ICB: Split detection features & adapt to new plugins

This commit is contained in:
aryanrawlani28 2020-10-05 00:42:29 +05:30 committed by Paweł Kołodziejski
parent f33fd81697
commit 0d088313a2
2 changed files with 55 additions and 22 deletions

View File

@ -21,10 +21,6 @@
*/
#include "engines/advancedDetector.h"
#include "engines/icb/icb.h"
#include "common/savefile.h"
#include "common/system.h"
namespace ICB {
@ -67,9 +63,9 @@ static const ADGameDescription gameDescriptions[] = {
AD_TABLE_END_MARKER
};
class IcbMetaEngine : public AdvancedMetaEngine {
class IcbMetaEngineStatic : public AdvancedMetaEngineStatic {
public:
IcbMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(ADGameDescription), icbGames) {
IcbMetaEngineStatic() : AdvancedMetaEngineStatic(gameDescriptions, sizeof(ADGameDescription), icbGames) {
_guiOptions = GUIO_NOMIDI;
_maxScanDepth = 3;
_directoryGlobs = directoryGlobs;
@ -82,23 +78,8 @@ public:
}
virtual const char *getOriginalCopyright() const override { return "(C) 2000 Revolution Software Ltd"; }
virtual bool hasFeature(MetaEngineFeature f) const override { return false; }
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
};
bool IcbMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc)
*engine = new IcbEngine(syst, desc);
return desc != nullptr;
}
} // End of namespace ICB
#if PLUGIN_ENABLED_DYNAMIC(ICB)
REGISTER_PLUGIN_DYNAMIC(ICB, PLUGIN_TYPE_ENGINE, ICB::IcbMetaEngine);
#else
REGISTER_PLUGIN_STATIC(ICB, PLUGIN_TYPE_ENGINE, ICB::IcbMetaEngine);
#endif
REGISTER_PLUGIN_STATIC(ICB_DETECTION, PLUGIN_TYPE_METAENGINE, ICB::IcbMetaEngineStatic);

View File

@ -0,0 +1,52 @@
/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/icb/icb.h"
#include "common/savefile.h"
#include "common/system.h"
namespace ICB {
class IcbMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "icb";
}
virtual bool hasFeature(MetaEngineFeature f) const override { return false; }
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
};
bool IcbMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc)
*engine = new IcbEngine(syst, desc);
return desc != nullptr;
}
} // End of namespace ICB
#if PLUGIN_ENABLED_DYNAMIC(ICB)
REGISTER_PLUGIN_DYNAMIC(ICB, PLUGIN_TYPE_ENGINE, ICB::IcbMetaEngine);
#else
REGISTER_PLUGIN_STATIC(ICB, PLUGIN_TYPE_ENGINE, ICB::IcbMetaEngine);
#endif