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Exclude font data tables for The Feeble Files, when AGOS2 games are disabled.
svn-id: r48174
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e7765c983a
commit
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@ -1236,7 +1236,7 @@ protected:
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virtual void windowNewLine(WindowBlock *window);
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void windowScroll(WindowBlock *window);
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void windowDrawChar(WindowBlock *window, uint x, uint y, byte chr);
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virtual void windowDrawChar(WindowBlock *window, uint x, uint y, byte chr);
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void loadMusic(uint16 track);
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void playModule(uint16 music);
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@ -1975,6 +1975,7 @@ protected:
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void invertBox(HitArea *ha, bool state);
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virtual void windowNewLine(WindowBlock *window);
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virtual void windowDrawChar(WindowBlock *window, uint x, uint y, byte chr);
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virtual void clearName();
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@ -89,6 +89,7 @@ uint AGOSEngine::getFeebleFontSize(byte chr) {
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}
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}
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#ifdef ENABLE_AGOS2
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static const byte polish4CD_feeble_windowFont[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
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@ -683,6 +684,51 @@ static const byte feeble_windowFont[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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void AGOSEngine_Feeble::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) {
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const byte *src;
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byte color, *dst;
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uint dstPitch, h, w, i;
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if (_noOracleScroll)
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return;
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_videoLockOut |= 0x8000;
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dst = getBackGround();
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dstPitch = _backGroundBuf->pitch;
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h = 13;
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w = getFeebleFontSize(chr);
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if (_language == Common::PL_POL) {
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if (!strcmp(getExtra(), "4CD"))
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src = polish4CD_feeble_windowFont + (chr - 32) * 13;
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else
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src = polish2CD_feeble_windowFont + (chr - 32) * 13;
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} else {
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src = feeble_windowFont + (chr - 32) * 13;
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}
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dst += y * dstPitch + x + window->textColumnOffset;
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color = window->textColor;
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do {
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int8 b = *src++;
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i = 0;
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do {
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if (b < 0) {
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if (dst[i] == 0)
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dst[i] = color;
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}
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b <<= 1;
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} while (++i != w);
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dst += dstPitch;
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} while (--h);
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_videoLockOut &= ~0x8000;
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}
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#endif
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static const byte czech_simonFont[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x20, 0x70, 0x70, 0x20, 0x20, 0x00, 0x20, 0x00,
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@ -2304,28 +2350,11 @@ void AGOSEngine::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) {
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byte color, *dst;
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uint dstPitch, h, w, i;
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if (_noOracleScroll)
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return;
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_videoLockOut |= 0x8000;
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Graphics::Surface *screen = _system->lockScreen();
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if (getGameType() == GType_FF || getGameType() == GType_PP) {
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dst = getBackGround();
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dstPitch = _backGroundBuf->pitch;
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h = 13;
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w = getFeebleFontSize(chr);
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if (_language == Common::PL_POL) {
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if (!strcmp(getExtra(), "4CD"))
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src = polish4CD_feeble_windowFont + (chr - 32) * 13;
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else
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src = polish2CD_feeble_windowFont + (chr - 32) * 13;
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} else {
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src = feeble_windowFont + (chr - 32) * 13;
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}
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} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
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if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
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dst = (byte *)screen->pixels;
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dstPitch = screen->pitch;
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h = 8;
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@ -2413,12 +2442,7 @@ void AGOSEngine::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) {
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i = 0;
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do {
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if (b < 0) {
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if (getGameType() == GType_FF || getGameType() == GType_PP) {
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if (dst[i] == 0)
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dst[i] = color;
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} else {
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dst[i] = color;
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}
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dst[i] = color;
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}
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b <<= 1;
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