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TITANIC: Fix regenerating CGameObject _movieRangeInfoList during saving
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@ -97,6 +97,7 @@ void CGameObject::save(SimpleFile *file, int indent) {
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i != rangeList->end(); ++i) {
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CMovieRangeInfo *rangeInfo = new CMovieRangeInfo(*i);
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rangeInfo->_initialFrame = (i == rangeList->begin()) ? getMovieFrame() : -1;
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_movieRangeInfoList.push_back(rangeInfo);
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}
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}
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}
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