New credits format (DocBook conversion not yet done)

svn-id: r19809
This commit is contained in:
Max Horn 2005-12-19 02:23:01 +00:00
parent f87139a575
commit 0eca2a971f
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282
AUTHORS
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@ -1,100 +1,200 @@
The ScummVM team:
James Brown - Lead developer
Max Horn - Lead developer
Torbjorn Andersson - Engine: SCUMM, Broken Sword 2, SAGA, Gob
David Eriksson - Engine: Flight of the Amazon Queen
Robert Goeffringmann - Engine: Beneath a Steel Sky, Broken Sword 1
Jonathan Gray - Engine: SCUMM, HE, Broken Sword 2
Travis Howell - Engine: SCUMM, HE, Simon the Sorcerer
Oliver Kiehl - Engine: Beneath a Steel Sky, Simon
Pawel Kolodziejski - Engine: SCUMM (Codecs, iMUSE, Smush, etc.)
Andrew Kurushin - Engine: SAGA
Gregory Montoir - Engine: Flight of the Amazon Queen, HE, Kyra
Joost Peters - Engine: Beneath a Steel Sky, Flight of the
Amazon Queen
Eugene Sandulenko - Engine: SCUMM (FT INSANE), HE, SAGA, Gob
Johannes Schickel - Engine: Kyra, GUI improvements
Chris Apers - Port: PalmOS
Nicolas Bacca - Port: PocketPC/WinCE
Jurgen Braam - Port: EPOC/SymbianOS maintainer
Marcus Comstedt - Port: Dreamcast
Hans-Jorg Frieden - Port: AmigaOS 4
Lars Persson - Port: EPOC/SymbianOS, ESDL
Jerome Fisher - MT-32 emulator
Jochen Hoenicke - Speaker & PCjr sound support, Adlib work
ScummVM Team
************
Project Leaders
---------------
James Brown
Max Horn - This is a long desc. A really, really long long
description. No I really mean *long* like in
'very long'!
Retired Team Members:
Ralph Brorsen - Help with GUI implementation
Jamieson Christian - iMUSE, MIDI, all things musical
Vincent Hamm - Co-Founder
Ruediger Hanke - Port: MorphOS
Felix Jakschitsch - Zak256 reverse engineering
Mutwin Kraus - Original MacOS porter
Peter Moraliyski - Port: GP32
Jeremy Newman - Former webmaster
Ludvig Strigeus - Original ScummVM and SimonVM author
Lionel Ulmer - Port: X11
Engine Teams
------------
SCUMM:
Torbjorn Andersson
James Brown
Jonathan Gray
Max Horn
Travis Howell
Pawel Kolodziejski - Codecs, iMUSE, Smush, etc.
Eugene Sandulenko - FT INSANE
Contributors:
Tore Anderson - Packaging for Debian GNU/Linux
Dobo Balazs - Website design
Stuart Caie - Decoders for Simon 1 Amiga data files
Yaroslav Fedevych - HTML/CSS for the website
Chris Gray - Windows64 builds
Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio
Kovacs Endre Janos - Several fixes for Simon1
Jeroen Janssen - Numerous readability and bugfix patches
Andreas Karlsson - Initial port for EPOC/SymbianOS
Robert Kelsen - Packaging for SlackWare
Jean Marc - ScummVM logo
Claudio Matsuoka - Daily Linux builds
Kostas Nakos - PocketPC 2002 builds
Mikesch Nepomuk - MI1 VGA floppy patches
Juha Niemimaki - AmigaOS 4 port maintaining
Nicolas Noble - Config file and ALSA support
Willem Jan Palenstijn - Packaging for Fedora/RedHat
Stefan Parviainen - Packaging for BeOS
Quietust - Sound support for Amiga SCUMM V2/V3 games, MM
NES support
Andreas Roever - Broken Sword 1/2 MPEG2 cutscene support
Edward Rudd - Fixes for playing MP3 versions of MI1/Loom
audio
Daniel Schepler - Final MI1 CD music support, initial Ogg Vorbis
support
Paul Smedley - OS/2 fixes and packaging
Andre Souza - SDL-based OpenGL renderer
Tim ??? - Initial MI1 CD music support
HE:
Jonathan Gray
Travis Howell
Gregory Montoir
Eugene Sandulenko
And to all the contributors, users, and beta testers we've missed.
Thanks!
BASS:
Robert Goeffringmann
Oliver Kiehl
Joost Peters
Special thanks to:
Sander Buskens - For his work on the initial reversing of Monkey2
Canadacow - For the original MT-32 emulator
Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs
Ivan Dubrov - For contributing the initial version of the
Gobliiins engine
Jezar - For his freeverb filter implementation
Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
lloyd - For deep tech details about C64 Zak & MM
Jimmi Thogersen - For ScummRev, and much obscure code/documentation
Tristan - For additional work on the original MT-32 emulator
Broken Sword 1:
Robert Goeffringmann
Tony Warriner and everyone at Revolution Software Ltd. for sharing
with us the source of some of their brilliant games, allowing us to
release Beneath a Steel Sky as freeware... and generally being
supportive above and beyond the call of duty.
Broken Sword 2:
Torbjorn Andersson
Jonathan Gray
John Passfield and Steve Stamatiadis for sharing the source of their
classic title, Flight of the Amazon Queen and also being incredibly
supportive.
FOTAQ:
David Eriksson
Gregory Montoir
Joost Peters
Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source
of their famous title Inherit the Earth and always prompt replies to
our questions.
Gob:
Torbjorn Andersson
Eugene Sandulenko
Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that
it is today. Feel free to drop us a line and tell us what you think,
guys!
Kyra:
Gregory Montoir
Johannes Schickel
SAGA:
Torbjorn Andersson
Andrew Kurushin
Eugene Sandulenko
Simon:
Travis Howell
Oliver Kiehl
Backend Teams
-------------
Dreamcast:
Marcus Comstedt
SymbianOS:
Jurgen Braam
Lars Persson
PalmOS:
Chris Apers
PocketPC / WinCE:
Nicolas Bacca
Playstation 2:
Robert Goeffringmann
PSP (PlayStation Portable):
Joost Peters
SDL (Win/Linux/OS X/etc.):
Max Horn
Random Name - TODO: Add yourself if you feel it's
appropriate
Other subsystems
----------------
Jerome Fisher - MT-32 emulator
Jochen Hoenicke - Speaker & PCjr sound support, Adlib work
Website (content)
-----------------
All active team members
Retired Team Members
--------------------
Ralph Brorsen - Help with GUI implementation
Jamieson Christian - iMUSE, MIDI, all things musical
Vincent Hamm - Co-Founder
Ruediger Hanke - Port: MorphOS
Felix Jakschitsch - Zak256 reverse engineering
Mutwin Kraus - Original MacOS porter
Peter Moraliyski - Port: GP32
Jeremy Newman - Former webmaster
Ludvig Strigeus - Original ScummVM and SimonVM author
Lionel Ulmer - Port: X11
Other contributions
*******************
Packages
--------
AmigaOS 4:
Hans-Jorg Frieden
Juha Niemimaki
BeOS:
Stefan Parviainen
Debian GNU/Linux:
Tore Anderson
Fedora / RedHat:
Willem Jan Palenstijn
Mac OS X:
Max Horn
OS/2:
Paul Smedley
PocketPC 2002:
Kostas Nakos
SlackWare:
Robert Kelsen
Win32:
Travis Howell
Win64:
Chris Gray
Website (design)
----------------
Dobo Balazs - Website design
Yaroslav Fedevych - HTML/CSS for the website
Jean Marc - ScummVM logo
Code contributions
------------------
Stuart Caie - Decoders for Simon 1 Amiga data files
Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio
Kovacs Endre Janos - Several fixes for Simon1
Jeroen Janssen - Numerous readability and bugfix patches
Andreas Karlsson - Initial port for EPOC/SymbianOS
Claudio Matsuoka - Daily Linux builds
Mikesch Nepomuk - MI1 VGA floppy patches
Nicolas Noble - Config file and ALSA support
Quietust - Sound support for Amiga SCUMM V2/V3 games, MM
NES support
Andreas Roever - Broken Sword 1/2 MPEG2 cutscene support
Edward Rudd - Fixes for playing MP3 versions of MI1/Loom audio
Daniel Schepler - Final MI1 CD music support, initial Ogg Vorbis
support
Andre Souza - SDL-based OpenGL renderer
Tim ??? - Initial MI1 CD music support
And to all the contributors, users, and beta testers we've missed. Thanks!
