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https://github.com/libretro/scummvm.git
synced 2025-03-06 10:17:14 +00:00
CRYO: Simplify loadFile, some renaming and variable type changes
This commit is contained in:
parent
01f10cc4ee
commit
0e4d63d37c
@ -105,7 +105,7 @@ void EdenGame::gametofresques() {
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// Original name: dofresques
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void EdenGame::doFrescoes() {
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curs_saved = 0;
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curs_saved = false;
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torchCursor = true;
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glow_x = -1;
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glow_y = -1;
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@ -121,7 +121,7 @@ void EdenGame::doFrescoes() {
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// Original name: finfresques
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void EdenGame::endFrescoes() {
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torchCursor = false;
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curs_saved = 1;
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curs_saved = true;
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p_global->displayFlags = DisplayFlags::dfFlag1;
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resetScroll();
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p_global->ff_100 = 0xFF;
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@ -878,7 +878,7 @@ void EdenGame::afficher128() {
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ClearScreen();
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fadetoblack128(1);
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if (showBlackBars)
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blackbars();
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drawBlackBars();
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CLBlitter_CopyView2Screen(p_mainview);
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fadefromblack128(1);
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}
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@ -939,34 +939,33 @@ void EdenGame::use_bank(int16 bank) {
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debug("attempt to load bad bank %d", bank);
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bank_data_ptr = bank_data_buf;
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if (cur_bank_num != bank) {
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loadfile(bank, bank_data_buf);
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loadFile(bank, bank_data_buf);
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verifh(bank_data_buf);
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cur_bank_num = bank;
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}
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}
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void EdenGame::sundcurs(int16 x, int16 y) {
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byte *scr, *keep = curs_keepbuf;
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int16 w, h;
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byte *keep = curs_keepbuf;
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curs_keepx = x - 4;
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curs_keepy = y - 4;
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scr = p_mainview_buf + curs_keepx + curs_keepy * 640;
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for (h = 48; h--;) {
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for (w = 48; w--;)
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byte *scr = p_mainview_buf + curs_keepx + curs_keepy * 640;
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for (int16 h = 48; h--;) {
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for (int16 w = 48; w--;)
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*keep++ = *scr++;
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scr += 640 - 48;
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}
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curs_saved = 1;
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curs_saved = true;
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}
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void EdenGame::rundcurs() {
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byte *scr, *keep = curs_keepbuf;
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int16 w, h;
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scr = p_mainview_buf + curs_keepx + curs_keepy * 640;
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byte *keep = curs_keepbuf;
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byte *scr = p_mainview_buf + curs_keepx + curs_keepy * 640;
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if (!curs_saved || (curs_keepx == -1 && curs_keepy == -1)) //TODO ...
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return;
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for (h = 48; h--;) {
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for (w = 48; w--;)
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for (int16 h = 48; h--;) {
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for (int16 w = 48; w--;)
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*scr++ = *keep++;
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scr += 640 - 48;
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}
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@ -980,7 +979,7 @@ void EdenGame::noclipax(int16 index, int16 x, int16 y) {
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int16 w, h;
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if (cur_bank_num != 117 && !no_palette) {
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if (PLE16(pix) > 2)
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readpalette(pix + 2);
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readPalette(pix + 2);
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}
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pix += PLE16(pix);
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pix += PLE16(pix + index * 2);
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@ -1064,7 +1063,7 @@ void EdenGame::noclipax_avecnoir(int16 index, int16 x, int16 y) {
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int16 w, h;
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if (cur_bank_num != 117) {
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if (PLE16(pix) > 2)
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readpalette(pix + 2);
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readPalette(pix + 2);
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}
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pix += PLE16(pix);
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pix += PLE16(pix + index * 2);
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@ -1224,8 +1223,8 @@ void EdenGame::glow(int16 index) {
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}
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}
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void EdenGame::readpalette(byte *ptr) {
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int doit = 1;
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void EdenGame::readPalette(byte *ptr) {
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bool doit = true;
