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BLADERUNNER: Fix compilation in Visual Studio
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@ -664,7 +664,7 @@ void VK::drawNeedle(Graphics::Surface &surface) {
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x = CLIP(x + (int)_vm->_rnd.getRandomNumberRng(0, 4) - 2, 165, 245);
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}
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float needleOffset = abs(38.0f - _needleValue);
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float needleOffset = ABS(38.0f - _needleValue);
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float y = 345 - sqrt(72.0f * 72.0f - needleOffset * needleOffset);
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float colorIntensity = MIN(78.0f, _needleValue + 39.0f) / 78.0f;
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@ -846,7 +846,7 @@ void VK::animateAdjustment(int target) {
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void VK::setAdjustment(int x) {
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_adjustment = CLIP(x - 4, 154, 246);
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float offset = abs(199.0f - _adjustment);
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float offset = ABS(199.0f - _adjustment);
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int y = sqrt(88.0f * 88.0f - offset * offset);
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_buttons->setImageLeft(1, _adjustment);
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_buttons->setImageTop(1, 345 - y);
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