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JANITORIAL: Silence some more GCC 7 fall through warnings
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@ -868,7 +868,7 @@ void Insane::actor02Reaction(int32 buttons) {
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_actor[0].act[2].state = 77;
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break;
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}
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// break skipped intentionally
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// fall through
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default:
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smlayer_setActorFacing(0, 2, 20, 180);
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_actor[0].act[2].state = 20;
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@ -954,7 +954,7 @@ void Insane::actor02Reaction(int32 buttons) {
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_actor[0].act[2].state = 83;
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break;
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}
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// break missed intentionally
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// fall through
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default:
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smlayer_setActorFacing(0, 2, 20, 180);
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_actor[0].act[2].state = 24;
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@ -1035,7 +1035,7 @@ void Insane::actor02Reaction(int32 buttons) {
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_actor[0].act[2].state = 75;
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break;
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}
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// break missed intentionaly
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// fall through
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default:
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smlayer_setActorFacing(0, 2, 20, 180);
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_actor[0].act[2].state = 28;
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@ -222,7 +222,7 @@ void Insane::stopSceneSounds(int sceneId) {
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case 3:
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case 21:
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flag = 1;
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// break is omittted intentionally
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// fall through
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case 13:
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if (_actor[0].runningSound != 0)
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smlayer_stopSound(_actor[0].runningSound);
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