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while (doit) {
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uint16 idx = *ptr++;
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if (idx != 0xFF) {
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@ -1245,36 +1244,33 @@ void EdenGame::readpalette(byte *ptr) {
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idx++;
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}
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} else
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doit = 0;
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doit = false;
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}
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}
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void EdenGame::spritesurbulle(int16 index, int16 x, int16 y) {
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// Original name: spritesurbulle
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void EdenGame::spriteOnSubtitle(int16 index, int16 x, int16 y) {
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byte *pix = bank_data_ptr;
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byte *scr = p_subtitlesview_buf + x + y * subtitles_x_width;
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byte h0, h1, mode;
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int16 w, h;
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if (cur_bank_num != 117) {
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if (PLE16(pix) > 2)
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readpalette(pix + 2);
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}
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if ((cur_bank_num != 117) && (PLE16(pix) > 2))
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readPalette(pix + 2);
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pix += PLE16(pix);
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pix += PLE16(pix + index * 2);
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// int16 height:9
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// int16 pad:6;
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// int16 flag:1;
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h0 = *pix++;
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h1 = *pix++;
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w = ((h1 & 1) << 8) | h0;
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h = *pix++;
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mode = *pix++;
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byte h0 = *pix++;
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byte h1 = *pix++;
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int16 w = ((h1 & 1) << 8) | h0;
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int16 h = *pix++;
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byte mode = *pix++;
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if (mode != 0xFF && mode != 0xFE)
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return;
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if (h1 & 0x80) {
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// compressed
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for (; h-- > 0;) {
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int16 ww;
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for (ww = w; ww > 0;) {
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for (int16 ww = w; ww > 0;) {
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byte c = *pix++;
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if (c >= 0x80) {
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if (c == 0x80) {
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@ -1296,9 +1292,10 @@ void EdenGame::spritesurbulle(int16 index, int16 x, int16 y) {
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ww -= run;
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if (fill == 0)
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scr += run;
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else
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else {
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for (; run--;)
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*scr++ = fill;
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}
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}
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} else {
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byte run = c + 1;
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@ -1317,8 +1314,7 @@ void EdenGame::spritesurbulle(int16 index, int16 x, int16 y) {
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} else {
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// uncompressed
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for (; h--;) {
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int16 ww;
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for (ww = w; ww--;) {
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for (int16 ww = w; ww--;) {
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byte p = *pix++;
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if (p == 0)
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scr++;
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@ -1331,7 +1327,7 @@ void EdenGame::spritesurbulle(int16 index, int16 x, int16 y) {
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}
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void EdenGame::bars_out() {
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int16 i, r19, r20, r25, r24;
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int16 i;
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unsigned int *scr40, *scr41, *scr42;
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if (showBlackBars)
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return;
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@ -1342,10 +1338,10 @@ void EdenGame::bars_out() {
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underBottomBarScreenRect.sx = underTopBarScreenRect.sx;
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underBottomBarScreenRect.ex = underTopBarScreenRect.ex;
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CLBlitter_CopyViewRect(p_mainview, p_underBarsView, &underBottomBarScreenRect, &underBottomBarBackupRect);
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r19 = 14; // TODO - init in decl?
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r20 = 176;
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r25 = 14;
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r24 = 21;
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int16 r19 = 14; // TODO - init in decl?
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int16 r20 = 176;
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int16 r25 = 14;
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int16 r24 = 21;
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underTopBarScreenRect.sx = 0;
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underTopBarScreenRect.ex = 320 - 1;
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underTopBarBackupRect.sx = scroll_pos;
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@ -1399,16 +1395,17 @@ void EdenGame::bars_out() {
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}
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afficher();
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initrect();
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showBlackBars = 1;
