = &inventory->objects[item_id];
InventoryObject *obj = &inventory->_objects[item_id];
Resources *res = Resources::instance();
backgroundEffect(dst);
rect.render(dst, hovered ? 233 : 234);
_rect.render(dst, _hovered ? 233 : 234);
load(inventory, item_id);
if (obj->animated) {
if (hovered) {
Surface *s = animation.currentFrame(delta);
if (animation.currentIndex() == 0)
s = animation.currentFrame(1); //force index to be 1 here
if (_hovered) {
Surface *s = _animation.currentFrame(delta);
if (_animation.currentIndex() == 0)
s = _animation.currentFrame(1); //force index to be 1 here
if (s != NULL)
s->render(dst, rect.left + 1, rect.top + 1);
s->render(dst, _rect.left + 1, _rect.top + 1);
} else {
Surface *s = animation.firstFrame();
Surface *s = _animation.firstFrame();
if (s != NULL)
s->render(dst, rect.left + 1, rect.top + 1);
s->render(dst, _rect.left + 1, _rect.top + 1);
}
} else {
surface.render(dst, rect.left + 1, rect.top + 1);
_surface.render(dst, _rect.left + 1, _rect.top + 1);
}
Common::String name;
if (inventory->selected_obj) {
name = inventory->selected_obj->name;
if (inventory->_selectedObj) {
name = inventory->_selectedObj->name;
name += " & ";
}
if (inventory->selected_obj != inventory->hovered_obj)
if (inventory->_selectedObj != inventory->_hoveredObj)
name += obj->name;
if (hovered && inventory->_engine->scene->getMessage().empty()) {
if (_hovered && inventory->_engine->scene->getMessage().empty()) {
int w = res->font7.render(NULL, 0, 0, name, 0xd1, true);
res->font7.render(dst, (320 - w) / 2, 180, name, 0xd1, true);
}
@ -352,17 +352,17 @@ void Inventory::render(Graphics::Surface *surface, int delta) {
if (!_active)
return;
background.render(surface);
_background.render(surface);
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 6; x++) {
int idx = x + 6 * y;
byte item = inventory[idx];
byte item = _inventory[idx];
if (item == 0)
continue;
//debug(0, "%d,%d -> %u", x0, y0, item);
graphics[idx].render(this, item, surface, delta);
_graphics[idx].render(this, item, surface, delta);
}
}
}

View File

@ -51,37 +51,40 @@ public:
bool processEvent(const Common::Event &event);
InventoryObject *selectedObject() { return selected_obj; }
void resetSelectedObject() { selected_obj = NULL; }
InventoryObject *selectedObject() { return _selectedObj; }
void resetSelectedObject() { _selectedObj = NULL; }
private:
TeenAgentEngine *_engine;
Surface background;
byte *items;
uint offset[93];
Surface _background;
byte *_items;
uint _offset[93];
Common::Array<InventoryObject> _objects;
byte *_inventory;
Common::Array<InventoryObject> objects;
byte *inventory;
struct Item {
Animation animation;
Surface surface;
Rect rect;
bool hovered;
Animation _animation;
Surface _surface;
Rect _rect;
bool _hovered;
Item() : hovered(false) {}
Item() : _hovered(false) {}
void free();
void load(Inventory *inventory, uint item_id);
void backgroundEffect(Graphics::Surface *s);
void render(Inventory *inventory, uint item_id, Graphics::Surface *surface, int delta);
} graphics[24];
};
Item _graphics[24];
bool _active;
Common::Point mouse;
int hovered;
Common::Point _mouse;
bool tryObjectCallback(InventoryObject *obj);
InventoryObject *hovered_obj, *selected_obj;
InventoryObject *_hoveredObj;
InventoryObject *_selectedObj;
};
} // End of namespace TeenAgent