Special thanks to
*****************
Sander Buskens - For his work on the initial reversing of Monkey2
Canadacow - For the original MT-32 emulator
Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs
Ivan Dubrov - For contributing the initial version of the Gobliiins
engine
Jezar - For his freeverb filter implementation
Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
lloyd - For deep tech details about C64 Zak & MM
Jimmi Thogersen - For ScummRev, and much obscure code/documentation
Tristan - For additional work on the original MT-32 emulator
Tony Warriner and everyone at Revolution Software Ltd. for sharing with us
the source of some of their brilliant games, allowing us to release
Beneath a Steel Sky as freeware... and generally being supportive above
and beyond the call of duty.
John Passfield and Steve Stamatiadis for sharing the source of their
classic title, Flight of the Amazon Queen and also being incredibly
supportive.
Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of
their famous title Inherit the Earth and always prompt replies to our
questions.
Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it
is today. Feel free to drop us a line and tell us what you think, guys!

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@ -1,93 +1,289 @@
% This file was generated by credits.pl. Do not edit by hand!
\section{Credits}
\begin{itemize}
\item \textbf{The ScummVM team}\\
\begin{tabular}[h]{p{4cm}l}
James Brown & Lead developer\\
Max Horn & Lead developer\\
Torbj\"orn Andersson & Engine: SCUMM, Broken Sword 2, SAGA, Gob\\
David Eriksson & Engine: Flight of the Amazon Queen\\
Robert G\"offringmann & Engine: Beneath a Steel Sky, Broken Sword 1\\
Jonathan Gray & Engine: SCUMM, HE, Broken Sword 2\\
Travis Howell & Engine: SCUMM, HE, Simon the Sorcerer\\
Oliver Kiehl & Engine: Beneath a Steel Sky, Simon\\
Pawe{\l} Ko{\l}odziejski & Engine: SCUMM (Codecs, iMUSE, Smush, etc.)\\
Andrew Kurushin & Engine: SAGA\\
Gregory Montoir & Engine: Flight of the Amazon Queen, HE, Kyra\\
Joost Peters & Engine: Beneath a Steel Sky, Flight of the Amazon Queen\\
Eugene Sandulenko & Engine: SCUMM (FT INSANE), HE, SAGA, Gob\\
Johannes Schickel & Engine: Kyra, GUI improvements\\
Chris Apers & Port: PalmOS\\
Nicolas Bacca & Port: PocketPC/WinCE\\
Jurgen Braam & Port: EPOC/SymbianOS maintainer\\
Marcus Comstedt & Port: Dreamcast\\
Hans-J\"org Frieden & Port: AmigaOS 4\\
Lars Persson & Port: EPOC/SymbianOS, ESDL\\
Jerome Fisher & MT-32 emulator\\
Jochen Hoenicke & Speaker \& PCjr sound support, Adlib work\\
\begin{trivlist}
\item \textbf{\LARGE ScummVM Team}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \textbf{\large Project Leaders}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
James Brown & \textit{}\\
Max Horn & \textit{This is a long desc. A really, really long long description. No I really mean *long* like in 'very long'!}\\
\end{tabular}
\item \textbf{Retired Team Members}\\
\begin{tabular}[h]{p{4cm}l}
Ralph Brorsen & Help with GUI implementation\\
Jamieson Christian & iMUSE, MIDI, all things musical\\
Vincent Hamm & Co-Founder\\
Ruediger Hanke & Port: MorphOS\\
Felix Jakschitsch & Zak256 reverse engineering\\
Mutwin Kraus & Original MacOS porter\\
Peter Moraliyski & Port: GP32\\
Jeremy Newman & Former webmaster\\
Ludvig Strigeus & Original ScummVM and SimonVM author\\
Lionel Ulmer & Port: X11\\
\end{list}
\item \textbf{\large Engine Teams}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \textbf{ SCUMM}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Torbj\"orn Andersson & \textit{}\\
James Brown & \textit{}\\
Jonathan Gray & \textit{}\\
Max Horn & \textit{}\\
Travis Howell & \textit{}\\
Pawe{\l} Ko{\l}odziejski & \textit{Codecs, iMUSE, Smush, etc.}\\
Eugene Sandulenko & \textit{FT INSANE}\\
\end{tabular}
\item \textbf{Contributors}\\
\begin{tabular}[h]{p{4cm}l}
Tore Anderson & Packaging for Debian GNU/Linux\\
Dobó Bal\'azs & Website design\\
Stuart Caie & Decoders for Simon 1 Amiga data files\\
Yaroslav Fedevych & HTML/CSS for the website\\
Chris Gray & Windows64 builds\\
Janne Huttunen & V3 actor mask support, Dig/FT SMUSH audio\\
Kov\'acs Endre J\'anos & Several fixes for Simon1\\
Jeroen Janssen & Numerous readability and bugfix patches\\
Andreas Karlsson & Initial port for EPOC/SymbianOS\\
Robert Kelsen & Packaging for SlackWare\\
Jean Marc & ScummVM logo\\
Claudio Matsuoka & Daily Linux builds\\
Kostas Nakos & PocketPC 2002 builds\\
Mikesch Nepomuk & MI1 VGA floppy patches\\
Juha Niemim\"aki & AmigaOS 4 port maintaining\\
Nicolas Noble & Config file and ALSA support\\
Willem Jan Palenstijn & Packaging for Fedora/RedHat\\
Stefan Parviainen & Packaging for BeOS\\
Quietust & Sound support for Amiga SCUMM V2/V3 games, MM NES support\\
Andreas R\"over & Broken Sword 1/2 MPEG2 cutscene support\\
Edward Rudd & Fixes for playing MP3 versions of MI1/Loom audio\\
Daniel Schepler & Final MI1 CD music support, initial Ogg Vorbis support\\
Paul Smedley & OS/2 fixes and packaging\\
Andr\'e Souza & SDL-based OpenGL renderer\\
Tim ??? & Initial MI1 CD music support\\
\end{list}
\item \textbf{ HE}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Jonathan Gray & \textit{}\\
Travis Howell & \textit{}\\
Gregory Montoir & \textit{}\\
Eugene Sandulenko & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ BASS}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Robert G\"offringmann & \textit{}\\
Oliver Kiehl & \textit{}\\
Joost Peters & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ Broken Sword 1}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Robert G\"offringmann & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ Broken Sword 2}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Torbj\"orn Andersson & \textit{}\\
Jonathan Gray & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ FOTAQ}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
David Eriksson & \textit{}\\
Gregory Montoir & \textit{}\\
Joost Peters & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ Gob}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Torbj\"orn Andersson & \textit{}\\
Eugene Sandulenko & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ Kyra}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Gregory Montoir & \textit{}\\
Johannes Schickel & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ SAGA}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Torbj\"orn Andersson & \textit{}\\
Andrew Kurushin & \textit{}\\
Eugene Sandulenko & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ Simon}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Travis Howell & \textit{}\\
Oliver Kiehl & \textit{}\\
\end{tabular}
\end{list}
\end{list}
\item \textbf{\large Backend Teams}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \textbf{ Dreamcast}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Marcus Comstedt & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ SymbianOS}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Jurgen Braam & \textit{}\\
Lars Persson & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ PalmOS}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Chris Apers & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ PocketPC / WinCE}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Nicolas Bacca & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ Playstation 2}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Robert G\"offringmann & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ PSP (PlayStation Portable)}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Joost Peters & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ SDL (Win/Linux/OS X/etc.)}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Max Horn & \textit{}\\
Random Name & \textit{TODO: Add yourself if you feel it's appropriate}\\
\end{tabular}
\end{list}
\end{list}
\item \textbf{\large Other subsystems}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Jerome Fisher & \textit{MT-32 emulator}\\
Jochen Hoenicke & \textit{Speaker \& PCjr sound support, Adlib work}\\
\end{tabular}
\end{list}
\item \textbf{\large Website (content)}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item
All active team members
\end{list}
\item \textbf{\large Retired Team Members}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Ralph Brorsen & \textit{Help with GUI implementation}\\
Jamieson Christian & \textit{iMUSE, MIDI, all things musical}\\
Vincent Hamm & \textit{Co-Founder}\\
Ruediger Hanke & \textit{Port: MorphOS}\\
Felix Jakschitsch & \textit{Zak256 reverse engineering}\\
Mutwin Kraus & \textit{Original MacOS porter}\\
Peter Moraliyski & \textit{Port: GP32}\\
Jeremy Newman & \textit{Former webmaster}\\
Ludvig Strigeus & \textit{Original ScummVM and SimonVM author}\\
Lionel Ulmer & \textit{Port: X11}\\
\end{tabular}
\end{list}
\end{list}
\item \textbf{\LARGE Other contributions}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \textbf{\large Packages}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \textbf{ AmigaOS 4}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Hans-J\"org Frieden & \textit{}\\
Juha Niemim\"aki & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ BeOS}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Stefan Parviainen & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ Debian GNU/Linux}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Tore Anderson & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ Fedora / RedHat}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Willem Jan Palenstijn & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ Mac OS X}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Max Horn & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ OS/2}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Paul Smedley & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ PocketPC 2002}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Kostas Nakos & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ SlackWare}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Robert Kelsen & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ Win32}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Travis Howell & \textit{}\\
\end{tabular}
\end{list}
\item \textbf{ Win64}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Chris Gray & \textit{}\\
\end{tabular}
\end{list}
\end{list}
\item \textbf{\large Website (design)}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Dob\'o Bal\'azs & \textit{Website design}\\
Yaroslav Fedevych & \textit{HTML/CSS for the website}\\
Jean Marc & \textit{ScummVM logo}\\
\end{tabular}
\end{list}
\item \textbf{\large Code contributions}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Stuart Caie & \textit{Decoders for Simon 1 Amiga data files}\\
Janne Huttunen & \textit{V3 actor mask support, Dig/FT SMUSH audio}\\
Kov\'acs Endre J\'anos & \textit{Several fixes for Simon1}\\
Jeroen Janssen & \textit{Numerous readability and bugfix patches}\\
Andreas Karlsson & \textit{Initial port for EPOC/SymbianOS}\\
Claudio Matsuoka & \textit{Daily Linux builds}\\
Mikesch Nepomuk & \textit{MI1 VGA floppy patches}\\
Nicolas Noble & \textit{Config file and ALSA support}\\
Quietust & \textit{Sound support for Amiga SCUMM V2/V3 games, MM NES support}\\
Andreas R\"over & \textit{Broken Sword 1/2 MPEG2 cutscene support}\\
Edward Rudd & \textit{Fixes for playing MP3 versions of MI1/Loom audio}\\
Daniel Schepler & \textit{Final MI1 CD music support, initial Ogg Vorbis support}\\
Andr\'e Souza & \textit{SDL-based OpenGL renderer}\\
Tim ??? & \textit{Initial MI1 CD music support}\\
\end{tabular}
\end{list}
\item
And to all the contributors, users, and beta testers we've missed. Thanks!