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showBlackBars = true;
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}
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void EdenGame::bars_in() {
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int16 r29, r28;
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// Original name: bars_in
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void EdenGame::showBars() {
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if (!showBlackBars)
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return;
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blackbars();
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r29 = 2;
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r28 = 2;
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drawBlackBars();
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int16 r29 = 2;
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int16 r28 = 2;
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underTopBarScreenRect.sx = 0;
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underTopBarScreenRect.ex = 320 - 1;
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underTopBarBackupRect.sx = scroll_pos;
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@ -1431,7 +1428,7 @@ void EdenGame::bars_in() {
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afficher();
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}
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initrect();
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showBlackBars = 0;
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showBlackBars = false;
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}
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void EdenGame::sauvefondbouche() {
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@ -1459,15 +1456,15 @@ void EdenGame::restaurefondbouche() {
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CLBlitter_CopyViewRect(p_mainview, p_mainview, &rect_dst, &rect_src);
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}
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void EdenGame::blackbars() {
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// Original name : blackbars
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void EdenGame::drawBlackBars() {
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byte *scr = p_mainview_buf;
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int16 x, y;
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for (y = 0; y < 16; y++)
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for (x = 0; x < 640; x++)
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for (int16 y = 0; y < 16; y++)
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for (int16 x = 0; x < 640; x++)
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*scr++ = 0;
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scr += 640 * (200 - 16 - 24);
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for (y = 0; y < 24; y++)
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for (x = 0; x < 640; x++)
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for (int16 y = 0; y < 24; y++)
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for (int16 x = 0; x < 640; x++)
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*scr++ = 0;
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}
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@ -2342,7 +2339,7 @@ void EdenGame::af_image() {
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int16 w, h;
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index--;
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if (PLE16(pix) > 2)
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readpalette(pix + 2);
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readPalette(pix + 2);
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pix += PLE16(pix);
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pix += PLE16(pix + index * 2);
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// int16 height:9
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@ -2837,8 +2834,8 @@ void EdenGame::my_bulle() {
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byte x = *icons++;
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byte y = *icons++;
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byte s = *icons++;
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spritesurbulle(52, x + subtitles_x_center, y - 1);
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spritesurbulle(s + 9, x + subtitles_x_center + 1, y);
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spriteOnSubtitle(52, x + subtitles_x_center, y - 1);
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spriteOnSubtitle(s + 9, x + subtitles_x_center + 1, y);
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}
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}
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@ -3390,7 +3387,7 @@ void EdenGame::adam() {
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playHNM(vid);
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needPaletteUpdate = 1;
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p_global->ff_102 = 16;
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bars_in();
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showBars();
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gametomiroir(0);
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break;
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case Objects::obApple:
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@ -3723,7 +3720,7 @@ void EdenGame::vrf_phrases_file() {
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return;
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lastPhrasesFile = num;
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num += 404;
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loadfile(num, gamePhrases);
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loadFile(num, gamePhrases);
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verifh(gamePhrases);
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}
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@ -3923,7 +3920,7 @@ void EdenGame::mort(int16 vid) {
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fadetoblack(2);
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CLBlitter_FillScreenView(0);
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CLBlitter_FillView(p_mainview, 0);
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bars_in();
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showBars();
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p_global->narratorSequence = 51;
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p_global->newMusicType = MusicType::mtNormal;
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musique();
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@ -4607,20 +4604,14 @@ void EdenGame::closebigfile() {
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CLFile_Close(h_bigfile);
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}
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void EdenGame::loadfile(uint16 num, void *buffer) {
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int16 retry, res = 1;
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void EdenGame::loadFile(uint16 num, void *buffer) {
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assert(num < bigfile_header->count);
