TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo display

This commit is contained in:
Paul Gilbert 2015-05-19 23:16:31 -04:00
parent 2e8e85310d
commit 0ca72189fd
6 changed files with 248 additions and 1 deletions

View File

@ -185,6 +185,22 @@ static const tSageGameDescription gameDescriptions[] = {
GType_Ringworld2,
GF_CD | GF_ALT_REGIONS | GF_DEMO
},
// The Lost Files of Sherlock Holmes - The Case of the Serrated Scalpel (Logo)
{
{
"sherlock1",
"Logo",
AD_ENTRY1s("sf3.rlb", "c8e1a82c67c3caf57368eadde13dc15f", 0),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO0()
},
GType_Sherlock1,
GF_FLOPPY
},
{ AD_TABLE_END_MARKER, 0, 0 }
};

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@ -27,6 +27,7 @@
#include "tsage/ringworld/ringworld_logic.h"
#include "tsage/ringworld2/ringworld2_logic.h"
#include "tsage/ringworld2/ringworld2_scenes0.h"
#include "tsage/sherlock/sherlock_logo.h"
#include "tsage/staticres.h"
namespace TsAGE {
@ -156,6 +157,12 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface
_game = new Ringworld2::Ringworld2Game();
_sceneHandler = new Ringworld2::SceneHandlerExt();
break;
case GType_Sherlock1:
_inventory = nullptr;
_sceneHandler = new SceneHandler();
_game = new Sherlock::SherlockLogo();
break;
}
}

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@ -47,6 +47,7 @@ MODULE_OBJS := \
ringworld2/ringworld2_vampire.o \
saveload.o \
scenes.o \
sherlock/sherlock_logo.o \
sound.o \
staticres.o \
tsage.o \

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@ -0,0 +1,149 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "tsage/sherlock/sherlock_logo.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
namespace TsAGE {
namespace Sherlock {
void SherlockLogo::start() {
// Start the demo's single scene
g_globals->_sceneManager.changeScene(1);
g_globals->_events.setCursor(CURSOR_NONE);
}
Scene *SherlockLogo::createScene(int sceneNumber) {
// The demo only has a single scene, so ignore the scene number and always return it
return new SherlockLogoScene();
}
bool SherlockLogo::canLoadGameStateCurrently() {
return false;
}
bool SherlockLogo::canSaveGameStateCurrently() {
return false;
}
void SherlockLogo::processEvent(Event &event) {
if (event.eventType == EVENT_BUTTON_DOWN || (event.eventType == EVENT_KEYPRESS &&
event.kbd.keycode == Common::KEYCODE_ESCAPE))
quitGame();
}
void SherlockLogo::quitGame() {
g_vm->quitGame();
}
/*--------------------------------------------------------------------------*/
void SherlockLogoScene::Action1::signal() {
SherlockLogoScene &scene = *(SherlockLogoScene *)GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
GLOBALS._scenePalette.loadPalette(1111);
GLOBALS._scenePalette.loadPalette(1);
GLOBALS._scenePalette.refresh();
setDelay(1);
break;
case 1:
GLOBALS._scenePalette.addFader(scene._palette1._palette, 256, 6, this);
break;
case 2:
scene._object1.postInit();
scene._object1.setVisage("0016.vis");
scene._object1._strip = 1;
scene._object1._frame = 1;
scene._object1.setPosition(Common::Point(169, 107));
scene._object1.changeZoom(100);
scene._object1._numFrames = 7;
scene._object1.animate(ANIM_MODE_5, this);
break;
case 3:
scene._object1._strip = 2;
scene._object1._strip = 1;
scene._object1.changeZoom(100);
scene._object1.animate(ANIM_MODE_4, 4, 11, 1, this);
break;
case 4:
GLOBALS._scenePalette.addFader(scene._palette2._palette, 256, 6, this);
break;
case 5:
scene._rect1 = Rect(0, 26, 312, 190);
scene._gfxManager2.activate();
scene._gfxManager2.fillRect(scene._rect1, 0);
scene._gfxManager2.deactivate();
//word_2B4AA = 3;
setDelay(10);
break;
case 6:
GLOBALS._scenePalette.loadPalette(12);
GLOBALS._scenePalette.refresh();
break;
// TODO
default:
break;
}
}
/*--------------------------------------------------------------------------*/
void SherlockLogoScene::postInit(SceneObjectList *OwnerList) {
loadScene(10);
Scene::postInit(OwnerList);
_palette1.loadPalette(10);
_palette2.loadPalette(1111);
_palette2.loadPalette(1);
_palette3.loadPalette(1111);
_palette3.loadPalette(14);
_object4.postInit();
_object4.setVisage("0019.vis");
_object4._strip = 1;
_object4._frame = 1;
_object4.setPosition(Common::Point(155, 94));
_object4.changeZoom(100);
_object4.animate(ANIM_MODE_NONE, nullptr);
_object4.hide();
setAction(&_action1);
}
} // End of namespace Sherlock
} // End of namespace TsAGE

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@ -0,0 +1,73 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_SHERLOCK_LOGO_H
#define TSAGE_SHERLOCK_LOGO_H
#include "common/scummsys.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/sound.h"
namespace TsAGE {
namespace Sherlock {
using namespace TsAGE;
class Object : public SceneObject {
public:
void setVisage(const Common::String &name) {}
};
class SherlockLogo: public Game {
public:
virtual void start();
virtual Scene *createScene(int sceneNumber);
virtual void quitGame();
virtual void processEvent(Event &event);
virtual bool canSaveGameStateCurrently();
virtual bool canLoadGameStateCurrently();
};
class SherlockLogoScene: public Scene {
class Action1 : public Action {
public:
virtual void signal();
};
public:
ScenePalette _palette1, _palette2, _palette3;
Object _object1, _object2, _object3, _object4;
Action1 _action1;
Rect _rect1;
GfxManager _gfxManager2;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
} // End of namespace Sherlock
} // End of namespace TsAGE
#endif

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@ -42,7 +42,8 @@ namespace TsAGE {
enum {
GType_Ringworld = 0,
GType_BlueForce = 1,
GType_Ringworld2 = 2
GType_Ringworld2 = 2,
GType_Sherlock1 = 5
};
enum {