mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-04 01:07:22 +00:00
SAGA: Fix whitespace
This commit is contained in:
parent
dcd4785009
commit
0cbea68e76
@ -176,7 +176,7 @@ int Events::handleContinuous(Event *event) {
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rect.setWidth(w);
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rect.setHeight(h);
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_vm->_render->getBackGroundSurface()->transitionDissolve( maskBuffer, rect, 1, event_pc);
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_vm->_render->getBackGroundSurface()->transitionDissolve(maskBuffer, rect, 1, event_pc);
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_vm->_render->setFullRefresh(true);
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break;
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default:
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@ -443,7 +443,7 @@ void IsoMap::drawTiles(const Location *location) {
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if (uc != u2 || vc != v2) {
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metaTileIndex = 0;
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switch ( _tileMap.edgeType) {
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switch (_tileMap.edgeType) {
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case kEdgeTypeBlack:
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continue;
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case kEdgeTypeFill0:
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@ -487,7 +487,7 @@ void IsoMap::drawTiles(const Location *location) {
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if (uc != u2 || vc != v2) {
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metaTileIndex = 0;
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switch ( _tileMap.edgeType) {
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switch (_tileMap.edgeType) {
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case kEdgeTypeBlack:
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continue;
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case kEdgeTypeFill0:
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@ -1005,7 +1005,7 @@ int16 IsoMap::getTileIndex(int16 u, int16 v, int16 z) {
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if ((uc != mtileU) || (vc != mtileV)) {
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metaTileIndex = 0;
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switch ( _tileMap.edgeType) {
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switch (_tileMap.edgeType) {
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case kEdgeTypeBlack:
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return 0;
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case kEdgeTypeFill0:
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@ -1183,7 +1183,7 @@ void IsoMap::placeOnTileMap(const Location &start, Location &result, int16 dista
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_platformHeight = _vm->_actor->_protagonist->_location.z / 8;
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memset( &_searchArray, 0, sizeof(_searchArray));
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memset(&_searchArray, 0, sizeof(_searchArray));
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for (ActorDataArray::const_iterator actor = _vm->_actor->_actors.begin(); actor != _vm->_actor->_actors.end(); ++actor) {
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if (!actor->_inScene) continue;
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@ -1238,7 +1238,7 @@ void IsoMap::placeOnTileMap(const Location &start, Location &result, int16 dista
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}
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}
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pushPoint(tilePoint.u + tdir->u,tilePoint.v + tdir->v, tilePoint.cost + tdir->cost, dir);
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pushPoint(tilePoint.u + tdir->u, tilePoint.v + tdir->v, tilePoint.cost + tdir->cost, dir);
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}
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}
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@ -1253,35 +1253,35 @@ bool IsoMap::findNearestChasm(int16 &u0, int16 &v0, uint16 &direction) {
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v = v0;
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for (i = 1; i < 5; i++) {
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if (getTile( u - i, v, 6) == NULL) {
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if (getTile(u - i, v, 6) == NULL) {
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u0 = u - i - 1;
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v0 = v;
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direction = kDirDownLeft;
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return true;
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}
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if (getTile( u, v - i, 6) == NULL) {
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if (getTile(u, v - i, 6) == NULL) {
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u0 = u;
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v0 = v - i - 1;
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direction = kDirDownRight;
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return true;
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}
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if (getTile( u - i, v - i, 6) == NULL) {
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if (getTile(u - i, v - i, 6) == NULL) {
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u0 = u - i - 1;
