diff --git a/engines/sci/sound/music.cpp b/engines/sci/sound/music.cpp index e29afe706bc..1b8aa554602 100644 --- a/engines/sci/sound/music.cpp +++ b/engines/sci/sound/music.cpp @@ -455,27 +455,6 @@ void SciMusic::soundPlay(MusicEntry *pSnd) { Common::StackLock lock(_mutex); pSnd->pMidiParser->mainThreadBegin(); - if (pSnd->status != kSoundPaused) { - // Stop any in progress music fading, as that will reset the - // volume of the sound channels that the faded song occupies.. - // Fixes bug #3266480 and partially fixes bug #3041738. - // CHECKME: Is this the right thing to do? Are these - // overlapping channels not a deeper underlying problem? - for (uint i = 0; i < playListCount; i++) { - // Is another MIDI song being faded down? If yes, stop it - // immediately instead - if (_playList[i]->fadeStep < 0 && _playList[i]->pMidiParser) { - _playList[i]->status = kSoundStopped; - if (_soundVersion <= SCI_VERSION_0_LATE) - _playList[i]->isQueued = false; - _playList[i]->pMidiParser->stop(); - remapChannels(); - _playList[i]->fadeStep = 0; - _playList[i]->fadeCompleted = true; - } - } - } - if (pSnd->status != kSoundPaused) pSnd->pMidiParser->sendInitCommands(); pSnd->pMidiParser->setVolume(pSnd->volume);