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Let displayMessage() restore the mouse pointer to the standard BS1 arrow
once it's done. svn-id: r14258
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@ -707,7 +707,9 @@ int Control::displayMessage(const char *altButton, const char *message, ...) {
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va_end(va);
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GUI::MessageDialog dialog(buf, "OK", altButton);
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return dialog.runModal();
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int result = dialog.runModal();
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_mouse->setPointer(MSE_POINTER, 0);
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return result;
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}
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void Control::writeSavegameDescriptions(void) {
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