mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-23 20:51:14 +00:00
TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo display
This commit is contained in:
parent
2e8e85310d
commit
0ca72189fd
@ -185,6 +185,22 @@ static const tSageGameDescription gameDescriptions[] = {
|
||||
GType_Ringworld2,
|
||||
GF_CD | GF_ALT_REGIONS | GF_DEMO
|
||||
},
|
||||
|
||||
// The Lost Files of Sherlock Holmes - The Case of the Serrated Scalpel (Logo)
|
||||
{
|
||||
{
|
||||
"sherlock1",
|
||||
"Logo",
|
||||
AD_ENTRY1s("sf3.rlb", "c8e1a82c67c3caf57368eadde13dc15f", 0),
|
||||
Common::EN_ANY,
|
||||
Common::kPlatformDOS,
|
||||
ADGF_NO_FLAGS,
|
||||
GUIO0()
|
||||
},
|
||||
GType_Sherlock1,
|
||||
GF_FLOPPY
|
||||
},
|
||||
|
||||
{ AD_TABLE_END_MARKER, 0, 0 }
|
||||
};
|
||||
|
||||
|
@ -27,6 +27,7 @@
|
||||
#include "tsage/ringworld/ringworld_logic.h"
|
||||
#include "tsage/ringworld2/ringworld2_logic.h"
|
||||
#include "tsage/ringworld2/ringworld2_scenes0.h"
|
||||
#include "tsage/sherlock/sherlock_logo.h"
|
||||
#include "tsage/staticres.h"
|
||||
|
||||
namespace TsAGE {
|
||||
@ -156,6 +157,12 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface
|
||||
_game = new Ringworld2::Ringworld2Game();
|
||||
_sceneHandler = new Ringworld2::SceneHandlerExt();
|
||||
break;
|
||||
|
||||
case GType_Sherlock1:
|
||||
_inventory = nullptr;
|
||||
_sceneHandler = new SceneHandler();
|
||||
_game = new Sherlock::SherlockLogo();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -47,6 +47,7 @@ MODULE_OBJS := \
|
||||
ringworld2/ringworld2_vampire.o \
|
||||
saveload.o \
|
||||
scenes.o \
|
||||
sherlock/sherlock_logo.o \
|
||||
sound.o \
|
||||
staticres.o \
|
||||
tsage.o \
|
||||
|
149
engines/tsage/sherlock/sherlock_logo.cpp
Normal file
149
engines/tsage/sherlock/sherlock_logo.cpp
Normal file
@ -0,0 +1,149 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "tsage/sherlock/sherlock_logo.h"
|
||||
#include "tsage/scenes.h"
|
||||
#include "tsage/tsage.h"
|
||||
|
||||
namespace TsAGE {
|
||||
|
||||
namespace Sherlock {
|
||||
|
||||
void SherlockLogo::start() {
|
||||
// Start the demo's single scene
|
||||
g_globals->_sceneManager.changeScene(1);
|
||||
|
||||
g_globals->_events.setCursor(CURSOR_NONE);
|
||||
}
|
||||
|
||||
Scene *SherlockLogo::createScene(int sceneNumber) {
|
||||
// The demo only has a single scene, so ignore the scene number and always return it
|
||||
return new SherlockLogoScene();
|
||||
}
|
||||
|
||||
bool SherlockLogo::canLoadGameStateCurrently() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SherlockLogo::canSaveGameStateCurrently() {
|
||||
return false;
|
||||
}
|
||||
|
||||
void SherlockLogo::processEvent(Event &event) {
|
||||
if (event.eventType == EVENT_BUTTON_DOWN || (event.eventType == EVENT_KEYPRESS &&
|
||||
event.kbd.keycode == Common::KEYCODE_ESCAPE))
|
||||
quitGame();
|
||||
}
|
||||
|
||||
void SherlockLogo::quitGame() {
|
||||
g_vm->quitGame();
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
void SherlockLogoScene::Action1::signal() {
|
||||
SherlockLogoScene &scene = *(SherlockLogoScene *)GLOBALS._sceneManager._scene;
|
||||
|
||||
switch (_actionIndex++) {
|
||||
case 0:
|
||||
GLOBALS._scenePalette.loadPalette(1111);
|
||||
GLOBALS._scenePalette.loadPalette(1);
|
||||
GLOBALS._scenePalette.refresh();
|
||||
setDelay(1);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
GLOBALS._scenePalette.addFader(scene._palette1._palette, 256, 6, this);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
scene._object1.postInit();
|
||||
scene._object1.setVisage("0016.vis");
|
||||
scene._object1._strip = 1;
