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ASYLUM: speed up puzzle animations a little bit
Suggested by Attx. Thanks!
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@ -98,7 +98,7 @@ bool Puzzle::update(const AsylumEvent &evt) {
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getSharedData()->setEventUpdate(getSharedData()->getEventUpdate() ^ 1);
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getSharedData()->setFlag(kFlagRedraw, false);
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getSharedData()->setNextScreenUpdate(ticks + 55);
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getSharedData()->setNextScreenUpdate(ticks + 40);
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}
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}
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