ZVISION: Slot control code.

This commit is contained in:
Marisa-Chan 2013-12-24 15:11:39 +07:00
parent fd325d49f9
commit 0c7d1d2d36
4 changed files with 306 additions and 1 deletions

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@ -32,7 +32,8 @@ MODULE_OBJS := \
zork_raw.o \
sidefx.o \
music_node.o \
inventory_manager.o
inventory_manager.o \
slot_control.o
MODULE_DIRS += \
engines/zvision

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@ -29,6 +29,7 @@
#include "zvision/actions.h"
#include "zvision/push_toggle_control.h"
#include "zvision/lever_control.h"
#include "zvision/slot_control.h"
#include "common/textconsole.h"
#include "common/file.h"
@ -342,6 +343,8 @@ Control *ScriptManager::parseControl(Common::String &line, Common::SeekableReadS
return NULL;
} else if (controlType.equalsIgnoreCase("lever")) {
return new LeverControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("slot")) {
return new SlotControl(_engine, key, stream);
}
return NULL;
}

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@ -0,0 +1,215 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/slot_control.h"
#include "zvision/zvision.h"
#include "zvision/script_manager.h"
#include "zvision/cursor_manager.h"
#include "zvision/render_manager.h"
#include "zvision/utility.h"
#include "common/stream.h"
namespace ZVision {
SlotControl::SlotControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
: Control(engine, key) {
_rendered_item = 0;
_bkg = NULL;
// Loop until we find the closing brace
Common::String line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
Common::String param;
Common::String values;
getParams(line, param, values);
while (!stream.eos() && !line.contains('}')) {
if (param.matchString("hotspot", true)) {
int x;
int y;
int width;
int height;
sscanf(values.c_str(), "%d %d %d %d", &x, &y, &width, &height);
_hotspot = Common::Rect(x, y, width, height);
} else if (param.matchString("rectangle", true)) {
int x;
int y;
int width;
int height;
sscanf(values.c_str(), "%d %d %d %d", &x, &y, &width, &height);
_rectangle = Common::Rect(x, y, width, height);
} else if (param.matchString("cursor", true)) {
_cursor = _engine->getCursorManager()->getCursorId(values);
} else if (param.matchString("distance_id", true)) {
sscanf(values.c_str(), "%c", &_distance_id);
} else if (param.matchString("venus_id", true)) {
_venus_id = atoi(values.c_str());
} else if (param.matchString("eligible_objects", true)) {
char buf[256];
memset(buf, 0, 256);
strcpy(buf, values.c_str());
char *curpos = buf;
char *strend = buf + strlen(buf);
while (true) {
char *st = curpos;
if (st >= strend)
break;
while (*curpos != ' ' && curpos < strend)
curpos++;
*curpos = 0;
curpos++;
int obj = atoi(st);
_eligible_objects.push_back(obj);
}
}
line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
getParams(line, param, values);
}
if (_hotspot.isEmpty() || _rectangle.isEmpty()) {
warning("Slot %u was parsed incorrectly", key);
}
}
SlotControl::~SlotControl() {
// Clear the state value back to 0
//_engine->getScriptManager()->setStateValue(_key, 0);
if (_bkg)
delete _bkg;
}
bool SlotControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
return false;
if (_hotspot.contains(backgroundImageSpacePos)) {
//ctrl_setvenus(ct);
int item = _engine->getScriptManager()->getStateValue(_key);
int mouse_item = _engine->getScriptManager()->getStateValue(StateKey_InventoryItem);
if (item != 0) {
if (mouse_item != 0) {
if (eligeblity(mouse_item)) {
_engine->getScriptManager()->invertory_drop(mouse_item);
_engine->getScriptManager()->invertory_add(item);
_engine->getScriptManager()->setStateValue(_key, mouse_item);
}
} else {
_engine->getScriptManager()->invertory_add(item);
_engine->getScriptManager()->setStateValue(_key, 0);
}
} else if (mouse_item == 0) {
if (eligeblity(0)) {
_engine->getScriptManager()->invertory_drop(0);
_engine->getScriptManager()->setStateValue(_key, 0);
}
} else if (eligeblity(mouse_item)) {
_engine->getScriptManager()->setStateValue(_key, mouse_item);
_engine->getScriptManager()->invertory_drop(mouse_item);
}
}
return false;
}
bool SlotControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
return false;
if (_hotspot.contains(backgroundImageSpacePos)) {
_engine->getCursorManager()->changeCursor(_cursor);
return true;
}
return false;
}
bool SlotControl::process(uint32 deltaTimeInMillis) {
if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
return false;
if (_engine->canRender()) {
int cur_item = _engine->getScriptManager()->getStateValue(_key);
if (cur_item != _rendered_item) {
if (_rendered_item == 0) {
if (_bkg)
delete _bkg;
_bkg = _engine->getRenderManager()->getBkgRect(_rectangle);
char buf[16];
if (_engine->getGameId() == GID_NEMESIS)
sprintf(buf, "%d%cobj.tga", cur_item, _distance_id);
else
sprintf(buf, "g0z%cu%2.2x1.tga", _distance_id, cur_item);
Graphics::Surface *srf = _engine->getRenderManager()->loadImage(buf);
int16 drawx = _rectangle.left;
int16 drawy = _rectangle.top;
if (_rectangle.width() > srf->w)
drawx = _rectangle.left + (_rectangle.width() - srf->w) / 2;
if (_rectangle.height() > srf->h)
drawy = _rectangle.top + (_rectangle.height() - srf->h) / 2;
_engine->getRenderManager()->blitSurfaceToBkg(*srf, drawx, drawy, 0);
delete srf;
_rendered_item = cur_item;
} else {
_engine->getRenderManager()->blitSurfaceToBkg(*_bkg, _rectangle.left, _rectangle.top);
_rendered_item = cur_item;
}
}
}
return false;
}
bool SlotControl::eligeblity(int item_id) {
for (Common::List<int>::iterator it = _eligible_objects.begin(); it != _eligible_objects.end(); it++)
if (*it == item_id)
return true;
return false;
}
} // End of namespace ZVision

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@ -0,0 +1,86 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_SLOT_CONTROL_H
#define ZVISION_SLOT_CONTROL_H
#include "zvision/control.h"
#include "graphics/surface.h"
#include "common/rect.h"
#include "common/list.h"
namespace ZVision {
class SlotControl : public Control {
public:
SlotControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
~SlotControl();
/**
* Called when LeftMouse is lifted. Calls ScriptManager::setStateValue(_key, 1);
*
* @param screenSpacePos The position of the mouse in screen space
* @param backgroundImageSpacePos The position of the mouse in background image space
*/
bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
/**
* Called on every MouseMove. Tests if the mouse is inside _hotspot, and if so, sets the cursor.
*
* @param engine The base engine
* @param screenSpacePos The position of the mouse in screen space
* @param backgroundImageSpacePos The position of the mouse in background image space
* @return Was the cursor changed?
*/
bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
bool process(uint32 deltaTimeInMillis);
private:
/**
* The area that will trigger the event
* This is in image space coordinates, NOT screen space
*/
Common::Rect _rectangle;
Common::Rect _hotspot;
int _cursor;
char _distance_id;
int _venus_id;
int _rendered_item;
Common::List<int> _eligible_objects;
bool eligeblity(int item_id);
Graphics::Surface *_bkg;
/** The cursor to use when hovering over _hotspot */
Common::String _hoverCursor;
};
} // End of namespace ZVision
#endif