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https://github.com/libretro/scummvm.git
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NEVERHOOD: Change the debuglevel of the scene changing debug output
These are shown on each scene change, but should no longer be needed to be enabled by default, since we can now use the debugger to check and change the current scene
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8dace22f97
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0d3902b345
@ -438,7 +438,7 @@ void GameModule::checkRequests() {
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}
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void GameModule::createModule(int moduleNum, int which) {
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debug("GameModule::createModule(%d, %d)", moduleNum, which);
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debug(1, "GameModule::createModule(%d, %d)", moduleNum, which);
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_moduleNum = moduleNum;
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delete _childObject;
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@ -542,7 +542,7 @@ void GameModule::createModule(int moduleNum, int which) {
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}
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void GameModule::createModuleByHash(uint32 nameHash) {
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debug("GameModule::createModuleByHash(%08X)", nameHash);
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debug(1, "GameModule::createModuleByHash(%08X)", nameHash);
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switch (nameHash) {
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case 0x03294419:
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createModule(1000, -1);
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@ -687,7 +687,7 @@ void GameModule::updateModule() {
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createModule(2300, 1);
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break;
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case 2300:
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debug("module 23000 _moduleResult : %d", _moduleResult);
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debug(1, "module 23000 _moduleResult : %d", _moduleResult);
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if (_moduleResult == 2)
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createModule(1200, 0);
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else if (_moduleResult == 0)
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@ -48,7 +48,7 @@ Module1000::~Module1000() {
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}
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void Module1000::createScene(int sceneNum, int which) {
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debug("Module1000::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module1000::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -64,7 +64,7 @@ Module1100::~Module1100() {
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void Module1100::createScene(int sceneNum, int which) {
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static const uint32 kSmackerFileHashList06[] = {0x10880805, 0x1088081D, 0};
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static const uint32 kSmackerFileHashList07[] = {0x00290321, 0x01881000, 0};
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debug("Module1100::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module1100::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -45,7 +45,7 @@ Module1200::~Module1200() {
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}
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void Module1200::createScene(int sceneNum, int which) {
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debug("Module1200::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module1200::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -109,7 +109,7 @@ Module1300::~Module1300() {
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}
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void Module1300::createScene(int sceneNum, int which) {
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debug("Module1300::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module1300::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 1:
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@ -47,7 +47,7 @@ Module1400::~Module1400() {
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}
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void Module1400::createScene(int sceneNum, int which) {
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debug("Module1400::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module1400::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -35,7 +35,7 @@ Module1500::Module1500(NeverhoodEngine *vm, Module *parentModule, int which)
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}
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void Module1500::createScene(int sceneNum, int which) {
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debug("Module1500::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module1500::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -59,7 +59,7 @@ Module1600::~Module1600() {
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}
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void Module1600::createScene(int sceneNum, int which) {
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debug("Module1600::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module1600::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -58,7 +58,7 @@ Module1700::~Module1700() {
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}
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void Module1700::createScene(int sceneNum, int which) {
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debug("Module1700::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module1700::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -61,7 +61,7 @@ Module1800::~Module1800() {
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void Module1800::createScene(int sceneNum, int which) {
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static const byte kNavigationTypes00[] = {1, 0, 2, 0};
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static const byte kNavigationTypes01[] = {5};
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debug("Module1800::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module1800::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -52,7 +52,7 @@ Module1900::~Module1900() {
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}
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void Module1900::createScene(int sceneNum, int which) {
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debug("Module1900::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module1900::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -43,7 +43,7 @@ Module2000::~Module2000() {
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}
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void Module2000::createScene(int sceneNum, int which) {
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debug("Module2000::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module2000::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -47,7 +47,7 @@ Module2100::~Module2100() {
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}
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void Module2100::createScene(int sceneNum, int which) {
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debug("Module2100::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module2100::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -47,7 +47,7 @@ Module2200::~Module2200() {
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}
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void Module2200::createScene(int sceneNum, int which) {
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debug("Module2200::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module2200::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -68,7 +68,7 @@ Module2300::~Module2300() {
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}
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void Module2300::createScene(int sceneNum, int which) {
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debug("Module2300::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module2300::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -41,7 +41,7 @@ Module2400::~Module2400() {
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}
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void Module2400::createScene(int sceneNum, int which) {
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debug("Module2400::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module2400::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -73,7 +73,7 @@ Module2500::~Module2500() {
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}
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void Module2500::createScene(int sceneNum, int which) {
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debug("Module2500::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module2500::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -54,7 +54,7 @@ Module2600::~Module2600() {
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}
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void Module2600::createScene(int sceneNum, int which) {
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debug("Module2600::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module2600::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -111,7 +111,7 @@ Module2700::~Module2700() {
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}
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void Module2700::createScene(int sceneNum, int which) {
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debug("Module2700::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module2700::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -58,7 +58,7 @@ Module2800::~Module2800() {
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}
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void Module2800::createScene(int sceneNum, int which) {
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debug("Module2800::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module2800::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -42,7 +42,7 @@ Module2900::Module2900(NeverhoodEngine *vm, Module *parentModule, int which)
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}
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void Module2900::createScene(int sceneNum, int which) {
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debug("Module2900::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module2900::createScene(%d, %d)", sceneNum, which);
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_sceneNum = sceneNum;
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switch (_sceneNum) {
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case 0:
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@ -75,7 +75,7 @@ Module3000::~Module3000() {
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void Module3000::createScene(int sceneNum, int which) {
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static const byte kNavigationTypes05[] = {3, 0};
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static const byte kNavigationTypes06[] = {5};
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debug("Module3000::createScene(%d, %d)", sceneNum, which);
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debug(1, "Module3000::createScene(%d, %d)", sceneNum, which);
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_vm->gameState().sceneNum = sceneNum;
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switch (_vm->gameState().sceneNum) {
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case 1:
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