\item \textbf{Special thanks to}\\
\begin{tabular}[h]{p{4cm}l}
Sander Buskens & For his work on the initial reversing of Monkey2\\
Canadacow & For the original MT-32 emulator\\
Kevin Carnes & For Scumm16, the basis of ScummVM's older gfx codecs\\
Ivan Dubrov & For contributing the initial version of the Gobliiins engine\\
Jezar & For his freeverb filter implementation\\
Jim Leiterman & Various info on his FM-TOWNS/Marty SCUMM ports\\
lloyd & For deep tech details about C64 Zak \& MM\\
Jimmi Th{\o}gersen & For ScummRev, and much obscure code/documentation\\
Tristan & For additional work on the original MT-32 emulator\\
\end{list}
\item \textbf{\LARGE Special thanks to}
\begin{list}{}{\setlength{\leftmargin}{0.2cm}}
\item \begin{tabular}[h]{p{4cm}l}
Sander Buskens & \textit{For his work on the initial reversing of Monkey2}\\
Canadacow & \textit{For the original MT-32 emulator}\\
Kevin Carnes & \textit{For Scumm16, the basis of ScummVM's older gfx codecs}\\
Ivan Dubrov & \textit{For contributing the initial version of the Gobliiins engine}\\
Jezar & \textit{For his freeverb filter implementation}\\
Jim Leiterman & \textit{Various info on his FM-TOWNS/Marty SCUMM ports}\\
lloyd & \textit{For deep tech details about C64 Zak \& MM}\\
Jimmi Th{\o}gersen & \textit{For ScummRev, and much obscure code/documentation}\\
Tristan & \textit{For additional work on the original MT-32 emulator}\\
\end{tabular}
\item
Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty.
\item
John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive.
\item
Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth and always prompt replies to our questions.
\item
Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys!
\end{itemize}
\end{list}
\end{trivlist}

View File

@ -31,7 +31,7 @@ namespace GUI {
enum {
kScrollStartDelay = 1500,
kScrollMillisPerPixel = 80
kScrollMillisPerPixel = 60
};
// The following commands can be put at the start of a line (all subject to change):
@ -45,6 +45,9 @@ enum {
// TODO: Maybe add a tab/indent feature; that is, make it possible to specify
// an amount by which that line shall be indented (the indent of course would have
// to be considered while performing any word wrapping, too).
//
// TODO: Add different font sizes (for bigger headlines)
// TODO: Allow color change in the middle of a line...
static const char *credits_intro[] = {
"\\C""Copyright (C) 2002-2005 The ScummVM project",
"\\C""http://www.scummvm.org",

View File

@ -1,164 +1,227 @@
// This file was generated by credits.pl. Do not edit by hand!
static const char *credits[] = {
"\\C\\c1""The ScummVM team:",
"\\L\\c0"" James Brown",
"\\L\\c2"" Lead developer",
"\\L\\c0"" Max Horn",
"\\L\\c2"" Lead developer",
"\\L\\c0"" Torbjorn Andersson",
"\\L\\c2"" Engine: SCUMM, Broken Sword 2, SAGA, Gob",
"\\L\\c0"" David Eriksson",
"\\L\\c2"" Engine: Flight of the Amazon Queen",
"\\L\\c0"" Robert Goeffringmann",
"\\L\\c2"" Engine: Beneath a Steel Sky, Broken Sword 1",
"\\L\\c0"" Jonathan Gray",
"\\L\\c2"" Engine: SCUMM, HE, Broken Sword 2",
"\\L\\c0"" Travis Howell",
"\\L\\c2"" Engine: SCUMM, HE, Simon the Sorcerer",
"\\L\\c0"" Oliver Kiehl",
"\\L\\c2"" Engine: Beneath a Steel Sky, Simon",
"\\L\\c0"" Pawel Kolodziejski",
"\\L\\c2"" Engine: SCUMM (Codecs, iMUSE, Smush, etc.)",
"\\L\\c0"" Andrew Kurushin",
"\\L\\c2"" Engine: SAGA",
"\\L\\c0"" Gregory Montoir",
"\\L\\c2"" Engine: Flight of the Amazon Queen, HE,",
"\\L\\c2"" Kyra",
"\\L\\c0"" Joost Peters",
"\\L\\c2"" Engine: Beneath a Steel Sky, Flight of the",
"\\L\\c2"" Amazon Queen",
"\\L\\c0"" Eugene Sandulenko",
"\\L\\c2"" Engine: SCUMM (FT INSANE), HE, SAGA, Gob",
"\\L\\c0"" Johannes Schickel",
"\\L\\c2"" Engine: Kyra, GUI improvements",
"\\L\\c0"" Chris Apers",
"\\L\\c2"" Port: PalmOS",
"\\L\\c0"" Nicolas Bacca",
"\\L\\c2"" Port: PocketPC/WinCE",
"\\L\\c0"" Jurgen Braam",
"\\L\\c2"" Port: EPOC/SymbianOS maintainer",
"\\L\\c0"" Marcus Comstedt",
"\\L\\c2"" Port: Dreamcast",
"\\L\\c0"" Hans-Jorg Frieden",
"\\L\\c2"" Port: AmigaOS 4",
"\\L\\c0"" Lars Persson",
"\\L\\c2"" Port: EPOC/SymbianOS, ESDL",
"\\L\\c0"" Jerome Fisher",
"\\L\\c2"" MT-32 emulator",
"\\L\\c0"" Jochen Hoenicke",
"\\L\\c2"" Speaker & PCjr sound support, Adlib work",
"\\L\\c0""",
"\\C\\c1""Retired Team Members:",
"\\L\\c0"" Ralph Brorsen",
"\\L\\c2"" Help with GUI implementation",
"\\L\\c0"" Jamieson Christian",
"\\L\\c2"" iMUSE, MIDI, all things musical",
"\\L\\c0"" Vincent Hamm",
"\\L\\c2"" Co-Founder",
"\\L\\c0"" Ruediger Hanke",
"\\L\\c2"" Port: MorphOS",
"\\L\\c0"" Felix Jakschitsch",
"\\L\\c2"" Zak256 reverse engineering",
"\\L\\c0"" Mutwin Kraus",
"\\L\\c2"" Original MacOS porter",
"\\L\\c0"" Peter Moraliyski",
"\\L\\c2"" Port: GP32",
"\\L\\c0"" Jeremy Newman",
"\\L\\c2"" Former webmaster",
"\\L\\c0"" Ludvig Strigeus",
"\\L\\c2"" Original ScummVM and SimonVM author",
"\\L\\c0"" Lionel Ulmer",
"\\L\\c2"" Port: X11",
"\\L\\c0""",
"\\C\\c1""Contributors:",
"\\L\\c0"" Tore Anderson",
"\\L\\c2"" Packaging for Debian GNU/Linux",
"\\L\\c0"" Dobo Balazs",
