HUGO: Fix intro in H3 Win

This fixes the path on the world map, during intro

svn-id: r52858
This commit is contained in:
Arnaud Boutonné 2010-09-22 20:37:03 +00:00
parent 4b7a9b29fe
commit 0db9a4d6b4
3 changed files with 8 additions and 14 deletions

View File

@ -139,17 +139,6 @@ void Screen::setBackgroundColor(long color) {
// How??? Translate existing pixels in dib before objects rendered?
}
// Write the supplied character in the supplied color to x,y pixel coords
void Screen::writeChar(int16 x, int16 y, char c, byte color) {
debugC(1, kDebugDisplay, "writeChar(%d, %d, %c, %d)", x, y, c, color);
warning("STUB: writeChar()");
// x = (int16)((long) x * config.cx / XPIX);
// y = (int16)((long) y * config.cy / YPIX);
// SetTextColor(hDC, GetPalIndex(color));
// TextOut(hDC, x, y, &c, 1);
}
// Return the overlay state (Foreground/Background) of the currently
// processed object by looking down the current column for an overlay
// base bit set (in which case the object is foreground).

View File

@ -58,7 +58,7 @@ public:
void setBackgroundColor(long color);
void shadowStr(int16 sx, int16 sy, char *s, byte color);
void userHelp();
void writeChar(int16 x, int16 y, char c, byte color);
void writeChr(int sx, int sy, byte color, char *local_fontdata);
void writeStr(int16 sx, int16 sy, char *s, byte color);
icondib_t &getIconBuffer() {
@ -96,7 +96,6 @@ private:
overlayState_t findOvl(seq_t *seq_p, image_pt dst_p, uint16 y);
void merge(rect_t *rectA, rect_t *rectB);
int16 mergeLists(rect_t *list, rect_t *blist, int16 len, int16 blen, int16 bmax);
void writeChr(int sx, int sy, byte color, char *local_fontdata);
int16 center(char *s);
};

View File

@ -109,9 +109,15 @@ bool intro_v3w::introPlay() {
//TODO : Add proper check of story mode
//#if STORY
// SetBkMode(TRANSPARENT);
// FIXME: This initialization shouldn't be there, as all the fonts should be loaded directly
_vm.screen().loadFont(0);
if (introTicks < introSize) {
// Scale viewport x_intro,y_intro to screen (offsetting y)
_vm.screen().writeChar(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, 'x', _TBRIGHTWHITE);
_vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
_vm.screen().displayBackground();
// Text boxes at various times
switch (introTicks) {