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v0 = v - i - 1;
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direction = kDirDown;
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return true;
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}
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if (getTile( u + i, v - i, 6) == NULL) {
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if (getTile(u + i, v - i, 6) == NULL) {
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u0 = u + i + 1;
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v0 = v - i - 1;
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direction = kDirDownRight;
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return true;
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}
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if (getTile( u - i, v + i, 6) == NULL) {
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if (getTile(u - i, v + i, 6) == NULL) {
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u0 = u + i + 1;
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v0 = v - i - 1;
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direction = kDirLeft;
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@ -1290,21 +1290,21 @@ bool IsoMap::findNearestChasm(int16 &u0, int16 &v0, uint16 &direction) {
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}
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for (i = 1; i < 5; i++) {
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if (getTile( u + i, v, 6) == NULL) {
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if (getTile(u + i, v, 6) == NULL) {
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u0 = u + i + 1;
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v0 = v;
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direction = kDirUpRight;
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return true;
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}
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if (getTile( u, v + i, 6) == NULL) {
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if (getTile(u, v + i, 6) == NULL) {
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u0 = u;
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v0 = v + i + 1;
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direction = kDirUpLeft;
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return true;
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}
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if (getTile( u + i, v + i, 6) == NULL) {
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if (getTile(u + i, v + i, 6) == NULL) {
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u0 = u + i + 1;
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v0 = v + i + 1;
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direction = kDirUp;
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@ -1314,7 +1314,7 @@ bool IsoMap::findNearestChasm(int16 &u0, int16 &v0, uint16 &direction) {
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return false;
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}
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void IsoMap::findDragonTilePath(ActorData* actor,const Location &start, const Location &end, uint16 initialDirection) {
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void IsoMap::findDragonTilePath(ActorData* actor, const Location &start, const Location &end, uint16 initialDirection) {
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byte *res;
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int i;
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int16 u;
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@ -1350,7 +1350,7 @@ void IsoMap::findDragonTilePath(ActorData* actor,const Location &start, const Lo
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_platformHeight = _vm->_actor->_protagonist->_location.z / 8;
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memset( &_dragonSearchArray, 0, sizeof(_dragonSearchArray));
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memset(&_dragonSearchArray, 0, sizeof(_dragonSearchArray));
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for (u = 0; u < SAGA_DRAGON_SEARCH_DIAMETER; u++) {
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for (v = 0; v < SAGA_DRAGON_SEARCH_DIAMETER; v++) {
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@ -1380,7 +1380,7 @@ void IsoMap::findDragonTilePath(ActorData* actor,const Location &start, const Lo
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first = true;
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_queueCount = _readCount = 0;
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pushDragonPoint( SAGA_DRAGON_SEARCH_CENTER, SAGA_DRAGON_SEARCH_CENTER, initialDirection);
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pushDragonPoint(SAGA_DRAGON_SEARCH_CENTER, SAGA_DRAGON_SEARCH_CENTER, initialDirection);
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while (_queueCount != _readCount) {
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@ -1404,40 +1404,40 @@ void IsoMap::findDragonTilePath(ActorData* actor,const Location &start, const Lo
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switch (tilePoint->direction) {
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case kDirUpRight:
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if (checkDragonPoint( tilePoint->u + 1, tilePoint->v + 0, kDirUpRight)) {
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pushDragonPoint( tilePoint->u + 2, tilePoint->v + 0, kDirUpRight);
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pushDragonPoint( tilePoint->u + 1, tilePoint->v + 1, kDirUpLeft);
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pushDragonPoint( tilePoint->u + 1, tilePoint->v - 1, kDirDownRight);