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for (retry = 0; res && retry < 5; retry++) {
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pakfile_t *file = &bigfile_header->files[num];
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long size = PLE32(&file->size);
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long offs = PLE32(&file->offs);
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debug("* Loading resource %d (%s) at 0x%X, %d bytes", num, file->name, offs, size);
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CLFile_SetPosition(h_bigfile, fsFromStart, offs);
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CLFile_Read(h_bigfile, buffer, &size);
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res = 0;
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}
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if (res)
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quit_flag = 1;
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pakfile_t *file = &bigfile_header->files[num];
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long size = PLE32(&file->size);
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long offs = PLE32(&file->offs);
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debug("* Loading resource %d (%s) at 0x%X, %d bytes", num, file->name, offs, size);
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CLFile_SetPosition(h_bigfile, fsFromStart, offs);
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CLFile_Read(h_bigfile, buffer, &size);
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}
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void EdenGame::shnmfl(uint16 num) {
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@ -4684,13 +4675,13 @@ void EdenGame::ConvertMacToPC() {
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#endif
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void EdenGame::loadpermfiles() {
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loadfile(2498, gameIcons);
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loadfile(2497, gameRooms);
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loadfile(2486, gameLipsync);
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loadfile(0, main_bank_buf);
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loadfile(402, gameFont);
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loadfile(404, gameDialogs);
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loadfile(403, gameConditions);
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loadFile(2498, gameIcons);
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loadFile(2497, gameRooms);
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loadFile(2486, gameLipsync);
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loadFile(0, main_bank_buf);
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loadFile(402, gameFont);
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loadFile(404, gameDialogs);
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loadFile(403, gameConditions);
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#if 1
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ConvertMacToPC();
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#endif
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@ -5138,7 +5129,7 @@ void EdenGame::loadsal(int16 num) {
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if (num == p_global->lastSalNum)
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return;
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p_global->lastSalNum = num;
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loadfile(num + 419, sal_buf);
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loadFile(num + 419, sal_buf);
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}
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void EdenGame::specialoutside() {
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@ -5343,13 +5334,13 @@ void EdenGame::maj2() {
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if (p_global->ff_102 || p_global->ff_103)
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afficher();
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else if (p_global->ff_F1 == (RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01)) {
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blackbars();
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drawBlackBars();
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effet1();
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} else if (p_global->ff_F1 && !(p_global->ff_F1 & RoomFlags::rf04) && !r30) {
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if (!(p_global->displayFlags & DisplayFlags::dfPanable))
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blackbars();
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drawBlackBars();
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else if (p_global->valleyVidNum)
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blackbars();
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drawBlackBars();
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effet1();
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} else if (r30 && !(p_global->ff_F1 & RoomFlags::rf04))
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effetpix();
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@ -5360,7 +5351,7 @@ void EdenGame::maj2() {
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drawTopScreen();
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showObjects();
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}
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bars_in();
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showBars();
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showEvents();
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p_global->labyrinthDirections = 0;
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specialin();
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@ -5382,8 +5373,9 @@ void EdenGame::maj_salle(uint16 roomNum) {
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majsalle1(roomNum);
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}
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void EdenGame::initbuf() {
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#define ALLOC(ptr, size, typ) if (!((ptr) = (typ*)malloc(size))) quit_flag = 1;
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// Original name: initbuf
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void EdenGame::allocateBuffers() {
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#define ALLOC(ptr, size, typ) if (!((ptr) = (typ*)malloc(size))) bufferAllocationErrorFl = true;
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ALLOC(bigfile_header, 0x10000, pak_t);
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ALLOC(gameRooms, 0x4000, room_t);
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ALLOC(gameIcons, 0x4000, icon_t);
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@ -5477,18 +5469,18 @@ void EdenGame::run() {
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music_channel = CLSoundChannel_New(0);
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CLSound_SetWantsDesigned(1);
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initbuf();
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allocateBuffers();
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openbigfile();
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openwindow();
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loadpermfiles();