|
||||
scene._object1._frame = 1;
|
||||
scene._object1.setPosition(Common::Point(169, 107));
|
||||
scene._object1.changeZoom(100);
|
||||
scene._object1._numFrames = 7;
|
||||
scene._object1.animate(ANIM_MODE_5, this);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
scene._object1._strip = 2;
|
||||
scene._object1._strip = 1;
|
||||
scene._object1.changeZoom(100);
|
||||
scene._object1.animate(ANIM_MODE_4, 4, 11, 1, this);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
GLOBALS._scenePalette.addFader(scene._palette2._palette, 256, 6, this);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
scene._rect1 = Rect(0, 26, 312, 190);
|
||||
scene._gfxManager2.activate();
|
||||
scene._gfxManager2.fillRect(scene._rect1, 0);
|
||||
scene._gfxManager2.deactivate();
|
||||
//word_2B4AA = 3;
|
||||
|
||||
setDelay(10);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
GLOBALS._scenePalette.loadPalette(12);
|
||||
GLOBALS._scenePalette.refresh();
|
||||
break;
|
||||
|
||||
// TODO
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
void SherlockLogoScene::postInit(SceneObjectList *OwnerList) {
|
||||
loadScene(10);
|
||||
Scene::postInit(OwnerList);
|
||||
|
||||
_palette1.loadPalette(10);
|
||||
_palette2.loadPalette(1111);
|
||||
_palette2.loadPalette(1);
|
||||
_palette3.loadPalette(1111);
|
||||
_palette3.loadPalette(14);
|
||||
|
||||
_object4.postInit();
|
||||
_object4.setVisage("0019.vis");
|
||||
_object4._strip = 1;
|
||||
_object4._frame = 1;
|
||||
_object4.setPosition(Common::Point(155, 94));
|
||||
_object4.changeZoom(100);
|
||||
_object4.animate(ANIM_MODE_NONE, nullptr);
|
||||
_object4.hide();
|
||||
|
||||
setAction(&_action1);
|
||||
}
|
||||
|
||||
|
||||
} // End of namespace Sherlock
|
||||
|
||||
} // End of namespace TsAGE
|
73
engines/tsage/sherlock/sherlock_logo.h
Normal file
73
engines/tsage/sherlock/sherlock_logo.h
Normal file
@ -0,0 +1,73 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef TSAGE_SHERLOCK_LOGO_H
|
||||
#define TSAGE_SHERLOCK_LOGO_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "tsage/events.h"
|
||||
#include "tsage/core.h"
|
||||
#include "tsage/scenes.h"
|
||||
#include "tsage/globals.h"
|
||||
#include "tsage/sound.h"
|
||||
|
||||
namespace TsAGE {
|
||||
|
||||
namespace Sherlock {
|
||||
|
||||
using namespace TsAGE;
|
||||
|
||||
class Object : public SceneObject {
|
||||
public:
|
||||
void setVisage(const Common::String &name) {}
|
||||
};
|
||||
|
||||
class SherlockLogo: public Game {
|
||||
public:
|
||||
virtual void start();
|
||||
virtual Scene *createScene(int sceneNumber);
|
||||
virtual void quitGame();
|
||||
virtual void processEvent(Event &event);
|
||||
virtual bool canSaveGameStateCurrently();
|
||||
virtual bool canLoadGameStateCurrently();
|
||||
};
|
||||
|
||||
class SherlockLogoScene: public Scene {
|
||||
class Action1 : public Action {
|
||||
public:
|
||||
virtual void signal();
|
||||
};
|
||||
public:
|
||||
ScenePalette _palette1, _palette2, _palette3;
|
||||
Object _object1, _object2, _object3, _object4;
|
||||
Action1 _action1;
|
||||
Rect _rect1;
|
||||
GfxManager _gfxManager2;
|
||||
|
||||
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
||||
};
|
||||
|
||||
} // End of namespace Sherlock
|
||||
|
||||
} // End of namespace TsAGE
|
||||
|
||||
#endif
|
@ -42,7 +42,8 @@ namespace TsAGE {
|
||||
enum {
|
||||
GType_Ringworld = 0,
|
||||
GType_BlueForce = 1,
|
||||
GType_Ringworld2 = 2
|
||||
GType_Ringworld2 = 2,
|
||||
GType_Sherlock1 = 5
|
||||
};
|
||||
|
||||
enum {
|
||||
|
Loading…
x
Reference in New Issue
Block a user