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if (checkDragonPoint(tilePoint->u + 1, tilePoint->v + 0, kDirUpRight)) {
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pushDragonPoint(tilePoint->u + 2, tilePoint->v + 0, kDirUpRight);
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pushDragonPoint(tilePoint->u + 1, tilePoint->v + 1, kDirUpLeft);
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pushDragonPoint(tilePoint->u + 1, tilePoint->v - 1, kDirDownRight);
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}
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break;
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case kDirDownRight:
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if (checkDragonPoint( tilePoint->u + 0, tilePoint->v - 1, kDirDownRight)) {
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pushDragonPoint( tilePoint->u + 0, tilePoint->v - 2, kDirDownRight);
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pushDragonPoint( tilePoint->u + 1, tilePoint->v - 1, kDirUpRight);
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pushDragonPoint( tilePoint->u - 1, tilePoint->v - 1, kDirDownLeft);
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if (checkDragonPoint(tilePoint->u + 0, tilePoint->v - 1, kDirDownRight)) {
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pushDragonPoint(tilePoint->u + 0, tilePoint->v - 2, kDirDownRight);
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pushDragonPoint(tilePoint->u + 1, tilePoint->v - 1, kDirUpRight);
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pushDragonPoint(tilePoint->u - 1, tilePoint->v - 1, kDirDownLeft);
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}
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break;
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case kDirDownLeft:
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if (checkDragonPoint( tilePoint->u - 1, tilePoint->v + 0, kDirDownLeft)) {
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pushDragonPoint( tilePoint->u - 2, tilePoint->v + 0, kDirDownLeft);
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pushDragonPoint( tilePoint->u - 1, tilePoint->v - 1, kDirDownRight);
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pushDragonPoint( tilePoint->u - 1, tilePoint->v + 1, kDirUpLeft);
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if (checkDragonPoint(tilePoint->u - 1, tilePoint->v + 0, kDirDownLeft)) {
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pushDragonPoint(tilePoint->u - 2, tilePoint->v + 0, kDirDownLeft);
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pushDragonPoint(tilePoint->u - 1, tilePoint->v - 1, kDirDownRight);
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pushDragonPoint(tilePoint->u - 1, tilePoint->v + 1, kDirUpLeft);
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}
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break;
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case kDirUpLeft:
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if (checkDragonPoint( tilePoint->u + 0, tilePoint->v + 1, kDirUpLeft)) {
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pushDragonPoint( tilePoint->u + 0, tilePoint->v + 2, kDirUpLeft);
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pushDragonPoint( tilePoint->u - 1, tilePoint->v + 1, kDirDownLeft);
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pushDragonPoint( tilePoint->u + 1, tilePoint->v + 1, kDirUpRight);
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if (checkDragonPoint(tilePoint->u + 0, tilePoint->v + 1, kDirUpLeft)) {
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pushDragonPoint(tilePoint->u + 0, tilePoint->v + 2, kDirUpLeft);
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pushDragonPoint(tilePoint->u - 1, tilePoint->v + 1, kDirDownLeft);
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pushDragonPoint(tilePoint->u + 1, tilePoint->v + 1, kDirUpRight);
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}
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break;
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}
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if (first && (_queueCount == _readCount)) {
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pushDragonPoint( tilePoint->u + 1, tilePoint->v + 0, kDirUpRight);
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pushDragonPoint( tilePoint->u + 0, tilePoint->v - 1, kDirDownRight);
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pushDragonPoint( tilePoint->u - 1, tilePoint->v + 0, kDirDownLeft);
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pushDragonPoint( tilePoint->u + 0, tilePoint->v + 1, kDirUpLeft);
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pushDragonPoint(tilePoint->u + 1, tilePoint->v + 0, kDirUpRight);
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pushDragonPoint(tilePoint->u + 0, tilePoint->v - 1, kDirDownRight);
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pushDragonPoint(tilePoint->u - 1, tilePoint->v + 0, kDirDownLeft);
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pushDragonPoint(tilePoint->u + 0, tilePoint->v + 1, kDirUpLeft);
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}
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first = false;
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}
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@ -1507,7 +1507,7 @@ void IsoMap::findTilePath(ActorData* actor, const Location &start, const Locatio
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memset( &_searchArray, 0, sizeof(_searchArray));
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memset(&_searchArray, 0, sizeof(_searchArray));