"\\L\\c2"" Website design",
"\\L\\c0"" Stuart Caie",
"\\L\\c2"" Decoders for Simon 1 Amiga data files",
"\\L\\c0"" Yaroslav Fedevych",
"\\L\\c2"" HTML/CSS for the website",
"\\L\\c0"" Chris Gray",
"\\L\\c2"" Windows64 builds",
"\\L\\c0"" Janne Huttunen",
"\\L\\c2"" V3 actor mask support, Dig/FT SMUSH audio",
"\\L\\c0"" Kovacs Endre Janos",
"\\L\\c2"" Several fixes for Simon1",
"\\L\\c0"" Jeroen Janssen",
"\\L\\c2"" Numerous readability and bugfix patches",
"\\L\\c0"" Andreas Karlsson",
"\\L\\c2"" Initial port for EPOC/SymbianOS",
"\\L\\c0"" Robert Kelsen",
"\\L\\c2"" Packaging for SlackWare",
"\\L\\c0"" Jean Marc",
"\\L\\c2"" ScummVM logo",
"\\L\\c0"" Claudio Matsuoka",
"\\L\\c2"" Daily Linux builds",
"\\L\\c0"" Kostas Nakos",
"\\L\\c2"" PocketPC 2002 builds",
"\\L\\c0"" Mikesch Nepomuk",
"\\L\\c2"" MI1 VGA floppy patches",
"\\L\\c0"" Juha Niemimaki",
"\\L\\c2"" AmigaOS 4 port maintaining",
"\\L\\c0"" Nicolas Noble",
"\\L\\c2"" Config file and ALSA support",
"\\L\\c0"" Willem Jan Palenstijn",
"\\L\\c2"" Packaging for Fedora/RedHat",
"\\L\\c0"" Stefan Parviainen",
"\\L\\c2"" Packaging for BeOS",
"\\L\\c0"" Quietust",
"\\L\\c2"" Sound support for Amiga SCUMM V2/V3 games,",
"\\L\\c2"" MM NES support",
"\\L\\c0"" Andreas Roever",
"\\L\\c2"" Broken Sword 1/2 MPEG2 cutscene support",
"\\L\\c0"" Edward Rudd",
"\\L\\c2"" Fixes for playing MP3 versions of MI1/Loom",
"\\L\\c2"" audio",
"\\L\\c0"" Daniel Schepler",
"\\L\\c2"" Final MI1 CD music support, initial Ogg",
"\\L\\c2"" Vorbis support",
"\\L\\c0"" Paul Smedley",
"\\L\\c2"" OS/2 fixes and packaging",
"\\L\\c0"" Andre Souza",
"\\L\\c2"" SDL-based OpenGL renderer",
"\\L\\c0"" Tim ???",
"\\L\\c2"" Initial MI1 CD music support",
"\\L\\c0""",
"\\L\\c0""And to all the contributors, users, and beta testers we've missed. Thanks!",
"\\L\\c0""",
"\\C\\c1""Special thanks to:",
"\\L\\c0"" Sander Buskens",
"\\L\\c2"" For his work on the initial reversing of",
"\\L\\c2"" Monkey2",
"\\L\\c0"" Canadacow",
"\\L\\c2"" For the original MT-32 emulator",
"\\L\\c0"" Kevin Carnes",
"\\L\\c2"" For Scumm16, the basis of ScummVM's older",
"\\L\\c2"" gfx codecs",
"\\L\\c0"" Ivan Dubrov",
"\\L\\c2"" For contributing the initial version of the",
"\\L\\c2"" Gobliiins engine",
"\\L\\c0"" Jezar",
"\\L\\c2"" For his freeverb filter implementation",
"\\L\\c0"" Jim Leiterman",
"\\L\\c2"" Various info on his FM-TOWNS/Marty SCUMM",
"\\L\\c2"" ports",
"\\L\\c0"" lloyd",
"\\L\\c2"" For deep tech details about C64 Zak & MM",
"\\L\\c0"" Jimmi Thogersen",
"\\L\\c2"" For ScummRev, and much obscure",
"\\L\\c2"" code/documentation",
"\\L\\c0"" Tristan",
"\\L\\c2"" For additional work on the original MT-32",
"\\L\\c2"" emulator",
"\\L\\c0""",
"\\L\\c0""Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty.",
"\\L\\c0""",
"\\L\\c0""John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive.",
"\\L\\c0""",
"\\L\\c0""Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth and always prompt replies to our questions.",
"\\L\\c0""",
"\\L\\c0""Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys!",
"\\L\\c0""",
"\\C\\c1""ScummVM Team",
"\\C\\c0""",
"\\C\\c1""Project Leaders",
"\\C\\c0""James Brown",
"\\C\\c0""Max Horn",
"\\C\\c2""This is a long desc. A really, really long long description. No I really mean *long* like in 'very long'!",
"\\C\\c0""",
"\\C\\c1""Engine Teams",
"\\C\\c1""SCUMM",
"\\C\\c0""Torbjorn Andersson",
"\\C\\c0""James Brown",
"\\C\\c0""Jonathan Gray",
"\\C\\c0""Max Horn",
"\\C\\c0""Travis Howell",
"\\C\\c0""Pawel Kolodziejski",
"\\C\\c2""Codecs, iMUSE, Smush, etc.",
"\\C\\c0""Eugene Sandulenko",
"\\C\\c2""FT INSANE",
"\\C\\c0""",
"\\C\\c1""HE",
"\\C\\c0""Jonathan Gray",
"\\C\\c0""Travis Howell",
"\\C\\c0""Gregory Montoir",
"\\C\\c0""Eugene Sandulenko",
"\\C\\c0""",
"\\C\\c1""BASS",
"\\C\\c0""Robert Goeffringmann",
"\\C\\c0""Oliver Kiehl",
"\\C\\c0""Joost Peters",
"\\C\\c0""",
"\\C\\c1""Broken Sword 1",
"\\C\\c0""Robert Goeffringmann",
"\\C\\c0""",
"\\C\\c1""Broken Sword 2",
"\\C\\c0""Torbjorn Andersson",
"\\C\\c0""Jonathan Gray",
"\\C\\c0""",
"\\C\\c1""FOTAQ",
"\\C\\c0""David Eriksson",
"\\C\\c0""Gregory Montoir",
"\\C\\c0""Joost Peters",
"\\C\\c0""",
"\\C\\c1""Gob",
"\\C\\c0""Torbjorn Andersson",
"\\C\\c0""Eugene Sandulenko",
"\\C\\c0""",
"\\C\\c1""Kyra",
"\\C\\c0""Gregory Montoir",
"\\C\\c0""Johannes Schickel",
"\\C\\c0""",
"\\C\\c1""SAGA",
"\\C\\c0""Torbjorn Andersson",
"\\C\\c0""Andrew Kurushin",
"\\C\\c0""Eugene Sandulenko",
"\\C\\c0""",
"\\C\\c1""Simon",
"\\C\\c0""Travis Howell",
"\\C\\c0""Oliver Kiehl",
"\\C\\c0""",
"\\C\\c0""",
"\\C\\c1""Backend Teams",
"\\C\\c1""Dreamcast",
"\\C\\c0""Marcus Comstedt",
"\\C\\c0""",
"\\C\\c1""SymbianOS",
"\\C\\c0""Jurgen Braam",
"\\C\\c0""Lars Persson",
"\\C\\c0""",
"\\C\\c1""PalmOS",
"\\C\\c0""Chris Apers",
"\\C\\c0""",
"\\C\\c1""PocketPC / WinCE",
"\\C\\c0""Nicolas Bacca",
"\\C\\c0""",
"\\C\\c1""Playstation 2",
"\\C\\c0""Robert Goeffringmann",
"\\C\\c0""",
"\\C\\c1""PSP (PlayStation Portable)",
"\\C\\c0""Joost Peters",
"\\C\\c0""",
"\\C\\c1""SDL (Win/Linux/OS X/etc.)",
