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Merge pull request #332 from bluegr/roland_gs_cleanup
SCUMM: iMuse - Clean-up of Roland GS code (updated)
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@ -46,7 +46,6 @@ namespace Scumm {
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IMuseInternal::IMuseInternal() :
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_native_mt32(false),
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_enable_gs(false),
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_sc55(false),
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_midi_adlib(NULL),
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_midi_native(NULL),
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_sysex(NULL),
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@ -495,12 +494,9 @@ uint32 IMuseInternal::property(int prop, uint32 value) {
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case IMuse::PROP_GS:
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_enable_gs = (value > 0);
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// If True Roland MT-32 is not selected, run in GM or GS mode.
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// If it is selected, change the Roland GS synth to MT-32 mode.
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if (_midi_native && !_native_mt32)
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initGM(_midi_native);
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else if (_midi_native && _native_mt32 && _enable_gs) {
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_sc55 = true;
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// GS Mode emulates MT-32 on a GS device, so _native_mt32 should always be true
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if (_midi_native && _enable_gs) {
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_native_mt32 = true;
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initGM(_midi_native);
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}
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break;
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@ -1499,7 +1495,7 @@ void IMuseInternal::initGM(MidiDriver *midi) {
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if (_enable_gs) {
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// All GS devices recognize the GS Reset command,
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// even with Roland's ID. It is impractical to
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// even using Roland's ID. It is impractical to
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// support other manufacturers' devices for
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// further GS settings, as there are limitless
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// numbers of them out there that would each
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@ -1514,29 +1510,27 @@ void IMuseInternal::initGM(MidiDriver *midi) {
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debug(2, "GS SysEx: GS Reset");
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_system->delayMillis(200);
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if (_sc55) {
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// This mode is for GS devices that support an MT-32-compatible
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// Map, such as the Roland Sound Canvas line of modules. It
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// will allow them to work with True MT-32 mode, but will
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// obviously still ignore MT-32 SysEx (and thus custom
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// instruments).
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// Set global Master Tune to 442.0kHz, as on the MT-32
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memcpy(&buffer[4], "\x40\x00\x00\x00\x04\x04\x0F\x29", 8);
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midi->sysEx(buffer, 12);
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debug(2, "GS SysEx: Master Tune set to 442.0kHz");
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// Set Channels 1-16 to SC-55 Map, then CM-64/32L Variation
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for (i = 0; i < 16; ++i) {
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midi->send((127 << 16) | (0 << 8) | (0xB0 | i));
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midi->send((1 << 16) | (32 << 8) | (0xB0 | i));
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midi->send((0 << 16) | (0 << 8) | (0xC0 | i));
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}
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debug(2, "GS Program Change: CM-64/32L Map Selected");
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// Set Percussion Channel to SC-55 Map (CC#32, 01H), then
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// Switch Drum Map to CM-64/32L (MT-32 Compatible Drums)
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midi->getPercussionChannel()->controlChange(0, 0);
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midi->getPercussionChannel()->controlChange(32, 1);
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midi->send(127 << 8 | 0xC0 | 9);
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debug(2, "GS Program Change: Drum Map is CM-64/32L");
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// Note: All Roland GS devices support CM-64/32L maps
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// Set Channels 1-16 to SC-55 Map, then CM-64/32L Variation
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for (i = 0; i < 16; ++i) {
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midi->send((127 << 16) | (0 << 8) | (0xB0 | i));
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midi->send((1 << 16) | (32 << 8) | (0xB0 | i));
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midi->send((0 << 16) | (0 << 8) | (0xC0 | i));
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}
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debug(2, "GS Program Change: CM-64/32L Map Selected");
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// Set Percussion Channel to SC-55 Map (CC#32, 01H), then
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// Switch Drum Map to CM-64/32L (MT-32 Compatible Drums)
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midi->getPercussionChannel()->controlChange(0, 0);
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midi->getPercussionChannel()->controlChange(32, 1);
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midi->send(127 << 8 | 0xC0 | 9);
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debug(2, "GS Program Change: Drum Map is CM-64/32L");
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// Set Master Chorus to 0. The MT-32 has no chorus capability.
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memcpy(&buffer[4], "\x40\x01\x3A\x00\x05", 5);
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@ -390,7 +390,6 @@ class IMuseInternal : public IMuse {
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protected:
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bool _native_mt32;
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bool _enable_gs;
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bool _sc55;
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MidiDriver *_midi_adlib;
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MidiDriver *_midi_native;
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TimerCallbackInfo _timer_info_adlib;
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@ -887,7 +887,7 @@ void OptionsDialog::addMT32Controls(GuiObject *boss, const Common::String &prefi
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_mt32Checkbox = new CheckboxWidget(boss, prefix + "mcMt32Checkbox", _c("True Roland MT-32 (no GM emulation)", "lowres"), _("Check if you want to use your real hardware Roland-compatible sound device connected to your computer"));
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// GS Extensions setting
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_enableGSCheckbox = new CheckboxWidget(boss, prefix + "mcGSCheckbox", _("Roland GS Mode (disable GM mapping)"), _("Turns off General MIDI mapping for games with Roland MT-32 soundtrack"));
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_enableGSCheckbox = new CheckboxWidget(boss, prefix + "mcGSCheckbox", _("Roland GS Device (enable MT-32 mappings)"), _("Check if you want to enable patch mappings to emulate an MT-32 on a Roland GS device"));
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const MusicPlugin::List p = MusicMan.getPlugins();
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// Make sure the null device is the first one in the list to avoid undesired
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