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if (!(actor->_actorFlags & kActorNoCollide) &&
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(_vm->_scene->currentSceneResourceId() != ITE_SCENE_OVERMAP)) {
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@ -1648,7 +1648,7 @@ bool IsoMap::nextTileTarget(ActorData* actor) {
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void IsoMap::screenPointToTileCoords(const Point &position, Location &location) {
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Point mPos(position);
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int x,y;
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int x, y;
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if (_vm->_scene->currentSceneResourceId() == ITE_SCENE_OVERMAP){
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if (mPos.y < 16) {
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@ -93,25 +93,25 @@ Puzzle::Puzzle(SagaEngine *vm) : _vm(vm), _solved(false), _active(false) {
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_hintSpeaker = 0;
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_slidePointX = _slidePointY = 0;
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initPieceInfo( 0, 268, 18, 0, 0, 0 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 3,
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Point(0, 1), Point(0, 62), Point(15, 31), Point(0, 0), Point(0, 0), Point(0,0));
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initPieceInfo( 1, 270, 52, 0, 0, 0 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 4,
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initPieceInfo(0, 268, 18, 0, 0, 0 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 3,
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Point(0, 1), Point(0, 62), Point(15, 31), Point(0, 0), Point(0, 0), Point(0, 0));
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initPieceInfo(1, 270, 52, 0, 0, 0 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 4,
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Point(0, 31), Point(0, 47), Point(39, 47), Point(15, 1), Point(0, 0), Point(0, 0));
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initPieceInfo( 2, 19, 51, 0, 0, 0 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4,
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initPieceInfo(2, 19, 51, 0, 0, 0 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4,
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Point(0, 0), Point(23, 46), Point(39, 15), Point(31, 0), Point(0, 0), Point(0, 0));
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initPieceInfo( 3, 73, 0, 0, 0, 32 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 6,
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initPieceInfo(3, 73, 0, 0, 0, 32 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 6,
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Point(0, 0), Point(8, 16), Point(0, 31), Point(31, 31), Point(39, 15), Point(31, 0));
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initPieceInfo( 4, 0, 35, 0, 0, 64 + PUZZLE_X_OFFSET, 16 + PUZZLE_Y_OFFSET, 0, 4,
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initPieceInfo(4, 0, 35, 0, 0, 64 + PUZZLE_X_OFFSET, 16 + PUZZLE_Y_OFFSET, 0, 4,
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Point(0, 15), Point(15, 46), Point(23, 32), Point(7, 1), Point(0, 0), Point(0, 0));
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initPieceInfo( 5, 215, 0, 0, 0, 24 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 6,
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initPieceInfo(5, 215, 0, 0, 0, 24 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 6,
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Point(0, 15), Point(8, 31), Point(39, 31), Point(47, 16), Point(39, 0), Point(8, 0));
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initPieceInfo( 6, 159, 0, 0, 0, 32 + PUZZLE_X_OFFSET, 48 + PUZZLE_Y_OFFSET, 0, 5,
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initPieceInfo(6, 159, 0, 0, 0, 32 + PUZZLE_X_OFFSET, 48 + PUZZLE_Y_OFFSET, 0, 5,
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Point(0, 16), Point(8, 31), Point(55, 31), Point(39, 1), Point(32, 15), Point(0, 0));
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initPieceInfo( 7, 9, 70, 0, 0, 80 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 5,
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initPieceInfo(7, 9, 70, 0, 0, 80 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 5,
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Point(0, 31), Point(8, 47), Point(23, 47), Point(31, 31), Point(15, 1), Point(0, 0));
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initPieceInfo( 8, 288, 18, 0, 0, 96 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4,
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initPieceInfo(8, 288, 18, 0, 0, 96 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4,
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Point(0, 31), Point(15, 62), Point(31, 32), Point(15, 1), Point(0, 0), Point(0, 0));
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initPieceInfo( 9, 112, 0, 0, 0, 112 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4,
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initPieceInfo(9, 112, 0, 0, 0, 112 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4,
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Point(0, 0), Point(16, 31), Point(47, 31), Point(31, 0), Point(0, 0), Point(0, 0));
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initPieceInfo(10, 27, 89, 0, 0, 104 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 4,
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Point(0, 47), Point(31, 47), Point(31, 0), Point(24, 0), Point(0, 0), Point(0, 0));
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