"\\C\\c0""Max Horn",
"\\C\\c0""Random Name",
"\\C\\c2""TODO: Add yourself if you feel it's appropriate",
"\\C\\c0""",
"\\C\\c0""",
"\\C\\c1""Other subsystems",
"\\C\\c0""Jerome Fisher",
"\\C\\c2""MT-32 emulator",
"\\C\\c0""Jochen Hoenicke",
"\\C\\c2""Speaker & PCjr sound support, Adlib work",
"\\C\\c0""",
"\\C\\c1""Website (content)",
"\\C\\c0""All active team members",
"\\C\\c0""",
"\\C\\c0""",
"\\C\\c1""Retired Team Members",
"\\C\\c0""Ralph Brorsen",
"\\C\\c2""Help with GUI implementation",
"\\C\\c0""Jamieson Christian",
"\\C\\c2""iMUSE, MIDI, all things musical",
"\\C\\c0""Vincent Hamm",
"\\C\\c2""Co-Founder",
"\\C\\c0""Ruediger Hanke",
"\\C\\c2""Port: MorphOS",
"\\C\\c0""Felix Jakschitsch",
"\\C\\c2""Zak256 reverse engineering",
"\\C\\c0""Mutwin Kraus",
"\\C\\c2""Original MacOS porter",
"\\C\\c0""Peter Moraliyski",
"\\C\\c2""Port: GP32",
"\\C\\c0""Jeremy Newman",
"\\C\\c2""Former webmaster",
"\\C\\c0""Ludvig Strigeus",
"\\C\\c2""Original ScummVM and SimonVM author",
"\\C\\c0""Lionel Ulmer",
"\\C\\c2""Port: X11",
"\\C\\c0""",
"\\C\\c0""",
"\\C\\c1""Other contributions",
"\\C\\c0""",
"\\C\\c1""Packages",
"\\C\\c1""AmigaOS 4",
"\\C\\c0""Hans-Jorg Frieden",
"\\C\\c0""Juha Niemimaki",
"\\C\\c0""",
"\\C\\c1""BeOS",
"\\C\\c0""Stefan Parviainen",
"\\C\\c0""",
"\\C\\c1""Debian GNU/Linux",
"\\C\\c0""Tore Anderson",
"\\C\\c0""",
"\\C\\c1""Fedora / RedHat",
"\\C\\c0""Willem Jan Palenstijn",
"\\C\\c0""",
"\\C\\c1""Mac OS X",
"\\C\\c0""Max Horn",
"\\C\\c0""",
"\\C\\c1""OS/2",
"\\C\\c0""Paul Smedley",
"\\C\\c0""",
"\\C\\c1""PocketPC 2002",
"\\C\\c0""Kostas Nakos",
"\\C\\c0""",
"\\C\\c1""SlackWare",
"\\C\\c0""Robert Kelsen",
"\\C\\c0""",
"\\C\\c1""Win32",
"\\C\\c0""Travis Howell",
"\\C\\c0""",
"\\C\\c1""Win64",
"\\C\\c0""Chris Gray",
"\\C\\c0""",
"\\C\\c0""",
"\\C\\c1""Website (design)",
"\\C\\c0""Dobo Balazs",
"\\C\\c2""Website design",
"\\C\\c0""Yaroslav Fedevych",
"\\C\\c2""HTML/CSS for the website",
"\\C\\c0""Jean Marc",
"\\C\\c2""ScummVM logo",
"\\C\\c0""",
"\\C\\c1""Code contributions",
"\\C\\c0""Stuart Caie",
"\\C\\c2""Decoders for Simon 1 Amiga data files",
"\\C\\c0""Janne Huttunen",
"\\C\\c2""V3 actor mask support, Dig/FT SMUSH audio",
"\\C\\c0""Kovacs Endre Janos",
"\\C\\c2""Several fixes for Simon1",
"\\C\\c0""Jeroen Janssen",
"\\C\\c2""Numerous readability and bugfix patches",
"\\C\\c0""Andreas Karlsson",
"\\C\\c2""Initial port for EPOC/SymbianOS",
"\\C\\c0""Claudio Matsuoka",
"\\C\\c2""Daily Linux builds",
"\\C\\c0""Mikesch Nepomuk",
"\\C\\c2""MI1 VGA floppy patches",
"\\C\\c0""Nicolas Noble",
"\\C\\c2""Config file and ALSA support",
"\\C\\c0""Quietust",
"\\C\\c2""Sound support for Amiga SCUMM V2/V3 games, MM NES support",
"\\C\\c0""Andreas Roever",
"\\C\\c2""Broken Sword 1/2 MPEG2 cutscene support",
"\\C\\c0""Edward Rudd",
"\\C\\c2""Fixes for playing MP3 versions of MI1/Loom audio",
"\\C\\c0""Daniel Schepler",
"\\C\\c2""Final MI1 CD music support, initial Ogg Vorbis support",
"\\C\\c0""Andre Souza",
"\\C\\c2""SDL-based OpenGL renderer",
"\\C\\c0""Tim ???",
"\\C\\c2""Initial MI1 CD music support",
"\\C\\c0""",
"\\C\\c0""And to all the contributors, users, and beta testers we've missed. Thanks!",
"\\C\\c0""",
"\\C\\c0""",
"\\C\\c1""Special thanks to",
"\\C\\c0""",
"\\C\\c0""Sander Buskens",
"\\C\\c2""For his work on the initial reversing of Monkey2",
"\\C\\c0""Canadacow",
"\\C\\c2""For the original MT-32 emulator",
"\\C\\c0""Kevin Carnes",
"\\C\\c2""For Scumm16, the basis of ScummVM's older gfx codecs",
"\\C\\c0""Ivan Dubrov",
"\\C\\c2""For contributing the initial version of the Gobliiins engine",
"\\C\\c0""Jezar",
"\\C\\c2""For his freeverb filter implementation",
"\\C\\c0""Jim Leiterman",
"\\C\\c2""Various info on his FM-TOWNS/Marty SCUMM ports",
"\\C\\c0""lloyd",
"\\C\\c2""For deep tech details about C64 Zak & MM",
"\\C\\c0""Jimmi Thogersen",
"\\C\\c2""For ScummRev, and much obscure code/documentation",
"\\C\\c0""Tristan",
"\\C\\c2""For additional work on the original MT-32 emulator",
"\\C\\c0""Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty.",
"\\C\\c0""",
"\\C\\c0""John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive.",
"\\C\\c0""",
"\\C\\c0""Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth and always prompt replies to our questions.",
"\\C\\c0""",
"\\C\\c0""Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys!",
"\\C\\c0""",
"\\C\\c0""",
};

View File

@ -23,8 +23,13 @@ if ($Text::Wrap::VERSION < 2001.0929) {
my $mode = "";
my $max_name_width;
my $indent;
my $tab;
# Count the level in the section hierarchy, i.e. how deep we are currently nested
# in terms of 'sections'.
my $section_level = 0;
# Count how many sections there have been on this level already
my @section_count = ( 0, 0, 0 );
if ($#ARGV >= 0) {
$mode = "TEXT" if ($ARGV[0] eq "--text"); # AUTHORS file
@ -46,8 +51,6 @@ $Text::Wrap::unexpand = 0;
if ($mode eq "TEXT") {
$Text::Wrap::columns = 78;
$max_name_width = 21; # The maximal width of a name.
$indent = 7;
$tab = " " x $indent;
} elsif ($mode eq "CPP") {
$Text::Wrap::columns = 48; # Approx.
