FREESCAPE: Move the engine options into the MetaEngine subclass

This commit is contained in:
Cameron Cawley 2022-11-15 21:49:09 +00:00 committed by Eugene Sandulenko
parent 4860969b85
commit 0da774a218
4 changed files with 52 additions and 21 deletions

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@ -1 +1 @@
engines/freescape/detection.cpp
engines/freescape/metaengine.cpp

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@ -19,11 +19,8 @@
*
*/
#include "common/translation.h"
#include "freescape/freescape.h"
#define GAMEOPTION_PRERECORDED_SOUNDS GUIO_GAMEOPTIONS1
#include "freescape/detection.h"
namespace Freescape {
@ -252,24 +249,9 @@ static const DebugChannelDef debugFlagList[] = {
DEBUG_CHANNEL_END
};
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_PRERECORDED_SOUNDS,
{
_s("Prerecorded sounds"),
_s("Use high-quality pre-recorded sounds instead of pc speaker emulation"),
"prerecorded_sounds",
true,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
class FreescapeMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
FreescapeMetaEngineDetection() : AdvancedMetaEngineDetection(Freescape::gameDescriptions, sizeof(ADGameDescription), Freescape::freescapeGames, optionsList) {
FreescapeMetaEngineDetection() : AdvancedMetaEngineDetection(Freescape::gameDescriptions, sizeof(ADGameDescription), Freescape::freescapeGames) {
_guiOptions = GUIO2(GUIO_NOMIDI, GAMEOPTION_PRERECORDED_SOUNDS);
}

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@ -0,0 +1,27 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef FREESCAPE_DETECTION_H
#define FREESCAPE_DETECTION_H
#define GAMEOPTION_PRERECORDED_SOUNDS GUIO_GAMEOPTIONS1
#endif

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@ -19,7 +19,25 @@
*
*/
#include "common/translation.h"
#include "freescape/freescape.h"
#include "freescape/detection.h"
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_PRERECORDED_SOUNDS,
{
_s("Prerecorded sounds"),
_s("Use high-quality pre-recorded sounds instead of pc speaker emulation"),
"prerecorded_sounds",
true,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
class FreescapeMetaEngine : public AdvancedMetaEngine {
public:
@ -27,6 +45,10 @@ public:
return "freescape";
}
const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
return optionsList;
}
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const override;
};