TINYGL: Formatting fixup.

This commit is contained in:
Stefano Musumeci 2014-08-03 21:05:07 +02:00
parent e7513920be
commit 0c145a7ffb

View File

@ -556,21 +556,49 @@ const Common::Rect ClearBufferDrawCall::getDirtyRegion() const {
}
bool ClearBufferDrawCall::operator==(const ClearBufferDrawCall &other) const {
return clearZBuffer == other.clearZBuffer && clearColorBuffer == other.clearColorBuffer && rValue == other.rValue && gValue == other.gValue &&
bValue == other.bValue && zValue == other.zValue;
return clearZBuffer == other.clearZBuffer &&
clearColorBuffer == other.clearColorBuffer &&
rValue == other.rValue &&
gValue == other.gValue &&
bValue == other.bValue &&
zValue == other.zValue;
}
bool RasterizationDrawCall::RasterizationState::operator==(const RasterizationState &other) const {
return beginType == other.beginType && currentFrontFace == other.currentFrontFace && cullFaceEnabled == other.cullFaceEnabled &&
colorMask == other.colorMask && depthTest == other.depthTest && depthFunction == other.depthFunction && depthWrite == other.depthWrite &&
shadowMode == other.shadowMode && texture2DEnabled == other.texture2DEnabled && currentShadeModel == other.currentShadeModel && polygonModeBack == other.polygonModeBack &&
polygonModeFront == other.polygonModeFront && lightingEnabled == other.lightingEnabled && enableBlending == other.enableBlending && sfactor == other.sfactor &&
dfactor == other.dfactor && alphaTest == other.alphaTest && alphaFunc == other.alphaFunc && alphaRefValue == other.alphaRefValue && texture == other.texture &&
shadowMaskBuf == other.shadowMaskBuf && currentColor[0] == other.currentColor[0] && currentColor[1] == other.currentColor[1] && currentColor[2] == other.currentColor[2] &&
currentColor[3] == other.currentColor[3] && viewportTranslation[0] == other.viewportTranslation[0] && viewportTranslation[1] == other.viewportTranslation[1] &&
viewportTranslation[2] == other.viewportTranslation[2] && viewportScaling[0] == other.viewportScaling[0] && viewportScaling[1] == other.viewportScaling[1] &&
viewportScaling[2] == other.viewportScaling[2] && textureVersion == texture->versionNumber;
return beginType == other.beginType &&
currentFrontFace == other.currentFrontFace &&
cullFaceEnabled == other.cullFaceEnabled &&
colorMask == other.colorMask &&
depthTest == other.depthTest &&
depthFunction == other.depthFunction &&
depthWrite == other.depthWrite &&
shadowMode == other.shadowMode &&
texture2DEnabled == other.texture2DEnabled &&
currentShadeModel == other.currentShadeModel &&
polygonModeBack == other.polygonModeBack &&
polygonModeFront == other.polygonModeFront &&
lightingEnabled == other.lightingEnabled &&
enableBlending == other.enableBlending &&
sfactor == other.sfactor &&
dfactor == other.dfactor &&
alphaTest == other.alphaTest &&
alphaFunc == other.alphaFunc &&
alphaRefValue == other.alphaRefValue &&
texture == other.texture &&
shadowMaskBuf == other.shadowMaskBuf &&
currentColor[0] == other.currentColor[0] &&
currentColor[1] == other.currentColor[1] &&
currentColor[2] == other.currentColor[2] &&
currentColor[3] == other.currentColor[3] &&
viewportTranslation[0] == other.viewportTranslation[0] &&
viewportTranslation[1] == other.viewportTranslation[1] &&
viewportTranslation[2] == other.viewportTranslation[2] &&
viewportScaling[0] == other.viewportScaling[0] &&
viewportScaling[1] == other.viewportScaling[1] &&
viewportScaling[2] == other.viewportScaling[2] &&
textureVersion == texture->versionNumber;
}
} // end of namespace Graphics