}
@ -88,6 +91,7 @@ sub html_entities_to_rtf {
$text =~ s/&aacute;/\\'87/g;
$text =~ s/&eacute;/\\'8e/g;
$text =~ s/&oacute;/\\'97/g;
$text =~ s/&oslash;/\\'bf/g;
$text =~ s/&#322;/\\uc0\\u322 /g;
@ -106,6 +110,7 @@ sub html_entities_to_tex {
$text =~ s/&aacute;/\\'a/g;
$text =~ s/&eacute;/\\'e/g;
$text =~ s/&oacute;/\\'o/g;
$text =~ s/&oslash;/{\\o}/g;
$text =~ s/&#322;/{\\l}/g;
@ -118,6 +123,23 @@ sub html_entities_to_tex {
return $text;
}
#
# Small reference of the RTF commands used here:
#
# \fs28 switches to 14 point font (28 = 2 * 14)
# \pard reset to default paragraph properties
#
# \ql left-aligned text
# \qr right-aligned text
# \qc centered text
# \qj justified text
#
# \b turn on bold
# \b0 turn off bold
#
# For more information: <http://latex2rtf.sourceforge.net/rtfspec.html>
#
sub begin_credits {
my $title = shift;
@ -126,11 +148,11 @@ sub begin_credits {
} elsif ($mode eq "TEX") {
print "% This file was generated by credits.pl. Do not edit by hand!\n";
print '\section{Credits}' . "\n";
print '\begin{itemize}' . "\n";
print '\begin{trivlist}' . "\n";
} elsif ($mode eq "RTF") {
print '{\rtf1\mac\ansicpg10000' . "\n";
print '{\fonttbl\f0\fswiss\fcharset77 Helvetica-Bold;\f1\fswiss\fcharset77 Helvetica;}' . "\n";
print '{\colortbl;\red255\green255\blue255;\red0\green128\blue0;}' . "\n";
print '{\colortbl;\red255\green255\blue255;\red0\green128\blue0;\red128\green128\blue128;}' . "\n";
print '\vieww6920\viewh15480\viewkind0' . "\n";
print "\n";
} elsif ($mode eq "CPP") {
@ -148,14 +170,13 @@ sub begin_credits {
print " <tbody>\n";
} elsif ($mode eq "HTML") {
print "<!-- This file was generated by credits.pl. Do not edit by hand! -->\n";
print "<table border='0' cellpadding='5' cellspacing='0'>\n";
}
}
sub end_credits {
if ($mode eq "TEXT") {
} elsif ($mode eq "TEX") {
print '\end{itemize}' . "\n";
print '\end{trivlist}' . "\n";
print "\n";
} elsif ($mode eq "RTF") {
print "}\n";
@ -167,51 +188,134 @@ sub end_credits {
print " </informaltable>\n";
print "</appendix>\n";
} elsif ($mode eq "HTML") {
print "</table>\n";
print "\n";
}
}
sub begin_section {
my $title = shift;
if ($mode eq "TEXT") {
$title = html_entities_to_ascii($title);
print $title.":\n";
if ($section_level >= 2) {
$title .= ":"
}
print " " x $section_level . $title."\n";
if ($section_level eq 0) {
print " " x $section_level . "*" x (length $title)."\n";
} elsif ($section_level eq 1) {
print " " x $section_level . "-" x (length $title)."\n";
}
} elsif ($mode eq "TEX") {
print '\item \textbf{' . html_entities_to_tex($title) . "}\\\\\n";
print ' \begin{tabular}[h]{p{4cm}l}' . "\n";
print '\item \textbf{';
if ($section_level eq 0) {
print '\LARGE';
} elsif ($section_level eq 1) {
print '\large';
}
print " " . html_entities_to_tex($title) . "}\n";
print '\begin{list}{}{\setlength{\leftmargin}{0.2cm}}' . "\n";
} elsif ($mode eq "RTF") {
$title = html_entities_to_rtf($title);
# Center text
print '\pard\qc' . "\n";
print '\f0\b\fs28 \cf2 ' . $title . "\n";
print '\f0\b';
if ($section_level eq 0) {
print '\fs40 ';
} elsif ($section_level eq 1) {
print '\fs32 ';
}
# Insert an empty line before this section header, *unless*
# this is the very first section header in the file.
if ($section_level > 0 || @section_count[0] > 0) {
print "\\\n";
}
print '\cf2 ' . $title . "\n";
print '\f1\b0\fs24 \cf0 \\' . "\n";
} elsif ($mode eq "CPP") {
$title = html_entities_to_ascii($title);
print '"\\\\C\\\\c1""'.$title.':",' . "\n";
if ($section_level eq 0) {
# TODO: Would be nice to have a 'fat' or 'large' mode for
# headlines...
$title = html_entities_to_ascii($title);
print '"\\\\C\\\\c1""'.$title.'",' . "\n";
print '"\\\\C\\\\c0""",' . "\n";
} else {
$title = html_entities_to_ascii($title);
print '"\\\\C\\\\c1""'.$title.'",' . "\n";
}
} elsif ($mode eq "XML") {
print " <row><entry namest='start' nameend='job'>";
print "<emphasis role='bold'>" . $title . ":</emphasis>";
print "</entry></row>\n";
} elsif ($mode eq "HTML") {
print "<tr><td colspan=3><h2>$title:</h2></td></tr>\n";
# print "<tr><td colspan=3><?php html_subhead_start(\"$title\"); ?></td></tr>\n";
if ($section_level eq 0) {
print "<div class='par-item'><div class='par-head'>$title</div><div class='par-content'>&nbsp;\n";
} elsif ($section_level eq 1) {
print "<div class='par-subhead'>$title</div>\n";
print "<div class='par-subhead-dots'>&nbsp;</div>\n";
print "<div class='par-subhead-content'>\n"
} else {
print "<span style='font-weight: bold'>$title:</span>\n";
}
}
# Implicit start of person list on section level 2
if ($section_level >= 2) {
begin_persons();
}
@section_count[$section_level]++;
$section_level++;
@section_count[$section_level] = 0;
}
sub end_section {
$section_level--;
# Implicit end of person list on section level 2
if ($section_level >= 2) {
end_persons();
}
if ($mode eq "TEXT") {
# nothing
} elsif ($mode eq "TEX") {
print '\end{list}' . "\n";
} elsif ($mode eq "RTF") {
# nothing
} elsif ($mode eq "CPP") {
print '"\\\\C\\\\c0""",' . "\n";
} elsif ($mode eq "XML") {
print " <row><entry namest='start' nameend='job'> </entry></row>\n\n";
} elsif ($mode eq "HTML") {
if ($section_level eq 0) {
print "</div></div>\n";
} elsif ($section_level eq 1) {
print "</div>\n";
}
}
}
sub begin_persons {
if ($mode eq "HTML") {
print "<table style='margin-left:2em; margin-bottom: 1em'>\n";
} elsif ($mode eq "TEX") {
print '\item \begin{tabular}[h]{p{4cm}l}' . "\n";
}
}
sub end_persons {
if ($mode eq "TEXT") {
print "\n";
} elsif ($mode eq "TEX") {
print ' \end{tabular}' . "\n";
} elsif ($mode eq "RTF") {
print "\\\n";
} elsif ($mode eq "CPP") {
print '"\\\\L\\\\c0""",' . "\n";
} elsif ($mode eq "XML") {
print " <row><entry namest='start' nameend='job'> </entry></row>\n\n";
# nothing
} elsif ($mode eq "HTML") {
print "<tr><td colspan=3>&nbsp;</td></tr>\n";
print "</table>\n";
}
}
@ -219,51 +323,56 @@ sub add_person {
my $name = shift;
my $nick = shift;
my $desc = shift;
my $tab;
if ($mode eq "TEXT") {
$name = $nick if $name eq "";
$name = html_entities_to_ascii($name);
$desc = html_entities_to_ascii($desc);
printf $tab."%-".$max_name_width.".".$max_name_width."s - ", $name;
$tab = " " x ($section_level * 2 + 1);
printf $tab."%-".$max_name_width.".".$max_name_width."s", $name;
# Print desc wrapped
my $inner_indent = $indent + $max_name_width + 3;
my $multitab = " " x $inner_indent;
print substr(wrap($multitab, $multitab, $desc), $inner_indent)."\n"
if (length $desc > 0) {
my $inner_indent = ($section_level * 2 + 1) + $max_name_width + 3;
my $multitab = " " x $inner_indent;
print " - " . substr(wrap($multitab, $multitab, $desc), $inner_indent);
}
print "\n";
} elsif ($mode eq "TEX") {
$name = $nick if $name eq "";
$name = html_entities_to_tex($name);
$desc = html_entities_to_tex($desc);
print " $name & $desc\\\\\n";
print " $name & \\textit{$desc}\\\\\n";
} elsif ($mode eq "RTF") {
$name = $nick if $name eq "";
$name = html_entities_to_rtf($name);
$desc = html_entities_to_rtf($desc);
# Left align name
print '\pard\ql\qnatural' . "\n";
# Center text
print '\pard\qc' . "\n";
# Activate 1.5 line spacing mode
print '\sl360\slmult1';
# The name
print $name . "\\\n";
# Left align description, with a left indention
print '\pard\li560\ql\qnatural' . "\n";
# Italics
print "\\i " . $desc . "\\i0\\\n";
# Description using italics
if (length $desc > 0) {
$desc = html_entities_to_rtf($desc);
print '\pard\qc' . "\n";
print "\\cf3\\i " . $desc . "\\i0\\cf0\\\n";
}
} elsif ($mode eq "CPP") {
$name = $nick if $name eq "";
$name = html_entities_to_ascii($name);
$desc = html_entities_to_ascii($desc);
print '"\\\\L\\\\c0"" '.$name.'",' . "\n";