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if (!quit_flag) {
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if (!bufferAllocationErrorFl) {
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LostEdenMac_InitPrefs();
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init_cube();
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p_mainview->doubled = doubled;
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while (!quit_flag2) {
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init_globals();
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quit_flag3 = 0;
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quit_flag3 = false;
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normalCursor = 1;
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torchCursor = false;
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curs_keepy = -1;
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@ -5497,10 +5489,8 @@ void EdenGame::run() {
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if (!gameLoaded)
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intro();
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edmain();
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if (quit_flag)
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goto quit;
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startmusique(1);
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blackbars();
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drawBlackBars();
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afficher();
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fadetoblack(3);
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ClearScreen();
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@ -5517,8 +5507,7 @@ void EdenGame::run() {
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}
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// LostEdenMac_SavePrefs();
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}
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quit:
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;
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fadetoblack(4);
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closebigfile();
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freebuf();
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@ -5531,7 +5520,7 @@ quit:
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void EdenGame::edmain() {
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//TODO
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entergame();
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while (!quit_flag && !quit_flag3 && p_global->endGameFlag != 50) {
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while (!bufferAllocationErrorFl && !quit_flag3 && p_global->endGameFlag != 50) {
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if (!gameStarted) {
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// if in demo mode, reset game after a while
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demoCurrentTicks = TimerTicks;
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@ -5632,7 +5621,7 @@ void EdenGame::entergame() {
|
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currentTime = TimerTicks / 100;
|
||||
p_global->gameTime = currentTime;
|
||||
demoStartTicks = TimerTicks;
|
||||
gameStarted = 0;
|
||||
gameStarted = false;
|
||||
if (!gameLoaded) {
|
||||
p_global->roomNum = 279;
|
||||
p_global->areaNum = Areas::arMo;
|
||||
@ -5647,12 +5636,12 @@ void EdenGame::entergame() {
|
||||
p_global->currentMusicNum = 0;
|
||||
startmusique(lastMusicNum);
|
||||
p_global->inventoryScrollPos = 0;
|
||||
gameStarted = 1;
|
||||
gameStarted = true;
|
||||
}
|
||||
showObjects();
|
||||
drawTopScreen();
|
||||
saveFriezes();
|
||||
showBlackBars = 1;
|
||||
showBlackBars = true;
|
||||
p_global->ff_102 = 1;
|
||||
maj_salle(p_global->roomNum);
|
||||
if (flag) {
|
||||
@ -5742,13 +5731,13 @@ void EdenGame::FRDevents() {
|
||||
if (current_cursor != 9 && torchCursor) {
|
||||
unglow();
|
||||
torchCursor = false;
|
||||
curs_saved = 0;
|
||||
curs_saved = false;
|
||||
}
|
||||
}
|
||||
if (CLMouse_IsDown()) {
|
||||
if (!mouse_held) {
|
||||
mouse_held = 1;
|
||||
gameStarted = 1;
|
||||
gameStarted = true;
|
||||
mouse();
|
||||
}
|
||||
} else
|
||||
@ -6811,7 +6800,7 @@ skip:
|
||||
|
||||
void EdenGame::generique() {
|
||||
int oldmusic;
|
||||
blackbars();
|
||||
drawBlackBars();
|
||||
afficher();
|
||||
fadetoblack(3);
|
||||
ClearScreen();
|
||||
@ -6985,13 +6974,13 @@ void EdenGame::panelrestart() {
|
||||
drawTopScreen();
|
||||
showObjects();
|
||||
saveFriezes();
|
||||
showBlackBars = 1;
|
||||
showBlackBars = true;
|
||||
maj_salle(p_global->roomNum);
|
||||
}
|
||||
|
||||
void EdenGame::reallyquit() {
|
||||
quit_flag3 = 1; //TODO: byte
|
||||
quit_flag2 = 1;
|
||||
quit_flag3 = true;
|
||||
quit_flag2 = true;
|
||||
}
|
||||
|
||||
void EdenGame::confirmer(char mode, char yesId) {
|
||||
@ -7293,7 +7282,7 @@ void EdenGame::PommeQ() {
|
||||
icon_t *icon = &gameIcons[85];
|
||||
if (p_global->displayFlags & DisplayFlags::dfFrescoes) {
|
||||
torchCursor = false;
|
||||
curs_saved = 1;
|
||||
curs_saved = true;
|
||||
if (p_global->displayFlags & DisplayFlags::dfPerson)
|
||||
close_perso();
|
||||
p_global->displayFlags = DisplayFlags::dfFlag1;
|
||||
|
@ -115,13 +115,13 @@ private:
|
||||
void getglow(int16 x, int16 y, int16 w, int16 h);
|
||||
void unglow();
|
||||
void glow(int16 index);
|
||||
void readpalette(byte *ptr);
|
||||
void spritesurbulle(int16 index, int16 x, int16 y);
|
||||
void readPalette(byte *ptr);
|
||||
void spriteOnSubtitle(int16 index, int16 x, int16 y);
|
||||
void bars_out();
|
||||
void bars_in();
|
||||
void showBars();
|
||||
void sauvefondbouche();
|
||||
void restaurefondbouche();
|
||||
void blackbars();
|
||||
void drawBlackBars();
|
||||
void drawTopScreen();
|
||||
void affplanval();
|
||||
void affrepere(int16 index, int16 location);
|
||||
@ -272,7 +272,7 @@ private:
|
||||
void verifh(void *ptr);
|
||||
void openbigfile();
|
||||
void closebigfile();
|
||||
void loadfile(uint16 num, void *buffer);
|
||||
void loadFile(uint16 num, void *buffer);
|
||||
void shnmfl(uint16 num);
|
||||
int ssndfl(uint16 num);
|
||||
void ConvertIcons(icon_t *icon, int count);
|
||||
@ -304,7 +304,7 @@ private:
|
||||
void maj2();
|
||||
void majsalle1(int16 roomNum);
|
||||
void maj_salle(uint16 roomNum);
|
||||
void initbuf();
|
||||
void allocateBuffers();
|
||||
void freebuf();
|
||||
void openwindow();
|
||||
void EmergencyExit();
|
||||
@ -514,8 +514,8 @@ private:
|
||||
int16 glow_y;
|
||||
int16 glow_x;
|
||||
byte needPaletteUpdate;
|
||||
byte curs_saved;
|
||||
byte showBlackBars;
|
||||
bool curs_saved;
|
||||
bool showBlackBars;
|
||||
byte fond_saved;
|
||||
byte *bank_data_ptr;
|
||||
color3_t pal_entry;
|
||||
@ -584,15 +584,14 @@ private:
|
||||
byte *gameFont; //TODO: rename to font?
|
||||
byte *p_subtitlesview_buf;
|
||||
byte *p_underSubtitlesView_buf;
|
||||
global_t *p_global;
|
||||
global_t *p_global;
|
||||
uint16 mouse_y_center, mouse_x_center;
|
||||
int quit_flag3; //TODO: some obsolete error flag?
|
||||
uint16 machine_speed;
|
||||
byte quit_flag;
|
||||
bool bufferAllocationErrorFl;
|
||||
bool quit_flag2;
|
||||
bool quit_flag3;
|
||||
bool gameStarted;
|
||||
|
||||
byte gameStarted;
|
||||
|
||||
byte quit_flag2;
|
||||
byte soundAllocated;
|
||||
soundchannel_t *music_channel;
|
||||
soundchannel_t *hnmsound_ch;
|
||||
|
Loading…
x
Reference in New Issue
Block a user