Removed an unclear (paranoid?) continue statement from the original engine. We are just doing a screen update more than the original this way. If this is bad, then we can go back, but for now, let the execution flow.

svn-id: r29505
This commit is contained in:
Nicola Mettifogo 2007-11-14 22:31:53 +00:00
parent 10caba3562
commit 0dc9a12db9

View File

@ -288,7 +288,6 @@ void Parallaction::runGame() {
if (_engineFlags & kEngineChangeLocation) {
changeLocation(_location._name);
continue;
}
runJobs();