print '"\\\\C\\\\c0""'.$name.'",' . "\n";
# Print desc wrapped
my $line_start = '"\\\\L\\\\c2""';
my $line_end = '",';
$Text::Wrap::separator = $line_end . "\n" .$line_start ;
print $line_start . wrap(" ", " ", $desc) . $line_end . "\n";
$Text::Wrap::separator = "\n";
if (length $desc > 0) {
$desc = html_entities_to_ascii($desc);
print '"\\\\C\\\\c2""'.$desc.'",' . "\n";
}
} elsif ($mode eq "XML") {
$name = $nick if $name eq "";
print " <row><entry namest='name'>" . $name . "</entry>";
@ -271,33 +380,37 @@ sub add_person {
} elsif ($mode eq "HTML") {
$name = "???" if $name eq "";
print "<tr>";
print "<td>".$name."</td>";
print "<td style='width:13em; padding:2px;'>".$name."</td>";
if ($nick ne "") {
print "<td>[&nbsp;".$nick."&nbsp;]</td>";
print "<td style='width:10em; text-align: left;' class='news-author'>".$nick."</td>";
} else {
print "<td></td>";
}
print "<td>".$desc."</td>\n";
}
}
sub add_paragraph {
my $text = shift;
my $tab;
if ($mode eq "TEXT") {
$tab = " " x ($section_level * 2 + 1);
print wrap($tab, $tab, html_entities_to_ascii($text))."\n";
print "\n";
} elsif ($mode eq "TEX") {
print "\n";
print '\item' . "\n";
print $text;
print "\n";
} elsif ($mode eq "RTF") {
# Left align text
print '\pard\ql\qnatural' . "\n";
print $text . "\\\n";
# Center text
print '\pard\qc' . "\n";
print "\\\n";
print $text . "\\\n";
} elsif ($mode eq "CPP") {
my $line_start = '"\\\\L\\\\c0""';
my $line_start = '"\\\\C\\\\c0""';
my $line_end = '",';
print $line_start . $text . $line_end . "\n";
print $line_start . $line_end . "\n";
@ -305,10 +418,9 @@ sub add_paragraph {
print " <row><entry namest='start' nameend='job'>" . $text . "</entry></row>\n";
print " <row><entry namest='start' nameend='job'> </entry></row>\n\n";
} elsif ($mode eq "HTML") {
print '<tr><td colspan="3">';
print "<p style='margin-left:2em; margin-bottom: 1em'>";
print $text;
print '</td></tr>'."\n";
print '<tr><td colspan="3">&nbsp;</td></tr>'."\n";
print "</p>\n";
}
}
@ -319,94 +431,229 @@ sub add_paragraph {
#
begin_credits("Credits");
begin_section("The ScummVM team");
add_person('James Brown', 'endy', "Lead developer");
add_person('Max Horn', 'fingolfin', "Lead developer");
add_person("Torbj&ouml;rn Andersson", "eriktorbjorn", "Engine: SCUMM, Broken Sword 2, SAGA, Gob");
add_person("David Eriksson", "twogood", "Engine: Flight of the Amazon Queen");
add_person("Robert G&ouml;ffringmann", "lavosspawn", "Engine: Beneath a Steel Sky, Broken Sword 1");
add_person("Jonathan Gray", "khalek", "Engine: SCUMM, HE, Broken Sword 2");
add_person("Travis Howell", "Kirben", "Engine: SCUMM, HE, Simon the Sorcerer");
add_person("Oliver Kiehl", "olki", "Engine: Beneath a Steel Sky, Simon");
add_person("Pawe&#322; Ko&#322;odziejski", "aquadran", "Engine: SCUMM (Codecs, iMUSE, Smush, etc.)");
add_person("Andrew Kurushin", "ajax16384", "Engine: SAGA");
add_person("Gregory Montoir", "cyx", "Engine: Flight of the Amazon Queen, HE, Kyra");
add_person("Joost Peters", "joostp", "Engine: Beneath a Steel Sky, Flight of the Amazon Queen");
add_person("Eugene Sandulenko", "_sev", "Engine: SCUMM (FT INSANE), HE, SAGA, Gob");
add_person("Johannes Schickel", "LordHoto", "Engine: Kyra, GUI improvements");
add_person("Chris Apers", "chrilith ", "Port: PalmOS");
add_person("Nicolas Bacca", "arisme", "Port: PocketPC/WinCE");
add_person("Jurgen Braam", "SumthinWicked", "Port: EPOC/SymbianOS maintainer");
add_person("Marcus Comstedt", "", "Port: Dreamcast");
add_person("Hans-J&ouml;rg Frieden", "", "Port: AmigaOS 4");
add_person("Lars Persson", "AnotherGuest", "Port: EPOC/SymbianOS, ESDL");
add_person("Jerome Fisher", "KingGuppy", "MT-32 emulator");
add_person("Jochen Hoenicke", "hoenicke", "Speaker &amp; PCjr sound support, Adlib work");
begin_section("ScummVM Team");
begin_section("Project Leaders");
begin_persons();
add_person('James Brown', 'ender', "");
add_person('Max Horn', 'Fingolfin', "This is a long desc. A really, really long long description. No I really mean *long* like in 'very long'!");
end_persons();
end_section();
begin_section("Engine Teams");
begin_section("SCUMM");
add_person("Torbj&ouml;rn Andersson", "eriktorbjorn", "");
add_person('James Brown', 'ender', "");
add_person("Jonathan Gray", "khalek", "");
add_person('Max Horn', 'Fingolfin', "");
add_person("Travis Howell", "Kirben", "");
add_person("Pawe&#322; Ko&#322;odziejski", "aquadran", "Codecs, iMUSE, Smush, etc.");
add_person("Eugene Sandulenko", "sev", "FT INSANE");
end_section();
begin_section("HE");
add_person("Jonathan Gray", "khalek", "");
add_person("Travis Howell", "Kirben", "");
add_person("Gregory Montoir", "cyx", "");
add_person("Eugene Sandulenko", "sev", "");
end_section();
begin_section("BASS"); # Beneath a Steel Sky
add_person("Robert G&ouml;ffringmann", "lavosspawn", "");
add_person("Oliver Kiehl", "olki", "");
add_person("Joost Peters", "joostp", "");
end_section();
begin_section("Broken Sword 1");
add_person("Robert G&ouml;ffringmann", "lavosspawn", "");
end_section();
begin_section("Broken Sword 2");
add_person("Torbj&ouml;rn Andersson", "eriktorbjorn", "");
add_person("Jonathan Gray", "khalek", "");
end_section();
begin_section("FOTAQ"); # Flight of the Amazon Queen
add_person("David Eriksson", "twogood", "");
add_person("Gregory Montoir", "cyx", "");
add_person("Joost Peters", "joostp", "");
end_section();
begin_section("Gob");
add_person("Torbj&ouml;rn Andersson", "eriktorbjorn", "");
add_person("Eugene Sandulenko", "sev", "");
end_section();
begin_section("Kyra");
add_person("Gregory Montoir", "cyx", "");
add_person("Johannes Schickel", "LordHoto", "");
end_section();
begin_section("SAGA");
add_person("Torbj&ouml;rn Andersson", "eriktorbjorn", "");
add_person("Andrew Kurushin", "ajax16384", "");
add_person("Eugene Sandulenko", "sev", "");
end_section();
begin_section("Simon");
add_person("Travis Howell", "Kirben", "");
add_person("Oliver Kiehl", "olki", "");
end_section();
end_section();
begin_section("Backend Teams");
begin_section("Dreamcast");
add_person("Marcus Comstedt", "", "");
end_section();
begin_section("SymbianOS");
add_person("Jurgen Braam", "SumthinWicked", "");
add_person("Lars Persson", "AnotherGuest", "");
end_section();
begin_section("PalmOS");
add_person("Chris Apers", "chrilith ", "");
end_section();
begin_section("PocketPC / WinCE");
add_person("Nicolas Bacca", "arisme", "");
end_section();
begin_section("Playstation 2");
add_person("Robert G&ouml;ffringmann", "lavosspawn", "");
end_section();
begin_section("PSP (PlayStation Portable)");
add_person("Joost Peters", "joostp", "");
end_section();
begin_section("SDL (Win/Linux/OS X/etc.)");
add_person('Max Horn', 'Fingolfin', "");
add_person('Random Name', '', "TODO: Add yourself if you feel it's appropriate");
end_section();
end_section();
begin_section("Other subsystems");
begin_persons();
add_person("Jerome Fisher", "KingGuppy", "MT-32 emulator");
add_person("Jochen Hoenicke", "hoenicke", "Speaker &amp; PCjr sound support, Adlib work");
end_persons();
end_section();
begin_section("Website (content)");
add_paragraph("All active team members");
end_section();
begin_section("Retired Team Members");
begin_persons();
add_person("Ralph Brorsen", "painelf", "Help with GUI implementation");
add_person("Jamieson Christian", "jamieson630", "iMUSE, MIDI, all things musical");
add_person('Vincent Hamm', 'yazoo', "Co-Founder");
add_person("Ruediger Hanke", "", "Port: MorphOS");
add_person("Felix Jakschitsch", "yot", "Zak256 reverse engineering");
add_person("Mutwin Kraus", "mutle", "Original MacOS porter");
add_person("Peter Moraliyski", "ph0x", "Port: GP32");
add_person('Jeremy Newman', 'laxdragon', "Former webmaster");
add_person('Ludvig Strigeus', 'ludde', "Original ScummVM and SimonVM author");
add_person("Lionel Ulmer", "bbrox", "Port: X11");
end_persons();
end_section();
end_section();
begin_section("Retired Team Members");
add_person("Ralph Brorsen", "painelf", "Help with GUI implementation");
add_person("Jamieson Christian", "jamieson630", "iMUSE, MIDI, all things musical");
add_person('Vincent Hamm', 'yazoo', "Co-Founder");
add_person("Ruediger Hanke", "", "Port: MorphOS");
add_person("Felix Jakschitsch", "yot", "Zak256 reverse engineering");
add_person("Mutwin Kraus", "mutle", "Original MacOS porter");
add_person("Peter Moraliyski", "ph0x", "Port: GP32");
add_person('Jeremy Newman', 'laxdragon', "Former webmaster");
add_person('Ludvig Strigeus', 'ludde', "Original ScummVM and SimonVM author");
add_person("Lionel Ulmer", "bbrox", "Port: X11");
begin_section("Other contributions");
begin_section("Packages");
begin_section("AmigaOS 4");
add_person("Hans-J&ouml;rg Frieden", "", "");
add_person("Juha Niemim&auml;ki", "", "");
end_section();
begin_section("BeOS");
add_person("Stefan Parviainen", "", "");
end_section();
begin_section("Debian GNU/Linux");
add_person("Tore Anderson", "tore", "");
end_section();
begin_section("Fedora / RedHat");
add_person("Willem Jan Palenstijn", "wjp", "");
end_section();
begin_section("Mac OS X");
add_person('Max Horn', 'Fingolfin', "");
end_section();
begin_section("OS/2");
add_person("Paul Smedley", "Creeping", "");
end_section();
begin_section("PocketPC 2002");
add_person("Kostas Nakos", "knakos", '');
end_section();
begin_section("SlackWare");
add_person("Robert Kelsen", "", "");
end_section();
begin_section("Win32");
add_person("Travis Howell", "Kirben", "");
end_section();
begin_section("Win64");
add_person("Chris Gray", "Psychoid", "");
end_section();
end_section();
begin_section("Website (design)");
begin_persons();
add_person("Dob&oacute; Bal&aacute;zs", "draven", "Website design");
add_person("Yaroslav Fedevych", "jafd", "HTML/CSS for the website");
add_person("Jean Marc", "", 'ScummVM logo');
end_persons();
end_section();
begin_section("Code contributions");
begin_persons();
add_person("Stuart Caie", "", "Decoders for Simon 1 Amiga data files");
add_person("Janne Huttunen", "", "V3 actor mask support, Dig/FT SMUSH audio");
add_person("Kov&aacute;cs Endre J&aacute;nos", "", "Several fixes for Simon1");
add_person("Jeroen Janssen", "", "Numerous readability and bugfix patches");
add_person("Andreas Karlsson", "Sprawl", "Initial port for EPOC/SymbianOS");
add_person("Claudio Matsuoka", "", 'Daily Linux builds');
add_person("Mikesch Nepomuk", "", "MI1 VGA floppy patches");
add_person("Nicolas Noble", "pixels", "Config file and ALSA support");
add_person("", "Quietust", "Sound support for Amiga SCUMM V2/V3 games, MM NES support");
add_person("Andreas R&ouml;ver", "", "Broken Sword 1/2 MPEG2 cutscene support");
add_person("Edward Rudd", "", "Fixes for playing MP3 versions of MI1/Loom audio");
add_person("Daniel Schepler", "", "Final MI1 CD music support, initial Ogg Vorbis support");
add_person("Andr&eacute; Souza", "", "SDL-based OpenGL renderer");
add_person("Tim ???", "realmz", "Initial MI1 CD music support");
end_persons();
end_section();
add_paragraph("And to all the contributors, users, and beta testers we've missed. Thanks!");
end_section();
begin_section("Contributors");
add_person("Tore Anderson", "tore", "Packaging for Debian GNU/Linux");
add_person("Dob&oacute; Bal&aacute;zs", "draven", "Website design");
add_person("Stuart Caie", "", "Decoders for Simon 1 Amiga data files");
add_person("Yaroslav Fedevych", "jafd", "HTML/CSS for the website");
add_person("Chris Gray", "Psychoid", "Windows64 builds");
add_person("Janne Huttunen", "", "V3 actor mask support, Dig/FT SMUSH audio");
add_person("Kov&aacute;cs Endre J&aacute;nos", "", "Several fixes for Simon1");
add_person("Jeroen Janssen", "", "Numerous readability and bugfix patches");
add_person("Andreas Karlsson", "Sprawl", "Initial port for EPOC/SymbianOS");
add_person("Robert Kelsen", "", "Packaging for SlackWare");
add_person("Jean Marc", "", 'ScummVM logo');
add_person("Claudio Matsuoka", "", 'Daily Linux builds');
add_person("Kostas Nakos", "knakos", 'PocketPC 2002 builds');
add_person("Mikesch Nepomuk", "", "MI1 VGA floppy patches");
add_person("Juha Niemim&auml;ki", "", "AmigaOS 4 port maintaining");
add_person("Nicolas Noble", "pixels", "Config file and ALSA support");
add_person("Willem Jan Palenstijn", "wjp", "Packaging for Fedora/RedHat");
add_person("Stefan Parviainen", "", "Packaging for BeOS");
add_person("", "Quietust", "Sound support for Amiga SCUMM V2/V3 games, MM NES support");
add_person("Andreas R&ouml;ver", "", "Broken Sword 1/2 MPEG2 cutscene support");
add_person("Edward Rudd", "", "Fixes for playing MP3 versions of MI1/Loom audio");
add_person("Daniel Schepler", "", "Final MI1 CD music support, initial Ogg Vorbis support");
add_person("Paul Smedley", "Creeping", "OS/2 fixes and packaging");
add_person("Andr&eacute; Souza", "", "SDL-based OpenGL renderer");
add_person("Tim ???", "realmz", "Initial MI1 CD music support");
end_section();
add_paragraph("And to all the contributors, users, and beta testers we've missed. Thanks!");
# HACK!
$max_name_width = 15;
begin_section("Special thanks to");
add_person("Sander Buskens", "", "For his work on the initial reversing of Monkey2");
add_person("", "Canadacow", "For the original MT-32 emulator");
add_person("Kevin Carnes", "", "For Scumm16, the basis of ScummVM's older gfx codecs");
add_person("Ivan Dubrov", "", "For contributing the initial version of the Gobliiins engine");
add_person("", "Jezar", "For his freeverb filter implementation");
add_person("Jim Leiterman", "", "Various info on his FM-TOWNS/Marty SCUMM ports");
add_person("", "lloyd", "For deep tech details about C64 Zak &amp; MM");
add_person("Jimmi Th&oslash;gersen", "", "For ScummRev, and much obscure code/documentation");
add_person("", "Tristan", "For additional work on the original MT-32 emulator");
end_section();
# HACK!
$Text::Wrap::columns = 46 if $mode eq "CPP";
begin_persons();
add_person("Sander Buskens", "", "For his work on the initial reversing of Monkey2");
add_person("", "Canadacow", "For the original MT-32 emulator");
add_person("Kevin Carnes", "", "For Scumm16, the basis of ScummVM's older gfx codecs");
add_person("Ivan Dubrov", "", "For contributing the initial version of the Gobliiins engine");
add_person("", "Jezar", "For his freeverb filter implementation");
add_person("Jim Leiterman", "", "Various info on his FM-TOWNS/Marty SCUMM ports");
add_person("", "lloyd", "For deep tech details about C64 Zak &amp; MM");
add_person("Jimmi Th&oslash;gersen", "", "For ScummRev, and much obscure code/documentation");
add_person("", "Tristan", "For additional work on the original MT-32 emulator");
end_persons();
add_paragraph(
"Tony Warriner and everyone at Revolution Software Ltd. for sharing ".
@ -430,4 +677,6 @@ begin_credits("Credits");
"that it is today. Feel free to drop us a line and tell us what you ".
"think, guys!");
end_section();
end_credits();

View File

@ -43,6 +43,7 @@ credits:
$(srcdir)/tools/credits.pl --cpp > gui/credits.h
$(srcdir)/tools/credits.pl --xml > ../docs/docbook/credits.xml
$(srcdir)/tools/credits.pl --tex > doc/10.tex
$(srcdir)/tools/credits.pl --rtf > Credits.rtf
md5scumm: tools/md5table$(EXEEXT)
tools/md5table$(EXEEXT) --c++ < $(srcdir)/tools/scumm-md5.txt > scumm/scumm-md5.h